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Nationhood is a legal civic in Civilization IV.


Nationhood allows its adopter to draft 1-5 units per turn and causes Barracks to produce extra happiness.

Civilopedia entry[]

A "nation" is a group of people sharing some kind of common identity. Nations may be united by language, custom, history, or religion (or any combination of them).

Sharing languages, customs, histories and so forth provides strength to a nation - the sense of identity and commonality reduces internal strife, civil and religious wars, and so forth. Unfortunately, citizens with different languages, customs, and backgrounds may be looked upon with suspicion, distrust, and contempt, promoting unhappiness and unrest from the minority and limiting their ability to fully contribute to the society.

Civilization IV Civics [edit]
Government Despotism Hereditary Rule Police State Representation Universal Suffrage
Legal Barbarism Bureaucracy Free Speech Nationhood Vassalage
Labor Caste System Emancipation Serfdom Slavery Tribalism
Economy Decentralization Environmentalism Free Market Mercantilism State Property
Religion Free Religion Organized Religion Pacifism Paganism Theocracy