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Delicate Arch discovery (Civ6)

The discovery of a breathtaking natural wonder.

In Civilization VI, Natural Wonders are unique terrain features that may be found scattered throughout the world. All natural wonders cover between 1 and 4 tiles, and provide powerful bonuses which are of great strategic importance to nearby civilizations. Though players cannot build districts or improvements on wonder tiles, the bonuses they provide to their surroundings make them attractive locations for constructing cities.

Finding WondersEdit

Natural wonders are relatively uncommon, and are scattered randomly around the map. As a result, natural wonders are strategically valuable, and should be played around carefully. They may generally be found in terrain that is similar to their real-life environment: stand-alone wonders are usually situated in open regions of a suitable type (e.g. Uluru is always circled by desert tiles), and wonders that are part of larger structures tend to be placed in their appropriate surroundings (e.g. Mount Everest is always part of a range of mountains).

Though many natural wonders have similar properties to their ordinary terrain counterparts, this is not always the case. For instance, all mountainous wonders are impassable, but they are not treated as mountain tiles unless specified otherwise in their in-game notes. Mount Everest and Mount Kilimanjaro are considered mountains, and provide adjacency bonuses to Campus and Holy Site districts, while Eyjafjallajökull and Torres del Paine are not, despite being described as mountains in their introductory quotes.

Torres del Paine closeup

Torres del Paine is not considered a mountain in-game.

Discovering Natural Wonders is a valuable experience for Recon class units - they get XP for finding them. Also, in Rise and Fall discovering a Wonder is a Historic moment worth 1 Era Score (3 if you're the first civilization in the world to discover it).

Bonuses and EffectsEdit

Though each natural wonder is unique, all wonders have a few things in common. Natural wonder tiles cannot be improved, nor can the player construct districts or wonders on them. All natural wonders provide +2 Appeal to adjacent tiles, which makes them ideal spots for Neighborhoods and National Parks. They also net a Major Adjacency bonus to Holy Sites.

Natural wonders can be broadly categorized into "passable" and "impassable" wonders (depending on whether or not units can move on the wonder tiles). Generally speaking, passable wonders provide bonuses to the wonder tiles themselves, while impassable wonders provide bonuses to the surrounding landscape.

Passable wonders are usually modified forms of ordinary terrain features that provide extra Civ6Culture Culture, Civ6Science Science, Civ6Gold Gold, or Civ6Faith Faith in addition to the normal yields from a tile of their type. Passable wonder tiles share some traits with terrain: Marsh wonders (such as Pantanal and Ubsunur Hollow) have a higher Civ6Movement Movement cost, and some Lake wonders (such as Crater Lake) provide fresh water to adjacent tiles.
Natural wonder adjacency demo (Civ6)

An illustration of how adjacency bonuses stack with Mount Roraima. Wonder tiles are shown in brown.

Most impassable wonders are modified forms of impassable terrain such as mountains and rock formations. Their bonuses affect adjacent tiles, providing all sorts of extra yields (not only Civ6Food Food and Civ6Production Production, but often Civ6Culture Culture, Civ6Science Science, or Civ6Faith Faith) to their surroundings. Bonuses act on both land and water tiles, and in the case of multi-tiled Wonder, they stack for each adjacent tile - see diagram for a visual explanation. Many impassable wonders also grant units a one-time bonus, such as a free promotion.

StrategyEdit

Because natural wonders are relatively scarce, they should be used strategically. Each natural wonder has unique advantages and abilities (as well as disadvantages), so no single strategy is effective in all cases. Natural wonders normally provide +2 Appeal to adjacent tiles (Uluru and the Cliffs of Dover provide +4), and many offer additional Civ6Culture Culture, Civ6Science Science, and/or Civ6Faith Faith. Players looking for a Culture Victory may wish to look out for nearby wonders, and should compete to incorporate them into their cities whenever possible. (National Parks are one of the best sources of Tourism6 Tourism later in the game.)

Impassable wonders are perhaps the easiest to use effectively. Impassable wonder tiles offer no benefits, and cannot be worked by citizens or be otherwise developed. Large impassable wonders are most effective when they are on the outskirts of cities (or even slightly beyond the city's border), since the wonder tiles are essentially dead space. If a city is strategically placed in this fashion, it receives the adjacency benefits of the wonder without sacrificing valuable development space. Note that impassable wonder tiles can also be incorporated into National Parks - you only need a single passable tile next to the Wonder, and in the correct position, where the Naturalist can go and activate its Ability. However, if a player seeks to create a Park as soon as possible, then placing the City Center closer to the wonder might be more helpful; otherwise he will be forced to wait for the cultural expansion of the city borders to cover all required Wonder tiles, and this might not only take a while, but sometimes prove impossible (e.g. if another city is also close enough to claim some of the required tiles).

Passable wonders are somewhat harder to use. Their bonuses almost always apply to the wonder tiles themselves, so they are most effective when incorporated within city limits. Since Civ6Culture Culture, Civ6Science Science, and Civ6Faith Faith production is slower in the early game, placing a city adjacent to a wonder like Crater Lake can give the player an enormous head start towards founding a Pantheon. However, later in the game, natural wonders may be more of a hindrance than an asset - a natural wonder near the City Center can spoil adjacency bonuses for Farms and districts. In short, passable wonder tiles are significantly better than an unimproved tile of any kind, but are often less productive than an ordinary tile with an improvement or a district.

List of Natural WondersEdit

 
Wonder Description Size
Bermuda Triangle (Civ6)
Bermuda Triangle [1]

+5 Civ6Science Science to adjacent tiles.

Naval units entering it gain the "Mysterious Currents" ability, granting +1 Civ6Movement Movement, and are immediately teleported to a location within a certain radius of the other side of the world

3 tiles (triangle),

passable

"There is, one knows not what sweet mystery about this sea, whose gently awful stirrings seem to speak of some hidden soul beneath … for here, millions of mixed shades and shadows, drowned dreams, somnambulisms, reveries; all that we call lives and souls, lie dreaming, dreaming, still." –Herman Melville
Chocolate Hills (Civ6)
Chocolate Hills GS-Only

+1 Civ6Food Food, +2 Civ6Production Production and +1 Civ6Science Science on wonder tiles.

4 tiles,

passable

"The wicked king pursued the lovers Juan and Maria on his swiftest horse. As he overtook them, Maria flung down her ring, and at once rose up seven tall hills, and the king was slowed." -Filipino Folk Tale
Cliffs of Dover (Civ6)
Cliffs of Dover

+3 Civ6Culture Culture and +2 Civ6Gold Gold on wonder tiles.

Only found on coastal Grassland and Plains Hills tiles, sometimes next to normal Cliffs.

GS-Only +4 Appeal to adjacent tiles (instead of the usual +2)

2 tiles,

passable

"Under the White Cliff's battlemented crown, Hushed to a depth of more than Sabbath peace." -William Wordsworth
Crater Lake (Civ6)
Crater Lake

+1 Civ6Science Science and +4 Civ6Faith Faith on wonder tile.

Acts as a Lake, providing adjacent tiles with fresh water.

1 tile,

passable

"Never again can I gaze upon the beauty spots of the Earth and enjoy them as being the finest thing I have ever seen. Crater Lake is above them all." -Jack London
Dead Sea (Civ6)
Dead Sea

+2 Civ6Faith Faith and +2 Civ6Culture Culture on wonder tiles. Units healing on adjacent tiles are healed completely.

Acts as a Lake, providing adjacent tiles with fresh water.

GS-Only Doesn't provide fresh water

2 tiles,

passable

"Like to the apples on the Dead Sea's shore, all ashes to the taste." -Lord Byron
Delicate Arch (Civ6)
Delicate Arch R&F-Only

+2 Civ6Faith Faith and +1 Civ6Gold Gold to adjacent tiles.

Appears in Desert regions.

1 tile, impassable
"If Delicate Arch has any significance it lies, I will venture, in the power of the odd and unexpected to startle senses and surprise the mind out of their ruts of habit." -Edward Abbey
Eye of the Sahara (Civ6)
Eye of the Sahara R&F-Only

+1 Civ6Production Production on wonder tiles. Additional +1 Civ6Production Production and +3 Civ6Science Science on wonder tiles after the game reaches the Atomic Era.

GS-Only +2 Civ6Production Production and +1 Civ6Science Science on wonder tiles. Additional +1 Civ6Production Production and +3 Civ6Science Science on wonder tiles after the game reaches the Atomic Era.

Appears in Desert regions.

3 tiles, passable
"Oddly, it appears not to be the scar of a meteorite but a deeply eroded dome, with a rainbow-inspired color scheme" -Chris Hadfield
Eyjafjallajökull (Civ6)
Eyjafjallajökull[2]

+1 Civ6Culture Culture and +2 Civ6Food Food to adjacent tiles.

Not considered a Mountain in-game. Found standing alone.

GS-Only Is considered a Volcano. On eruption grants medium yields and is most likely to damage buildings and districts. Infrequently erupts, but is always active.

2 tiles,

impassable

"A number of stones rolled down the mountain, followed by an enormous and lofty column of flame, which allowed people in Holt to read as perfectly at night as if it had been day." -Liverpool Mercury
Fountain of Youth (Civ6)
Fountain of Youth[1]
+4 Civ6Science Science and +4 Civ6Faith Faith, as well as fresh water. Land units that enter the Fountain of Youth receive the ability 'Water of Life', giving them +10 healing in any territory. 1 tile

passable

"Chyavana, desirous of obtaining beauty, quickly entered into the water. The twin Aswins also, O King, sank into the sheet of water. And the next moment, they all came out … in surpassingly beautiful forms, and young." –Anonymous
Galápagos Islands (Civ6)
Galápagos Islands

+2 Civ6Science Science to adjacent tiles.

Appears on Coast tiles.

2 tiles, impassable
"The natural history of this archipelago is very remarkable: it seems to be a little world within itself." -Charles Darwin
Giant's Causeway (Civ6)
Giant's Causeway[2]

Grants a permanent +5 Civ6StrengthIcon Combat Strength bonus to land units when they move adjacent to the wonder for the first time. The bonus is reset when the unit is upgraded.

Appears on Coasts, with one land and one water tile.

2 tiles,

impassable

"The remains of some mighty fabric, hurled into desolation by a tremendous earthquake, or some other equally terrible convulsion of nature." -Philip Dixon Hardy
Gobustan (Civ6)
Gobustan GS-Only

+3 Civ6Culture Culture and +1 Civ6Production Production on wonder tiles

3 tiles,

passable

"Then weave the web of the mystic measure; From the depths of the sky and the ends of the earth, Come, swift Spirits of might and of pleasure, Fill the dance and the music of mirth." -Percy Bysshe Shelley
Great Barrier Reef (Civ6)
Great Barrier Reef

+3 Civ6Food Food and +2 Civ6Science Science on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

"Organisms don't think of CO2 as a poison. Plants and organisms that make shells, coral, think of it as a building block." -Janine Benyus
Hạ Long Bay (Civ6)
Hạ Long Bay[3]

+3 Civ6Food Food, +1 Civ6Production Production, and +1 Civ6Culture Culture on wonder tiles.

+15 Civ6StrengthIcon Combat Strength when defending on wonder tiles.

Appears on Coast tiles.

2 tiles,

passable

"Behold the wonders of the Heavens and Earth. The clear aqua blue serves as a looking glass, thousands of turquoise crows tinged with a touch of black." -Nguyễn Trãi
Ik-Kil (Civ6)
Ik-Kil GS-Only

+50% Civ6Production Production when producing wonders and districts in the adjacent tiles.

Provides fresh water.

1 tile, impassable
"Son, have you seen the rain of God? It passed and entered beneath the mountains of God... There will be a ring in the sky where the water of God has passed." -Books of Chilam Balam
Lake Retba (Civ6)
Lake Retba R&F-Only

+1 Civ6Production Production, +2 Civ6Gold Gold and +2 Civ6Culture Culture on wonder tiles.

Acts as a Lake, providing adjacent tiles with fresh water.

GS-Only Doesn't provide fresh water.

2 tiles, passable
"Water, water, everywhere, nor any drop to drink" -Samuel Taylor Coleridge, The Ancient Mariner
Lysefjord (Civ6)
Lysefjord[2]

Naval units are granted a free promotion when they move adjacent to the wonder for the first time.

Appears on land tiles by the Coast.

3 tiles,

impassable

"The water is black and heavy, and subject to intermitting storms. In this sea, and in the midst of this solitude, rises a great sombre street---a street for no human footsteps. None ever pass through there; no ship ever ventures in." -Victor Hugo
Mato Tipila (Civ6)
Mato Tipila GS-Only

+1 Civ6Faith Faith and +1 Civ6Production Production to adjacent tiles

Acts as a Mountain.

1 tile, impassable
"Seven girls were chased by bears. The bears were just about to catch them when the girls jumped on a low rock. One of the girls prayed to the rock, "Rock take pity on us, rock save us!" The rock heard them and began to grow upwards, pushing the girls higher and higher." -Kiowa Legend
Matterhorn (Civ6)
Matterhorn R&F-Only

+1 Civ6Culture Culture to adjacent tiles.

Land units are given a permanent bonus when they move adjacent to Matterhorn wonder for the first time - this bonus lets them move more quickly on Hill tiles, and grants +3 Civ6StrengthIcon Combat Strength when fighting in hills.

Acts as a Mountain.

1 tile, impassable
"Let me ask leave, then, to pay a tribute of respect and admiration to the once desired Matterhorn, before his head has lost the last rays of a sun departing to gild loftier and more deitant ranges." -F. Crauford Grove
Mount Everest (Civ6)
Mount Everest

+1 Civ6Faith Faith to adjacent tiles.

Religious units are given a permanent bonus whem they move adjacent to Mount Everest for the first time - this bonus lets them move on hills more quickly.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
"It is not the mountain we conquer but ourselves." -Sir Edmund Hillary
Mount Kilimanjaro (Civ6)
Mount Kilimanjaro

+2 Civ6Food Food to adjacent tiles.

Acts as a Mountain. Found standing alone.

GS-Only Is considered a Volcano. On eruption it gives low yields and is most likey to damage improvements and buildings. Infrequently erupts, but is always active.

1 tile, impassable
"As it turns out, Mount Kilimanjaro is not wi-fi enabled, so I had to spend two weeks in Tanzania talking to the people on my trip." -Nancy Bonds
Mount Roraima (Civ6)
Mount Roraima R&F-Only

+1 Civ6Faith Faith and +1 Civ6Science Science to adjacent tiles.

Acts as a Mountain. Found standing alone.

4 tile, impassable
"It was a fantastic landscape, for all around were rocks of the weirdest forms standing in apparently impossible positions, some placed on or next to others, in ways that seemed to defy every law of gravity." -Goldthwaite's Geographical Magazine
Mount Vesuvius (Civ6)
Mount Vesuvius GS-Only

+1 Civ6Production Production to adjacent tiles

Acts as a Volcano. On eruption it gives high yields to adjacent tiles, but large Citizen6 Population loss. Always active.

1 tile, impassable
"The sea seemed to roll back upon itself, and to be driven from its banks by the convulsive motion of the earth; it is certain at least the shore was considerably enlarged, and several sea animals were left upon it. On the other side, a black and dreadful cloud, broken with rapid, zigzag flashes, revealed behind it variously shaped masses of flame..." -Pliny the Younger

Païtiti (Civ6)
Païtiti[1]

+2 Civ6Culture Culture and +3 Civ6Gold Gold to adjacent tiles. Gives a major adjacency bonus to Theater Squares and Commercial Hubs. Cities that own tiles of Païtiti gain a Civ6Gold Gold bonus on trade routes. 3 tiles (triangle)

impassable

"Hidden in the glorious wildness like unmined gold." –John Muir
Pamukkale (Civ6)
Pamukkale GS-Only

+1 Amenities6 Amenity. Provides an additional Amenities6 Amenity if adjacent to an Entertainment Complex.

Major adjacency bonus to Theater Square, Campus and Commercial Hub districts. Standard adjacency bonus to the Holy Site district.

Provides fresh water.

2 tiles, impassable
"Near the Mesogis, opposite Laodicea, is Hierapolis, where are hot springs, and the Plutonium, both of which have some singular properties. The water of the springs is so easily consolidated and becomes stone, that if it is conducted through water-courses dams are formed consisting of a single piece of stone." -Strabo
Pantanal (Civ6)
Pantanal

+2 Civ6Food Food, +2 Civ6Culture Culture on wonder tiles.

Acts as a Marsh.

Does not actually count as a Marsh in-game.

4 tiles,

passable

"The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world." -Aziz Ab'Saber
Piopiotahi (Civ6)
Piopiotahi
+1 Civ6Gold Gold and +1 Civ6Culture Culture to adjacent tiles.

Appears on land tiles by the Coast.

3 tiles; impassable
"But as I headed into the heart of New Zealand's fiordland that same child-like feeling, long lost, of pure unadulterated awe came rushing back. I knew the road to Milford Sound was good - but this good?" -Darroch Donald
Sahara el Beyda (Civ6)
Sahara el Beyda GS-Only

+1 Civ6Science Science, +1 Civ6Culture Culture and +4 Civ6Gold Gold on wonder tiles.

Appears in the Desert regions.

4 tiles, passable
"I have filled a water-bag from my people and gone to the desert, And walked empty wastes while the wolf howled, like a gambler whose family starves." -Imru-ul-Quais
Torres del Paine (Civ6)
Torres del Paine
Doubles the base terrain yields of all adjacent tiles. Tile feature bonuses (such as Forest, Rainforest, and Marsh yields) are not modified.

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
"Several closely situated granite peaks resembling tiger's teeth dramatically soar about a kilometer into the sky." -Howard Hillman
Tsingy de Bemaraha (Civ6)
Tsingy de Bemaraha

+1 Civ6Culture Culture and +1 Civ6Science Science to adjacent tiles.

Found standing alone.

1 tile, impassable
"Tsingy is a 250-square-mile tiger trap made up on massive obelisks riddled with jagged spears. And yes, they will cut your pretty face." -Budd Erickson
Ubsunur Hollow (Civ6)
Ubsunur Hollow R&F-Only

+2 Civ6Faith Faith, +1 Civ6Food Food and +1 Civ6Production Production on wonder tiles.

Acts as a Marsh.

4 tiles, passable
"The rising world of waters dark and deep, won from the void and formless infinte." -John Milton
Uluru (Civ6)
Uluru[4]
+2 Civ6Culture Culture and +2 Civ6Faith Faith to adjacent tiles.

+4 Appeal to adjacent tiles (instead of the usual +2)

Not considered a Mountain in-game. Appears in Desert regions.

1 tile, impassable
"What a grand sight this must present in the wet season; waterfalls in every direction!" -William Gosse
Yosemite (Civ6)
Yosemite
+1 Civ6Gold Gold, +1 Civ6Science Science to adjacent tiles

GS-Only +1 Civ6Gold Gold, +1 Civ6Food Food, +1 Civ6Science Science to adjacent tiles

Not considered a Mountain in-game. Found standing alone.

2 tiles, impassable
"Yosemite Valley, to me, is always a sunrise, a glitter of green and golden wonder in a vast edifice of stone and space." -Ansel Adams
Zhangye Danxia (Civ6)
Zhangye Danxia R&F-Only

+2 General6 Great General and +2 Merchant6 Great Merchant points if you own at least one of the tiles.

Acts as a Mountain. Found in mountain ranges.

3 tiles, impassable
"With the sun shining brightly, then dusk's mists falling, at every turn, the scenery changes like magic." -Fan Zhongyan
  1. 1.0 1.1 1.2 Available with the Maya & Gran Colombia Pack DLC
  2. 2.0 2.1 2.2 Available with the Vikings Scenario Pack DLC
  3. Available with the Khmer and Indonesia Civilization & Scenario Pack DLC
  4. Available with the Australia Civilization & Scenario Pack DLC

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Additional WondersEdit

Outback TycoonEdit

Wonder Effects Size
Kakadu (Civ6) 
Kakadu

+2 Civ6Food Food, +2 Civ6Culture Culture on wonder tiles.

Acts as a Marsh.

4 tiles, passable
"A people without the knowledge of their past history, origin and culture is like a tree without roots." -Marcus Garvey
Pinnacles (Civ6) 
Pinnacles

+1 Civ6Culture Culture, +1 Civ6Science Science to adjacent tiles

Found standing alone.

1 tile, impassable
"We shall not cease from exploration, and the end of all our exploring will be to arrive where we started and know the place for the first time." -T.S. Eliot

Vikings, Traders, and Raiders!Edit

Wonder Effects Size
Vinland (Civ6) 
Vinland

+1 Civ6Culture Culture, +1 Civ6Gold Gold to adjacent tiles. Provides VP points for activating Great Admirals adjacent to the wonder.

Found in the middle of the ocean on the western edge of the map.

3 tiles,

impassable

"Not all who wander are lost." -J. R. R. Tolkien


Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique Buildings) • City-StatesCivicsCivilizationsCompetitions GS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)

Eras
AncientClassicalMedievalRenaissanceIndustrialModernAtomicInformationFuture GS-Only

Concepts
Ages R&F-Only (Historic Moments R&F-OnlyTimelines R&F-Only) • BarbariansCity (AmenitiesCapitalGovernors R&F-OnlyHousingLoyalty R&F-OnlyPopulation) • Climate GS-Only (Disasters GS-Only) • CombatDiplomacy (Emergencies R&F-OnlyEspionageGossipGrievances GS-Only WarmongeringWorld Congress GS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTrade RoutesVictory

Statistics
Civ6Culture CultureDiplomatic Favor (Civ6) Diplomatic Favor GS-OnlyCiv6Faith FaithCiv6Food FoodCiv6Gold GoldPower (Civ6) Power GS-OnlyCiv6Production ProductionCiv6Science ScienceTourism6 Tourism

Miscellaneous
DLCGame ModeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


Civilization VI Wonders [edit]
Wonders

AlhambraAmundsen-Scott Research Station R&F-OnlyAngkor Wat1Apadana1Big BenBolshoi TheatreBroadwayCasa de Contratación R&F-OnlyChichen ItzaColosseumColossusCristo RedentorEiffel TowerEstádio do MaracanãForbidden CityGolden Gate Bridge GS-OnlyGreat Bath GS-OnlyGreat LibraryGreat LighthouseGreat ZimbabweHagia SophiaHanging GardensHermitageHuey TeocalliJebel Barkal1Kilwa Kisiwani R&F-OnlyKotoku-in R&F-OnlyMachu Picchu GS-OnlyMahabodhi TempleMausoleum at Halicarnassus1Meenakshi Temple GS-OnlyMont St. MichelOracleOrszágház GS-OnlyOxford UniversityPanama Canal GS-OnlyPetraPotala PalacePyramidsRuhr ValleyStatue of Liberty R&F-OnlySt. Basil's Cathedral R&F-OnlyStonehengeSydney Opera HouseTaj Mahal R&F-OnlyTemple of Artemis R&F-OnlyTerracotta ArmyUniversity of Sankore GS-OnlyVenetian Arsenal

Natural Wonders

Bermuda Triangle1Chocolate Hills GS-OnlyCliffs of DoverCrater LakeDead SeaDelicate Arch R&F-OnlyEye of the Sahara R&F-OnlyEyjafjallajökull1Fountain of Youth1Galápagos IslandsGiant's Causeway1Gobustan GS-OnlyGreat Barrier ReefHạ Long Bay1Ik-Kil GS-OnlyKakadu2Lake Retba R&F-OnlyLysefjord1Mato Tipila GS-OnlyMatterhorn R&F-OnlyMount EverestMount KilimanjaroMount Roraima R&F-OnlyMount Vesuvius GS-OnlyPaïtiti1Pamukkale GS-OnlyPantanalPinnacles2PiopiotahiSahara el Beyda GS-OnlyTorres del PaineTsingy de BemarahaUbsunur Hollow R&F-OnlyUluru1Vinland2YosemiteZhangye Danxia R&F-Only

1 Requires DLC2 Specific scenario games only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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