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Naval Aviation is an advance in Call to Power II.

Gameplay[]

Air support has long been both a blessing and a curse to naval sorties. Though ships that are accompanied by aircraft often have a strategic advantage over less equipped flotillas, the aircraft's limited range hinders their ability to support ships on deep-sea missions. The Aircraft Carrier enables aircraft to keep close to ships, providing immediate air support from planes that are not chained to the coastline by refueling needs.

Great Library entry[]

In the first decades of the 20th century, naval combat was overwhelming dominated by the battleship and battle cruiser. All-metal ships of devastating power and range, battleships could bombard land targets from miles away. During and after World War I, British, U.S. and Japanese navies experimented with attaching flat platforms to existing ships to provide a mobile takeoff and landing strip for planes. By the late 1920's, the first aircraft carriers entered naval service and, in World War II, they swiftly and dramatically usurped the battleship's throne and revolutionized naval warfare for decades.

Carrier-based aircraft continued to evolve and see conflict throughout the latter half of the 20th century. Eventually, many of the world powers decommissioned and retired their battleships from service while augmenting their navies with aircraft carriers. The U.S. fleet of Nimitz-class carriers became the ironfisted enforcer of American foreign policy well into the 21st century.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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