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A Naval Unit is a type of Military Unit Military Unit in Civilization VII and its expansions that has water as its native element. It moves across water tiles and cannot normally move onto land tiles.

Mechanics[]

Naval Units are Military Units Military Units that excel in all forms of combat, boasting high Combat Strength Combat Strength, Ranged Strength Ranged Strength, and Bombard Strength Bombard Strength. This versatility makes them some of the most formidable units in the game. However, their power comes at the cost of restricted mobility, as they are limited to water tiles. To compensate, they have increased Movement Movement points when navigating the sea.

Naval Units can be trained in any Settlement Settlement with at least one water tile. When trained, they spawn on the nearest available water tile adjacent to the City Center City Center unless specific Buildings Buildings dictate otherwise. If all valid water tiles are occupied, Naval Units can also spawn inside the City Center if it is next to a coastal tile or navigable river and on the same elevation. This allows them to defend the District District while still being able to navigate in and out.

Naval combat[]

All Naval Units (except submarines) can use the Naval Attack Naval Attack action, which is a ranged attack that can only be performed on Land Units Land Units or Fortified Districts Fortified Districts in Range Range. They also possess the Pillage Pillage and Coastal Raid Coastal Raid actions, enabling them to raid and plunder any adjacent Districts, even on land. This makes them highly effective for harassing enemy shorelines while staying at a safe distance. Despite their shared ability to attack from range, Naval Units can only engage in melee combat when attacking other ships, utilizing their Combat Strength Combat Strength.

Naval Melee Attack (Civ7)

Naval units engaging in melee Combat

They exchange blows like Melee Land Units Melee Land Units and advance into the enemy's tile upon victory.

Naval Units Through the Ages[]

Naval Units evolve significantly over time, adapting to new technologies and strategic needs.

Antiquity[]

In the Antiquity Age, Naval Units are limited to coastal waters, severely restricting their exploration capabilities. Their ranged attacks have only 1 Range Range, reducing their effectiveness in land combat. However, they remain valuable in certain scenarios:

  • When navigable rivers are present, Naval Units can navigate inland and raid Settlements Settlements.
  • Coastal City Centers City Centers can be attacked and even conquered by Naval forces.
  • Siege Units Siege Units are scarce in this era, making Naval Units relatively durable if not countered by an opposing fleet.

Exploration Age[]

This is the golden age of naval Warfare Warfare, driven by technological advancements and the desire for territorial expansion. Key changes include:

  • Naval Units can traverse deep ocean tiles, unlocking the ability to discover new continents and Distant Lands.
  • Fleet Commanders can be recruited, allowing ships to group together and gain bonuses.
  • Extended attack Range Range makes naval forces more lethal.
  • After unlocking Gunpowder, Naval Units are equipped with cannons, significantly enhancing their Bombard Strength Bombard Strength and granting them the Siege ability. This allows them to damage units within Fortified Districts Fortified Districts, transforming them into devastating siege weapons and formidable naval warlords.
  • The importance of naval supremacy increases, as powerful fleets can dominate trade, exploration, and military operations.

Investing in a strong navy during this Age is crucial for securing coastal Settlements Settlements, expanding territory, and establishing military dominance, which ensures progression in the Economic Economic and Militaristic Militaristic legacy path for the Exploration Age.

Modern Era[]

Naval Units become even more advanced in the Modern Age, dividing into three distinct subcategories:

Each come with unique roles. However, Naval power is less dominant in this era due to the emergence of countermeasures such as advanced Artillery Artillery and Air Units Air Units.

Heavy[]

Heavy Naval Units function like traditional warships from previous eras, featuring high Combat Strength Combat Strength in all categories and having the Siege ability. This makes them the most versatile Naval Units of the Modern Age.

Light[]

Similar to Heavy Ships but weaker in Combat Strength Combat Strength, Light Naval Units compensate with higher Movement Movement points and higher Range Range, making them ideal for:

  • Scouting and exploration.
  • Reinforcing Naval sieges.
  • Defending coastlines quickly.
Stealth[]

Stealth Ships are specialized vessels with unique traits:

Their main purpose is eliminating enemy Naval forces, making them deadly when used strategically. Though situational, they can disrupt enemy fleets with surprise attacks while remaining undetected.

List of naval units[]

Standard Naval Units:

Antiquity Age Exploration Age Modern Heavy Modern Light Modern Stealth
Tier 1 Cog
Cog
Ship of the Line
Ship of the Line
Ironclad
Ironclad
Tier 2 Galley
Galley
Carrack
Carrack
Dreadnought
Dreadnought
Cruiser
Cruiser
Tier 3 Quadrireme
Quadrireme
Galleon
Galleon
Battleship
Battleship
Destroyer
Destroyer
Submarine
Submarine

Unique Naval Units:

Antiquity Age Exploration Age Modern Heavy Modern Light Modern Stealth
Dhow
Dhow (Aksumite)
Cetbang
Cetbang (Majapahit)
Corsair
Corsair
Kalam
Kalam (Chola)
Mikasa
Mikasa (Meiji Japanese)

Revenge
Revenge (British)

N/A N/A

Videos[]

Naval_combat_is_a_potent_weapon_in_your_-Civ7_arsenal_⚓

Naval combat is a potent weapon in your -Civ7 arsenal ⚓

Naval Combat Gameplay

See also[]

Civilization VII [edit]
Lists
Concepts
Miscellaneous