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Navigation school (Civ5)

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Navigation School is a social policy in Civilization V: Brave New World. It is part of the Exploration tree and requires Naval Tradition.

Establishing a specialist Navigation School (usually in a nation's capital) ensures that the best captains and admirals are serving in your navy. All of them possess the latest knowledge concerning navigation, battle maneuvers, map reading skills, etc., ensuring your nation's supremacy at sea. At the same time the state provides generous payment for all admirals of its navy, which encourages more and more young people to pursue naval careers.

Game Info[]

Strategy[]

Navigation School is another in the series of policies enhancing Great People. In Civilization V it isn't easy to earn a Great Admiral - naval action is not that frequent, especially in the earlier eras, and this policy greatly facilitates earning Great Admirals. The Movement Movement bonus, on the other hand, allows them to keep up with modern ships' speed, thus greatly increasing the general speed a fleet can move with.

However, if you're not a particularly aggressive civilization, Navigation School is practically useless. Without military action, you don't need Great Admirals (which will just sit there, costing you Gold Gold, without doing anything, really). In that case, it's better to adopt the other level 2 policy in the tree first.

Civilopedia entry[]

In 1418 AD, Prince Henry of Portugal founded the first school for the study of oceanic navigation, along with an astronomical observatory, at Sagres. Here Portuguese pilots were trained in navigation, map-making, the science of tides and currents, and other skills to better enable them to sail the coasts of Africa, where Henry wanted to establish a string of ports leading to the riches of the Far East. As exploration and colonization reached a fevered pitch in the 1600s, most European monarchs followed Henry's lead and established navigation schools.

See also[]

Civilization V Social Policies [edit]
Tradition AristocracyLanded EliteLegalismMonarchyOligarchy
Liberty CitizenshipCollective RuleMeritocracyRepresentationRepublic
Honor DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code
Piety Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy
Patronage AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism
Commerce EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains
Rationalism Free ThoughtHumanismScientific RevolutionSecularismSovereignty
Aesthetics Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts
Exploration Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets
Freedom Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage
Autocracy FascismMilitarismPolice StatePopulismTotal War
Order CommunismNationalismPlanned EconomySocialismUnited Front
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