Buildings[edit | edit source]
- Food Market (mutually exclusive with Shopping Mall, maximum one per city)
- Shopping Mall (mutually exclusive with Food Market, maximum one per city)
Strategy[edit | edit source]
The Neighborhood epitomizes the Modern Era's tendency of people to abandon the rural lifestyle and move into cities. It provides the means to increase the Population of big cities even more in the late game, when you have already exhausted all other possibilities for Housing. However, not a lot of people enjoy living next to ugly Mines, loud Aerodromes and parasite-infested Rainforests (unless you're Brazilian). Thus, more people will be able to live in your Neighborhoods when you place them near attractive Coasts, Water Parks and natural wonders.
A common strategy is to replace Farms with Neighborhoods. Farms may not be that needed in the late game, as you gain other means of feeding your Population, and as the territory around your cities increases and gives access to more resources. Note, however, that a tile with a Neighborhood doesn't produce anything but Housing, since it can't be worked at all. If you plan to replace a lot of Farms with Neighborhoods, you can run Public Transport to amass a lot of Gold for your effort.
Additionally, Neighborhoods are directly vulnerable to enemy Spies, via the Recruit Partisans espionage mission. If carried out successfully, this will cause 2-4 rebel (i.e. barbarian) anti-cavalry units to spawn around the district. Their level will match the current World Era. Of course, this means that at least Pike and Shots will spawn, since it is unlocked in the Industrial Era, but two of the three subsequent eras feature new anti-cavalry units as well.
Civilopedia entry[edit | edit source]
Mr. Rogers lived in an idealized one, as do Big Bird and Cookie Monster. In truth, neighborhoods are rarely such functional social networks with friendly values, aspirations, and culture. With the advent of the Industrial Revolution, for the first time more people lived in cities than the countryside; given that transport was limited and slow, overcrowded and unsanitary tenements grew in places like London, New York, and Berlin so the factory workers and office clerks could be near their place of employment. Then came the telephone and automobile; suddenly those middle-class wage slaves could escape the teeming slums and ghettos and move to the suburbs. By the 1880s, London was surrounded by planned "estates" such as Wembley Park and Kingsbury Garden Village ... and soon so were most other industrial cities.
|Civilization VI Districts |
Aerodrome • Aqueduct (Bath) • Campus (Observatory1 • Seowon ) • Canal • City Center • Commercial Hub (Suguba ) • Dam • Diplomatic Quarter1 • Encampment (Ikanda ) • Entertainment Complex (Street Carnival • Hippodrome1) • Government Plaza • Harbor (Cothon • Royal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (Hansa • Oppidum1) • Neighborhood (Mbanza) • Spaceport • Theater Square (Acropolis) • Walled Quarter2 • Water Park (Copacabana )
|1 Requires a DLC • 2 The Black Death scenario only|