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The Neighborhood is a District District in Civilization VI which provides Housing Housing. It requires the Urbanization Civic.

  • Effects:
    • Provides Housing Housing dependent on the Appeal rating of the tile where it is built:
      • Breathtaking: +6 Housing
      • Charming: +5 Housing
      • Average: +4 Housing
      • Uninviting: +3 Housing
      • Disgusting: +2 Housing
    • Does not depend on Citizen Population.
    • No limit on the number that can be built per city.

R&F-Only.png Buildings[edit | edit source]

  • Food Market (mutually exclusive with Shopping Mall, maximum one per city)
  • Shopping Mall (mutually exclusive with Food Market, maximum one per city)

Strategy[edit | edit source]

The Neighborhood epitomizes the Modern Era's tendency of people to abandon the rural lifestyle and move into cities. It provides the means to increase the Citizen Population of big cities even more in the late game, when you have already exhausted all other possibilities for Housing Housing. However, not a lot of people enjoy living next to ugly Mines, loud Aerodromes and parasite-infested Rainforests (unless you're Brazilian). Thus, more people will be able to live in your Neighborhoods when you place them near attractive Coasts, Water Parks and natural wonders.

A common strategy is to replace Farms with Neighborhoods. Farms may not be that needed in the late game, as you gain other means of feeding your Citizen Population, and as the territory around your cities increases and gives access to more resources. Note, however, that a tile with a Neighborhood doesn't produce anything but Housing Housing, since it can't be worked at all. If you plan to replace a lot of Farms with Neighborhoods, you can run Public Transport to amass a lot of Gold Gold for your effort.

Additionally, Neighborhoods are directly vulnerable to enemy Spies, via the Recruit Partisans espionage mission. If carried out successfully, this will cause 2-4 rebel (i.e. barbarian) anti-cavalry units to spawn around the district. Their level will match the current World Era. Of course, this means that at least Pike and Shots will spawn, since it is unlocked in the Industrial Era, but two of the three subsequent eras feature new anti-cavalry units as well.

Civilopedia entry[edit | edit source]

Mr. Rogers lived in an idealized one, as do Big Bird and Cookie Monster. In truth, neighborhoods are rarely such functional social networks with friendly values, aspirations, and culture. With the advent of the Industrial Revolution, for the first time more people lived in cities than the countryside; given that transport was limited and slow, overcrowded and unsanitary tenements grew in places like London, New York, and Berlin so the factory workers and office clerks could be near their place of employment. Then came the telephone and automobile; suddenly those middle-class wage slaves could escape the teeming slums and ghettos and move to the suburbs. By the 1880s, London was surrounded by planned "estates" such as Wembley Park and Kingsbury Garden Village ... and soon so were most other industrial cities.

Civilization VI Districts [edit]

AerodromeAqueduct (Bath) • Campus (Observatory1Seowon R&F-Only.png) • Canal GS-Only.pngCity CenterCommercial Hub (Suguba GS-Only.png) • Dam GS-Only.pngDiplomatic Quarter1Encampment (Ikanda R&F-Only.png) • Entertainment Complex (Street CarnivalHippodrome1) • Government Plaza R&F-Only.pngHarbor (Cothon GS-Only.pngRoyal Navy Dockyard) • Holy Site (Lavra) • Industrial Zone (HansaOppidum1) • Neighborhood (Mbanza) • SpaceportTheater Square (Acropolis) • Walled Quarter2Water Park R&F-Only.png (Copacabana R&F-Only.png)

1 Requires a DLC2 The Black Death scenario only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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