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Neural Interface is an advance in Call to Power II.

Gameplay[]

The Neural Interface is a triumph of biotechnology, allowing humans to connect their brains to computers. This Advance precludes the need for the cumbersome interface devices like keyboards, monitors and mice that are traditionally associated with computers.

The Cyber Ninja uses a neural interface to jack into systems, conducting espionage operations at the speed of thought.

The VR Amusement Park is an entertainment venue like no other, enabling people to transport themselves into any consciousness they desire.

Great Library entry[]

The genetics research of the early 21st century unconcealed many of the mysteries surrounding the human central nervous system. Although doctors and scientists were well aware of its electrical nature, they could only speculate on the way in which they could enable the nervous system to intelligently interact with other electrical systems.

In 2016, the genetics research firm, Intrinsic Systems, headed by artificial intelligence expert and geneticist Richard Myers, created the first functional prototype for a neural interface. The test subjects were able to manipulate a pointer device on a computer screen by thinking of where they wanted it to go. The neural interface interpreted the electrochemical impulses in their brains and translated them into commands the computer could understand.

This technological breakthrough garnered Myers widespread acclaim, and enabled him to secure funding for a more ambitious interface device. Within two years, the first commercial neural interface devices hit the market. Although these devices were designed to be worn or attached to the head, by 2019 the military had developed a highly classified, internal neural interface that enabled faster and more sophisticated neural manipulation of complex systems.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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