Civilization Wiki
Advertisement

Neural Reprogramming is an advance in Call to Power II.

Gameplay[]

Neural Reprogramming is the process of altering the neural pathways of the brain in order to hinder any undesirable actions or thought processes.

The Behavior Modification Center city improvement uses Neural Reprogramming to permanently "reform" criminals, making crime a much more manageable problem in Cities.

Great Library entry[]

In the year 2020, neurologists and genetics experts teamed up to develop a reliable system for replacing damaged brain cells with healthy, normal cells. The applications of this system were enormously successful, enabling doctors to treat brain disorders, restore aneurysm victims to full functionality and repair damage from hereditary brain defects.

Later in the 21st century, law enforcement organizations capitalized on the behavioral modification potential of neural reprogramming. With the Behavioral Modification Center, criminals could be reprogrammed to reenter society, the parts of their brain compelling them to commit crimes replaced with socially acceptable impulses.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement