| Node | |
|---|---|
| |
| Maintenance | None |
| Required technology | Autonomous Systems |
| Yields | +2 |
| Notes | Tile Improvement buildable by Worker units on any terrain. Provides:
|
Game Info[]
An advanced improvement that yields
Energy and bolsters healing of nearby units.
Technology Upgrade:
- +1
Science (Hypercomputing) - +1
Production with 12 points in
Supremacy
Strategy[]
Nodes are an alternative to Generators that can bolster units in a defensive war.
Civilopedia entry
Nodes are a late-game improvement used to strengthen the AI and computational power favored by the ideal of Supremacy. On the surface, Nodes appear to be technologically descended from computer servers, ignoring the fact that Nodes are larger than most buildings. Where Nodes differ from servers, however, is their functional capability. A Node’s massive size accounts for its computational strength, allowing it to run a galaxy’s worth of simultaneous AI functions used to simulate scientific experimentation, military encounters, and even alternate realities.
Gallery[]
| Civilization: Beyond Earth Improvements | |
|---|---|
| Standard | |
| Resource | |
| Transportation | |
| |



