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The Nubian Pyramid is a unique tile improvement of the Nubian civilization in Civilization VI. It must be built on Desert, Desert (Hills) or Floodplains (in Gathering Storm, Desert Floodplains only) tiles.

Strategy[]

While not one of the most powerful unique improvements in the game, the Nubian Pyramid can be extremely useful when used correctly. Because of Kandake of Meroë, Nubia already gets 20% extra Production Production towards District Districts, and that rises to 40% Production Production when a Nubian Pyramid is adjacent to the City Center.

Prior to the April 2021 Update, Nubian Pyramids were terrible, as they offered only +1 Faith Faith as an inherent yield (and usually +1 Food Food as you would build them adjacent to your City Center). The extra yields gained from placing them adjacent to other District Districts were pitiful, as Nubia's desert cities could never reach a high enough Citizen Population to build that many District Districts.

After the update, Nubian Pyramids now inherently provide +2 Faith Faith and +2 Food Food (+3 if you build one next to your City Center, which you always should), allowing these tiles to actually contribute to Nubian Citizen Population growth. As +2 Food Food on each tile is still not amazing, Nubia should still look to settle on the edge of deserts and not deep within them, unless the city has many Desert Floodplains which can be improved with Farms.

Nubian Pyramids can be placed only on Desert, Desert Hills, and Desert Floodplains tiles. As already mentioned, Desert Floodplains should be improved with Farms instead; this will protect any Nubian Pyramids from flooding damage and simply provide more Food Food. The price of settling near these unfavorable tiles is slightly offset by both the extra Production Production and Gold Gold from Mines provided by Nubia's civilization ability.

It would be remiss to not mention the other part of the Nubian Pyramids' ability, which is gaining +1 yield from all adjacent districts (based on their respective yields). Think of this as a Government Plaza in reverse: instead of granting a +1 bonus to all the District Districts around it, it gets bonuses based on the District Districts around it. However, due to the general lack of adjacency bonus opportunities in deserts, Nubian Pyramids should be used as a fallback plan. Nubia's District Districts should still aim for their individual highest possible adjacency rather than creating huge clusters of District Districts like Japan.

Nubian Pyramids can be placed next to one another, and there's no limit on the number a city can have. Quantity is more important than quality for Nubian Pyramids, so instead of trying to place every unique District District around a single Nubian Pyramid, place several of them around each District District to get the specific yield you care about (e.g. surround a Campus with Nubian Pyramids for extra Science Science). In fact, in a situation where you're in need of Science Science but have no Mountains or Reefs, it's better to build a Campus with no adjacency bonus and build Nubian Pyramids on the 6 tiles adjacent to it, which translates to a +6 Science Science bonus. The same goes for Theater Squares and Holy Sites.

Desert tiles without any adjacent District Districts are probably better left unimproved; the Build charges (Civ6).png build charges spent on improving tiles with Nubian Pyramids are better spent elsewhere. Furthermore, any invaders who pillage Nubian Pyramids will gain much more Faith Faith in one turn than Nubia will probably gain from an individual Nubian Pyramid over the course of an entire era.

Civilopedia entry[]

During their on-again/off-again periods of mutual conflict, Nubia found its culture influenced by the powerful Egyptian dynasties further down the Nile. Nubian burial customs would eventually come to resemble those of Egypt. Nubia’s Kingdom of Kush began burying its kings and queens in pyramids sometime in the First Millennium BCE.

Nubia took a vastly different approach to its pyramids than Egypt. Rather than build immense tomb complexes that bankrupted their state, they opted for a more practical method: smaller pyramids with no more than a 26 ft (8 m) wide base, steep sides that rose at a sharp angle in the air, and an ornate entry chamber that extended from the pyramid tomb. Though treasure hunters plundered most of these pyramids since Nubia's fall, the pyramids remain a powerful testament to Nubia's legacy.

Gallery[]

Related achievements[]

Pyramid Scheme
Pyramid Scheme
As Nubia, earn six different adjacency bonuses on a Nubian Pyramid
A pun on an actual marketing strategy with the same name where people are being recruited based on promises rather than investments.
Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-Only.pngLumber MillMineMissile SiloMountain Tunnel GS-Only.pngNational ParkOffshore Oil RigOffshore Wind Farm GS-Only.pngOil WellPasturePlantationQuarryRailroad GS-Only.pngSeaside ResortSeastead GS-Only.pngSki Resort GS-Only.pngSolar Farm GS-Only.pngWind Farm GS-Only.png
Unique ChâteauChemamull R&F-Only.pngFeitoria1Golf Course R&F-Only.pngGreat WallHacienda1Ice Hockey Rink GS-Only.pngKampung1KurganMekewap R&F-Only.pngMissionNubian Pyramid1Open-Air Museum GS-Only.pngOutback Station1 GS-Only.pngPairidaeza1Polder R&F-Only.pngQhapaq Ñan GS-Only.pngRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-Only.pngZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-Only.pngColossal HeadsMahavihara1Moai GS-Only.pngMonastery1Nazca Line GS-Only.pngTrading Dome1
Governor R&F-Only.png City Park R&F-Only.pngFishery R&F-Only.png
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires a DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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