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|reqres = 2 {{PageIcon5|Uranium}}
 
|reqres = 2 {{PageIcon5|Uranium}}
 
|reqtech = Advanced ballistics
 
|reqtech = Advanced ballistics
|image = Nuclearmissile.png
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|image = Nuclear missile (Civ5).png
 
|unique =
 
|unique =
 
|replaces =
 
|replaces =
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The nuclear attack, as usual, produces a deadly [[Fallout (Civ5)|fallout]] in its blast radius, which makes the land unusable until it can be scrubbed clean by a [[Worker (Civ5)|Worker]].
 
The nuclear attack, as usual, produces a deadly [[Fallout (Civ5)|fallout]] in its blast radius, which makes the land unusable until it can be scrubbed clean by a [[Worker (Civ5)|Worker]].
   
Unlike Atomic Bombs, Nuclear Missiles will utterly destroy cities with a {{Population5}} Population of 6 or less (5 if the city has a [[Bomb Shelter (Civ5)|Bomb Shelter]]), removing them from the map and leaving [[City ruins (Civ5)|City Ruins]] in their place. However, they are unable to destroy cities that cannot be razed, so original capitals and [[City-state (Civ5)|city-states]] will be safe from complete destruction.
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Unlike Atomic Bombs, Nuclear Missiles will utterly destroy cities with a {{Population5}} Population of 6 or less (5 if the city has a [[Bomb Shelter (Civ5)|Bomb Shelter]]), removing them from the [[Map (Civ5)|map]] and leaving [[City Ruins (Civ5)|City Ruins]] in their place. However, they are unable to destroy cities that cannot be razed, so original capitals and [[City-state (Civ5)|city-states]] will be safe from complete destruction.
   
 
Be aware, however, that the Nuclear Missile does not distinguish between friend or foe, and will damage or destroy any units within the radius of its explosion regardless of their allegiance. Hence, if the area of effect of the blast includes territory or units owned by a city-state or civilization, it will be considered a declaration of war against the nation with which the unit was associated. This may prove especially problematic when you nuke a city only to accidentally nuke other civilizations' units, especially if the civilizations in question have been friendly to you. Therefore, it is better to use Nuclear Missiles as your last line of offense.
 
Be aware, however, that the Nuclear Missile does not distinguish between friend or foe, and will damage or destroy any units within the radius of its explosion regardless of their allegiance. Hence, if the area of effect of the blast includes territory or units owned by a city-state or civilization, it will be considered a declaration of war against the nation with which the unit was associated. This may prove especially problematic when you nuke a city only to accidentally nuke other civilizations' units, especially if the civilizations in question have been friendly to you. Therefore, it is better to use Nuclear Missiles as your last line of offense.
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==Trivia==
 
==Trivia==
There are technologies that have been developed to stop long-ranged ballistic missiles such as the iron dome and precision lasers mounted on naval vessels, although their effectiveness in a nuclear attack remains uncertain given no nuclear missiles have ever been launched on someone.
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There are technologies that have been developed to stop long-ranged ballistic missiles such as the Arrow 3 and precision weapons mounted on naval vessels, although their effectiveness in a nuclear attack remains uncertain given no nuclear weapons have been launched on someone since the attacks on Hiroshima and Nagasaki.
 
[[Category:Modern era units (Civ5)]]
 
[[Category:Modern era units (Civ5)]]

Revision as of 00:11, 6 August 2020

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Game Info

Advanced nuclear weapon of the Information Era. Delivered via guided missile. Requires Manhattan Project and 2 Uranium Uranium Uranium.

  • Common abilities:
    • Evasion (50)
  • Special traits:
    • Blast radius (2 tiles)
    • Nuclear Fallout
  • Actions:

Strategy

The Nuclear Missile is an upgraded, more powerful version of the Atomic Bomb, and the ultimate weapon of the warmonger. The nuclear warhead is delivered by a guided missile rather than a bomber plane, which makes it almost impossible to stop (short of destroying the unit that carries it before it is launched). It must be stationed in any city you own or aboard a Nuclear Submarine or Missile Cruiser. With a range of 12, a Nuclear Missile will heavily damage cities and destroy all units within its blast radius of 2 tiles. The missile itself is consumed in the process.

The nuclear attack, as usual, produces a deadly fallout in its blast radius, which makes the land unusable until it can be scrubbed clean by a Worker.

Unlike Atomic Bombs, Nuclear Missiles will utterly destroy cities with a 20xPopulation5 Population Population of 6 or less (5 if the city has a Bomb Shelter), removing them from the map and leaving City Ruins in their place. However, they are unable to destroy cities that cannot be razed, so original capitals and city-states will be safe from complete destruction.

Be aware, however, that the Nuclear Missile does not distinguish between friend or foe, and will damage or destroy any units within the radius of its explosion regardless of their allegiance. Hence, if the area of effect of the blast includes territory or units owned by a city-state or civilization, it will be considered a declaration of war against the nation with which the unit was associated. This may prove especially problematic when you nuke a city only to accidentally nuke other civilizations' units, especially if the civilizations in question have been friendly to you. Therefore, it is better to use Nuclear Missiles as your last line of offense.

Civilopedia entry

Nuclear missiles carry one or more warheads containing hydrogen bombs, each capable of destroying a city. Capable of carrying their deadly payload halfway around the world, nuclear missiles are the single deadliest and most terrible weapons ever created. At present there are no practical defenses against nuclear missiles: once launched, barring a miracle, the target city is dead. In addition to the immediate destruction caused by the huge explosion, nuclear explosions poison the land, sea and air for generations to come. Errant wind can carry the deadly nuclear fallout for miles, poisoning the land and killing people across a continent. It is fairly insane to use them on an enemy that one shares a planet with, unless it is to forestall that enemy from using them on oneself.

Trivia

There are technologies that have been developed to stop long-ranged ballistic missiles such as the Arrow 3 and precision weapons mounted on naval vessels, although their effectiveness in a nuclear attack remains uncertain given no nuclear weapons have been launched on someone since the attacks on Hiroshima and Nagasaki.