Civilization Wiki
m (→‎Strategy: Tweaked formatting.)
Tag: Visual edit
(Leave that information in the infobox. Undo revision 375386 by 202.190.104.184 (talk))
Tag: Undo
 
(14 intermediate revisions by 6 users not shown)
Line 1: Line 1:
 
{{Improvement (Civ6)
 
{{Improvement (Civ6)
|name = Offshore Wind Farm
 
 
|game = Gathering Storm
 
|game = Gathering Storm
|unit = Builder
 
 
|req = Predictive Systems
 
|req = Predictive Systems
  +
|plunder = {{Gold6}}
 
|effect = +2 {{Production6}}<br />
 
|effect = +2 {{Production6}}<br />
 
+1 {{Gold6}}<br />
 
+1 {{Gold6}}<br />
 
+2 {{Power6}}
 
+2 {{Power6}}
|terrain = Lake, Coast
+
|terrain = Coast, Lake
|res1 =
+
|res =
 
}}
 
}}
The '''Offshore Wind Farm''' is a standard [[Tile improvement (Civ6)|tile improvement]] in ''[[Civilization VI: Gathering Storm]]''. It is used to supply [[Power (Civ6)|Power]] to the City from water tiles. It must be built on a [[Coast (Civ6)|Coast]] or [[Lake (Civ6)|Lake]] [[Tile (Civ6)|tile]].
+
The '''Offshore Wind Farm''' is a standard [[Tile improvement (Civ6)|tile improvement]] in ''[[Civilization VI: Gathering Storm]]''. It is used to supply [[Power (Civ6)|Power]] to the city from water tiles. It must be built on a [[Coast (Civ6)|Coast]] or [[Lake (Civ6)|Lake]] [[Tile (Civ6)|tile]].
 
* Effects:
 
* Effects:
 
** +2 {{Production6}}.
 
** +2 {{Production6}}.
Line 17: Line 16:
   
 
== Strategy ==
 
== Strategy ==
The Offshore Wind Farm is a very helpful tile improvement as it allows you to make use of water tiles that otherwise would have been unable to be improved. As a bonus, it frees up other land tiles that you may have needed to use for [[Solar Farm (Civ6)|Solar Farms]] or onshore [[Wind Farm (Civ6)|Wind Farms]] to construct other improvements instead (which can't go into the water), such as [[Farm (Civ6)|Farms]] (the {{Food6}}-producing type) and [[District (Civ6)|districts]].
+
The Offshore Wind Farm is a very helpful tile improvement as it allows you to make use of water tiles that otherwise would have been unable to be improved. As a bonus, it frees up other land tiles that you may have needed to use for [[Solar Farm (Civ6)|Solar Farms]] or onshore [[Wind Farm (Civ6)|Wind Farms]] to construct other improvements instead (which can't go into the water), such as [[Farm (Civ6)|Farms]], and {{District6}}s.
   
This improvement is available around the same time as the [[Seastead (Civ6)|Seastead]], which provides {{Housing6}} Housing, {{Production6}}, {{Food6}}, and {{Culture6}}. Because of this, you should only build just enough Offshore Wind Farms to supply {{Power6}} to the city and prioritize Seasteads on other water tiles due to the Seasteads' superiority in terms of yields.
+
This improvement is available around the same time as the [[Seastead (Civ6)|Seastead]], which provides {{Housing6}}, {{Production6}}, {{Food6}}, and {{Culture6}}. Because of this, you should only build just enough Offshore Wind Farms to supply {{Power6}} to the city and prioritize Seasteads on other water tiles due to the Seasteads' superiority in terms of yields. Since Seasteads cannot be built adjacent to each other, one potential strategy is to build Offshore Wind Farms in between Seasteads, so as to maximize the potential yields.
   
 
[[Governor (Civ6)|City Governor]] [[Reyna (Financier) (Civ6)|Reyna's]] [[Renewable Subsidizer (Civ6)|Renewable Subsidizer]] title can boost the yield from this improvement by +2 {{Power6}} and +2 {{Gold6}}.
 
[[Governor (Civ6)|City Governor]] [[Reyna (Financier) (Civ6)|Reyna's]] [[Renewable Subsidizer (Civ6)|Renewable Subsidizer]] title can boost the yield from this improvement by +2 {{Power6}} and +2 {{Gold6}}.
   
 
== Civilopedia entry ==
 
== Civilopedia entry ==
  +
{{/Civilopedia}}
Everybody knows the feeling of a crisp ocean breeze, and today we are able to harness that breeze for more than just a refreshing breath of fresh air. Offshore winds blowing over shallow waters are ideal placement spots for wind farms, although this application is quite new. It wasn't until 1991 that the first offshore wind energy project came to fruition in Denmark, but the technology has since spread throughout the world.
 
 
Similar to onshore wind farms, these wind turbines are turned by winds and generate technology. But unlike the wind farms found across rolling hills, offshore farms require foundations that will weather whatever the ocean brings with it - rolling waves, salt water, or even a hurricane. Though engineers continue to work to improve the technology, we are currently limited by the depth of water into which these turbines can be installed. Even so, offshore wind farms are already improving the lives of coastal communities that may have limited access to other forms of power production.
 
   
 
== See also ==
 
== See also ==
* [[Wind Farm (Civ6)]][[Category:Civilization VI: Gathering Storm]]
+
* [[Wind Farm (Civ6)]]
  +
  +
{{Improvements (Civ6)}}
  +
[[Category:Civilization VI: Gathering Storm]]

Latest revision as of 20:19, 5 January 2024

BackArrowGreen Back to the list of tile improvements

The Offshore Wind Farm is a standard tile improvement in Civilization VI: Gathering Storm. It is used to supply Power to the city from water tiles. It must be built on a Coast or Lake tile.

Strategy[]

The Offshore Wind Farm is a very helpful tile improvement as it allows you to make use of water tiles that otherwise would have been unable to be improved. As a bonus, it frees up other land tiles that you may have needed to use for Solar Farms or onshore Wind Farms to construct other improvements instead (which can't go into the water), such as Farms, and District Districts.

This improvement is available around the same time as the Seastead, which provides Housing Housing, Production Production, Food Food, and Culture Culture. Because of this, you should only build just enough Offshore Wind Farms to supply Power Power to the city and prioritize Seasteads on other water tiles due to the Seasteads' superiority in terms of yields. Since Seasteads cannot be built adjacent to each other, one potential strategy is to build Offshore Wind Farms in between Seasteads, so as to maximize the potential yields.

City Governor Reyna's Renewable Subsidizer title can boost the yield from this improvement by +2 Power Power and +2 Gold Gold.

Civilopedia entry[]

Everybody knows the feeling of a crisp ocean breeze, and today we are able to harness that breeze for more than just a refreshing breath of fresh air. Offshore winds blowing over shallow waters are ideal placement spots for wind farms, although this application is quite new. It wasn't until 1991 that the first offshore wind energy project came to fruition in Denmark, but the technology has since spread throughout the world.

Similar to onshore wind farms, these wind turbines are turned by winds and generate technology. But unlike the wind farms found across rolling hills, offshore farms require foundations that will weather whatever the ocean brings with it - rolling waves, salt water, or even a hurricane. Though engineers continue to work to improve the technology, we are currently limited by the depth of water into which these turbines can be installed. Even so, offshore wind farms are already improving the lives of coastal communities that may have limited access to other forms of power production.

 See also[]

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-OnlyLumber MillMineMissile SiloMountain Tunnel GS-OnlyNational ParkOffshore Oil RigOffshore Wind Farm GS-OnlyOil WellPasturePlantationQuarryRailroad GS-OnlySeaside ResortSeastead GS-OnlySki Resort GS-OnlySolar Farm GS-OnlyWind Farm GS-Only
Unique ChâteauChemamull R&F-OnlyFeitoria1Golf Course R&F-OnlyGreat WallHacienda1Ice Hockey Rink GS-OnlyKampung1KurganMekewap R&F-OnlyMissionNubian Pyramid1Open-Air Museum GS-OnlyOutback Station1 GS-OnlyPairidaeza1Polder R&F-OnlyQhapaq Ñan GS-OnlyRock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-OnlyZiggurat
City-state Alcázar1Batey1Cahokia Mounds GS-OnlyColossal HeadsMahavihara1Moai GS-OnlyMonastery1Nazca Line GS-OnlyTrading Dome1
Governor R&F-Only City Park R&F-OnlyFishery R&F-Only
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.