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The Offshore Wind Farm is a standard tile improvement in Civilization VI: Gathering Storm. It is used to supply Power to the city from water tiles. It must be built on a Coast or Lake tile.

Strategy

The Offshore Wind Farm is a very helpful tile improvement as it allows you to make use of water tiles that otherwise would have been unable to be improved. As a bonus, it frees up other land tiles that you may have needed to use for Solar Farms or onshore Wind Farms to construct other improvements instead (which can't go into the water), such as Farms (the Civ6Food.png Food-producing type) and District (Civ6).png Districts.

This improvement is available around the same time as the Seastead, which provides Housing6.png Housing, Civ6Production.png Production, Civ6Food.png Food, and Civ6Culture.png Culture. Because of this, you should only build just enough Offshore Wind Farms to supply Power (Civ6).png Power to the city and prioritize Seasteads on other water tiles due to the Seasteads' superiority in terms of yields. Since Seasteads cannot be built adjacent to each other, one potential strategy is to build Offshore Wind Farms in between Seasteads, so as to maximize the potential yields.

City Governor Reyna's Renewable Subsidizer title can boost the yield from this improvement by +2 Power (Civ6).png Power and +2 Civ6Gold.png Gold.

Civilopedia entry

Everybody knows the feeling of a crisp ocean breeze, and today we are able to harness that breeze for more than just a refreshing breath of fresh air. Offshore winds blowing over shallow waters are ideal placement spots for wind farms, although this application is quite new. It wasn't until 1991 that the first offshore wind energy project came to fruition in Denmark, but the technology has since spread throughout the world.

Similar to onshore wind farms, these wind turbines are turned by winds and generate technology. But unlike the wind farms found across rolling hills, offshore farms require foundations that will weather whatever the ocean brings with it - rolling waves, salt water, or even a hurricane. Though engineers continue to work to improve the technology, we are currently limited by the depth of water into which these turbines can be installed. Even so, offshore wind farms are already improving the lives of coastal communities that may have limited access to other forms of power production.

 See also

Civilization VI Improvements [edit]
Standard AirstripCampFarmFishing BoatsFortGeothermal Plant GS-Only.png Lumber MillMineMissile SiloMountain Tunnel GS-Only.png National ParkOffshore Oil RigOffshore Wind Farm GS-Only.png Oil WellPasturePlantationQuarryRailroad GS-Only.png Seaside ResortSeastead GS-Only.png Ski Resort GS-Only.png Solar Farm GS-Only.png Wind Farm GS-Only.png
Unique ChâteauChemamull R&F-Only.png Feitoria1Golf Course R&F-Only.png Great WallHacienda1Ice Hockey Rink GS-Only.png Kampung1KurganMekewap R&F-Only.png MissionNubian Pyramid1Open-Air Museum GS-Only.png Outback Station1 GS-Only.png Pairidaeza1Polder R&F-Only.png Qhapaq Ñan GS-Only.png Rock-Hewn Church1Roman FortSphinxStepwellTerrace Farm GS-Only.png Ziggurat
City-state Alcázar1Batey1Cahokia Mounds GS-Only.png Colossal HeadsMahavihara1Moai GS-Only.png Monastery1Nazca Line GS-Only.png Trading Dome1
Governor R&F-Only.png City Park R&F-Only.png Fishery R&F-Only.png
Modes only Barricade4Corporation3Industry3Modernized Trap4Reinforced Barricade4Trap4Vampire Castle2
1 Requires a DLC2 Secret Societies mode only • 3 Monopolies and Corporations mode only • 4 Zombie Defense mode only

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

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