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Oil Refining is an advance in Call to Power II.

Gameplay[]

Oil Refining enables the creation of cleaner-burning fuel sources. It is a costly and toxic process, but the result increases Production and Pollution citywide.

Diesel-powered Submarines represent a stealthy new development in naval combat. With them in the water, no ship is safe.

Great Library entry[]

One of the most basic methods for refining crude oil was distillation. Oil heated in kettles began to vaporize at temperatures slightly below the boiling point of water. Because the different hydrocarbons vaporized at varying temperature levels, the distillation process yielded several useful products in succession as temperatures rose. Gasoline was the first to be distilled, followed by naphtha and then by kerosene. Old still refineries would then apply acids to the residues in the kettle and steam distill even more products, including lubricants, distillate fuel oils from the upper regions and waxes and asphalt from the lower regions of the apparatus.

In the late 19th century, there was little need for gasoline or naphtha, and the growing use of electricity and electric lights sent demand for kerosene down. These parts of the distillation process were considered an annoyance, until the development of the internal combustion engine led to an explosion in demand for gasoline. The increasing prevalence of the internal combustion engine in the modern age kept the need for crude oil, and its many distillates, growing exponentially throughout the 20th century.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
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