The Okihtcitaw has the same Combat Strength as a Warrior and greater maneuverability, making it ideal for both defense and scouting. But what's even more important is that it starts with a free promotion, which will enable it to move freely over one difficult type of terrain from the moment he's trained! When chosen wisely, this Promotion alone will grant it a massive speed boost; explore the prevailing terrain with other units before you churn out your first Okihtcitaw and choose whether to have him move freely over Hills or in Woods and Rainforests. Then the Cree will be able to explore their surroundings much faster than other civilizations, and reap the benefits of early discoveries. The Cree should produce several Okihtcitaw for both recon and combat purposes at the beginning of the game, and can upgrade them to Rangers if they survive until the Industrial Era.
Be forewarned, however, that Okihtcitaw remain a recon-class unit, and are basically scouts - for example, they don't possess the Warrior's Bonus vs. Anti-Cavalry, which makes it so good against early game Barbarians. Furthermore, most promotions the Okihtcitaw will get are scouting-oriented, while the Warrior's are battle-oriented; thus, an Okihtcitaw of the same level as a Warrior will usually lose the battle. So, don't get overconfident, and don't presume to completely replace Warriors in your army with Okihtcitaw.
Roughly translating to “warrior,” the okihtcitaw had a much more important role within Cree society than merely serving as combatants. The sons of chiefs, they protected the tribe when it traveled and kept order when it settled. They also policed buffalo hunts to ensure that no one hunter began before any other. The Cree considered these seasoned warriors incredibly brave and skilled in combat, a step above their peers—often charismatic and clever, allowing them to serve as effective leaders in times of war and peace.
- Okihtcitaw are armed with gunstock war clubs, the primary weapon of the martial art from which the unit takes its name.