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{{CivBENav}}<br />
 
{{CivBENav}}<br />
 
{{GoTo|List of orbital units (CivBE)|List of orbital units}}
 
{{GoTo|List of orbital units (CivBE)|List of orbital units}}
[[File:Satellitelaunch1_(CivBE).jpg|thumb|right|A orbital unit prepared to launch from a city]]
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[[File:Satellitelaunch1_(CivBE).jpg|thumb|right|An orbital unit prepared to launch from a city]]
 
The orbital layer is a new feature added in ''Civilization: Beyond Earth''. Orbital units may provide bonuses to the tiles below them, manipulate miasma, perform ranged attacks, or even transport units across the map.
 
The orbital layer is a new feature added in ''Civilization: Beyond Earth''. Orbital units may provide bonuses to the tiles below them, manipulate miasma, perform ranged attacks, or even transport units across the map.
   
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== Orbital Coverage ==
 
== Orbital Coverage ==
Orbital coverage is the area a player is able to launch satellites. Orbital units built in a particular city may be placed anywhere a player haves orbital coverage, even if it is halfway across the map. Orbital units cannot be placed in an area that overlaps the radius of an existing orbital unit. The one exception to this rule is the [[Abyssal Mirror (CivBE)|Abyssal Mirror.]] This wonder allows orbital units launched from city the wonder is constructed in to overlap the coverage area of other Orbital Units by 1 tile.
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Orbital coverage is the area a player is able to launch satellites. Orbital units built in a particular city may be placed anywhere a player has orbital coverage, even if it is halfway across the map. Orbital units cannot be placed in an area that overlaps the radius of an existing orbital unit. The one exception to this rule is the [[Abyssal Mirror (CivBE)|Abyssal Mirror.]] This wonder allows orbital units launched from city the wonder is constructed in to overlap the coverage area of other Orbital Units by 1 tile.
   
Each city has a base Orbital Coverage range of 4 hexes. Several buildings, wonders and [[Personality traits (Rising Tide)|personality traits]] can increase this range.
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Each city has a base Orbital Coverage range of 4 hexes. Several buildings, wonders and [[Personality traits (Rising Tide)|personality traits]] can increase this range.
   
 
* The {{LinkBE|Launch Complex}} and {{LinkBE|Neoplanetarium}} buildings increase orbital coverage by 3 each.
 
* The {{LinkBE|Launch Complex}} and {{LinkBE|Neoplanetarium}} buildings increase orbital coverage by 3 each.
 
*The [[Pan-Spectral Observatory (CivBE)|Pan-Spectral Observatory]] increases orbital coverage by 2
 
* The {{LinkBE|Stellar Codex}} wonder increases Orbital Coverage by 8.
 
* The {{LinkBE|Stellar Codex}} wonder increases Orbital Coverage by 8.
 
* Quest options that increase orbital coverage:
 
* Quest options that increase orbital coverage:
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** +1 with {{LinkBE|Repair Facility}}
 
** +1 with {{LinkBE|Repair Facility}}
 
** +2 with {{LinkBE|Observatory}}
 
** +2 with {{LinkBE|Observatory}}
*The aspirational personality trait increases all city orbital coverage by 1, 2 or 3 depending on the tier. AI players with this trait will respect civilizations with greater orbital coverage.
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*The aspirational personality trait increases all city orbital coverage by 1, 2 or 3 depending on the tier. AI players with this trait will respect civilizations with greater orbital coverage.
   
In the ''Rising Tide'' expansion, orbital coverage can be found outside a city's radius. Players gain orbital coverage around {{FiraxiteBE}} deposits when they reach a {{SupremacyBE}} level of 5 even those that are covered by [[Alien Nest (CivBE)|Alien Nests]]. The [[Comm Relay (CivBE)|Comm Relay]] satellite expands orbital coverage by 5. Using this satellite allows players to leapfrog satellites across the map. When players purchase the orbital cooperation [[Personality traits (Rising Tide)|trait]] from other civilizations, they gain orbital coverage round the stations around the map.
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In the ''Rising Tide'' expansion, orbital coverage can be found outside a city's radius. Players gain orbital coverage around {{FiraxiteBE}} deposits when they reach a {{SupremacyBE}} level of 5 even those that are covered by [[Alien Nest (CivBE)|Alien Nests]]. The [[Comm Relay (CivBE)|Comm Relay]] satellite expands orbital coverage by 5. Using this satellite allows players to leapfrog satellites across the map. When players purchase the orbital cooperation [[Personality traits (Rising Tide)|trait]] from other civilizations, they gain orbital coverage around the stations of the map.
   
 
=== Attack bonuses under orbital coverage ===
 
=== Attack bonuses under orbital coverage ===
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Orbital units can be de-orbited (destroyed) in a few ways:
 
Orbital units can be de-orbited (destroyed) in a few ways:
 
* Upon reaching the end of its duration, an orbital unit will de-orbit automatically.
 
* Upon reaching the end of its duration, an orbital unit will de-orbit automatically.
* Orbital units may be shot down by cities or {{LinkBE|Missile Rover}}s.
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* Orbital units may be shot down by cities, {{LinkBE|Missile Rover}}s and [[SABR (CivBE)|SABRs]], [[LEV Tank (CivBE)|LEV Tanks]] and [[Rocktopus (CivBE)|Rocktopi]].
 
* Orbital units may be manually de-orbited.
 
* Orbital units may be manually de-orbited.
   
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Cities have a default anti-orbital radius of 2 hexes. Buildings and agreements that increase orbital strike range
 
Cities have a default anti-orbital radius of 2 hexes. Buildings and agreements that increase orbital strike range
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*[[Panopticon]]- Increases Orbital Strike Range +5
 
*[[Rocket Battery (CivBE)|Rocket Battery]]- Increases orbital strike range +3, with a quest that can increase it +1 more.
 
*[[Rocket Battery (CivBE)|Rocket Battery]]- Increases orbital strike range +3, with a quest that can increase it +1 more.
*[[Pan-Spectral Observatory (CivBE)|Pan-Spectral Observatory]] Increases orbital strike range +2
 
 
*The trade agreement, Orbital Defense Net increases city Anti-Orbital Strike Range
 
*The trade agreement, Orbital Defense Net increases city Anti-Orbital Strike Range
   
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==Slavic Federation==
 
==Slavic Federation==
 
The sponsor that specializes in orbital units is the [[Slavic Federation (CivBE)|Slavic Federation]].
 
The sponsor that specializes in orbital units is the [[Slavic Federation (CivBE)|Slavic Federation]].
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'''Rising Tide'''
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===Rising Tide===
 
{|class="civbetable"
 
{|class="civbetable"
 
|+'''Cosmonaut Legacy'''
 
|+'''Cosmonaut Legacy'''
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|}
 
|}
   
'''Base Beyond Earth'''
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===Base Beyond Earth===
 
*Orbital units stay in orbit 50% longer +50% {{PetroleumBE}} resources
 
*Orbital units stay in orbit 50% longer +50% {{PetroleumBE}} resources
   
==Additional trade agreements that effect orbital units bonuses==
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==Additional Trade Agreements that affect orbitals==
 
*Crash Program- {{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced.
 
*Crash Program- {{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced.
 
*Civilian Observatories- All active Orbital Units produce more {{ScienceBE}}.
 
*Civilian Observatories- All active Orbital Units produce more {{ScienceBE}}.
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{{main|List of orbital units (CivBE)}}
 
{{main|List of orbital units (CivBE)}}
 
==Gallery==
 
==Gallery==
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[[File:Civilization Beyond Earth - Orbital Layer Super Walkthrough|650px|center]]
 
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{{CivBE}}
{{BeyondEarthContentsNav}}
 
 
[[Category:Civilization: Beyond Earth]]
 
[[Category:Civilization: Beyond Earth]]

Revision as of 02:39, 10 March 2018

Back arrow (CivBE) Civilization: Beyond Earth
Blue arrow right List of orbital units

Satellitelaunch1 (CivBE)

An orbital unit prepared to launch from a city

The orbital layer is a new feature added in Civilization: Beyond Earth. Orbital units may provide bonuses to the tiles below them, manipulate miasma, perform ranged attacks, or even transport units across the map.

Orbital units usually are built from cities, but they occasionally can found by Explorers within resource pods. An orbital unit must be launched into the orbital layer before it takes effect. With the notable exception of the Rocktopus once launched, orbital units cannot be moved.

Most orbital units require Petroleum Petroleum to build. The sponsor that specializes in orbital units is the Slavic Federation.

Orbital Coverage

Orbital coverage is the area a player is able to launch satellites. Orbital units built in a particular city may be placed anywhere a player has orbital coverage, even if it is halfway across the map. Orbital units cannot be placed in an area that overlaps the radius of an existing orbital unit. The one exception to this rule is the Abyssal Mirror. This wonder allows orbital units launched from city the wonder is constructed in to overlap the coverage area of other Orbital Units by 1 tile.

Each city has a base Orbital Coverage range of 4 hexes. Several buildings, wonders and personality traits can increase this range.

In the Rising Tide expansion, orbital coverage can be found outside a city's radius. Players gain orbital coverage around Firaxite Firaxite deposits when they reach a Supremacy Supremacy level of 5 even those that are covered by Alien Nests. The Comm Relay satellite expands orbital coverage by 5. Using this satellite allows players to leapfrog satellites across the map. When players purchase the orbital cooperation trait from other civilizations, they gain orbital coverage around the stations of the map.

Attack bonuses under orbital coverage

  • The Tier 4 Patrol Boats, Cannonade, Argo, Baron and the Tier 4 Submarines, Eradicators have a perk choice that increases +20% Strength Strength in friendly orbital coverage
  • The Tier 2 Autosled, Prime Autosled has a perk choice that increases +30% Strength Strength in friendly orbital coverage.

Players who chose the integrated personality trait gain Strength Strength and Ranged Strength Ranged Strength when under friendly Orbital coverage.

De-orbiting

Orbital units can be de-orbited (destroyed) in a few ways:

  • Upon reaching the end of its duration, an orbital unit will de-orbit automatically.
  • Orbital units may be shot down by cities, Missile Rovers and SABRs, LEV Tanks and Rocktopi.
  • Orbital units may be manually de-orbited.

Duration

The duration of an orbital unit can range from 10 turns to 60. With the exception of the Rocktopus when an orbital unit's duration ends, satellites crash into the planet's surface leaving a crashed satellite. An Explorer can conduct an expedition on the wreck for bonuses.

The Spacefaring personality trait increases the duration of orbital units by 20/30/40%. The Quantum Computer wonder increases a unit's duration for 50% while also providing free maintenance for all orbital units. The Slavic Federation in the base game had an increase duration of 50%. This ability was lost in Rising Tide but remains in the base game.

Anti-Orbital Strikes

Orbital units can be shot down by cities and artillery units. Tier 1 versions of these units can shoot units within a one hex radius. Tier 2 versions can shoot 2 hexes away.

Units that can use the anti-orbital strike ability.

Cities have a default anti-orbital radius of 2 hexes. Buildings and agreements that increase orbital strike range

  • Panopticon- Increases Orbital Strike Range +5
  • Rocket Battery- Increases orbital strike range +3, with a quest that can increase it +1 more.
  • The trade agreement, Orbital Defense Net increases city Anti-Orbital Strike Range

Orbital units that are launched within the orbital strike range of enemy cities or units, usually are shot down. However, orbital units usually are allowed to use their abilities the same turn they are launched. This allows players to launch a Phasal Transporter, beam in 6 hexes worth of units deep into enemy territory or launch a Planet Carver to add one more attack to an offensive before the orbital unit is shot down.

Rocktopus

The Rocktopus, a Harmony Harmony unique unit, is an orbital unit with special mechanics. The option to de-orbit manually is offered as a perk after Level 16 Harmony Harmony is reached.

Slavic Federation

The sponsor that specializes in orbital units is the Slavic Federation.

Rising Tide

Cosmonaut Legacy
Level Bonus
Level 1 All Orbital Units Strategic Resource requirements reduced by 1.

Start with 4 Petroleum Petroleum, Titanium Titanium, and Geothermal resources.

Level 2 Gain 2 Petroleum Petroleum, Titanium Titanium, and Geothermal resources.
Level 3 All Orbital Units Strategic Resource requirements reduced by 2.

Base Beyond Earth

  • Orbital units stay in orbit 50% longer +50% Petroleum Petroleum resources

Additional Trade Agreements that affect orbitals

  • Crash Program- Production Production cost for Orbital Units in your Capital Capital reduced.
  • Civilian Observatories- All active Orbital Units produce more Science Science.
  • Reusable Vehicles- Each Orbital Unit launched reduces Production Production costs for future Orbital.

List of orbital units

Gallery

Civilization: Beyond Earth [Edit]
Games: Base Beyond EarthRising TideStarships
Lists
Affinities
Concepts
Yields
Misc.
RT only Introduced in the Rising Tide expansion pack.
  • † Spin off game based in the same fictional universe