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+ | {{GoTo|List of orbital units (CivBE)|List of orbital units}} |
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− | Orbital units are a new feature in [[Civilization: Beyond Earth]]. They are in a different layer above the map and provide various bonuses depending on the unit. They eventually fall out of the sky. You can have an explorer unit setup an [[expedition (CivBE)|expedition]] over the spot they land at. It has not yet been revealed what resources you receive from this, or if any technology can be gained from recovering the satellite of another faction. |
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+ | The orbital layer is a new feature added in ''Civilization: Beyond Earth''. Orbital units may provide bonuses to the tiles below them, manipulate miasma, perform ranged attacks, or even transport units across the map. |
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+ | Orbital units usually are built from cities, but they occasionally can found by Explorers within resource pods. An orbital unit must be launched into the orbital layer before it takes effect. With the notable exception of the {{LinkBE|Rocktopus}} once launched, orbital units cannot be moved. |
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− | *'''[[Solar collector orbital unit(CivBE)|Solar Collector]]''' |
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− | *'''[[Tacnet Hub (CivBE)|Tacnet Hub]] ''' |
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− | *'''[[Miasmic Repulsor (CivBE)|Miasmic Repulsor]] ''' |
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− | *'''[[Miasmic Condenser (CivBE)|Miasmic Condenser]] ''' |
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− | *'''[[Weather Controller (CivBE)|Weather Controller]] ''' |
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− | *'''All-Seer''' |
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− | *'''Deep Space Telescope''' |
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− | *'''Holomatrix''' |
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− | *'''Lasercom Satellite''' |
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− | *'''Orbital Fabricator''' |
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− | *'''Orbital Laser''' |
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− | *'''Phasal Transporter''' |
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− | *'''[[Planet Carver (CivBE)|Planet Carver]]''' |
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+ | Most orbital units require {{PetroleumBE}} to build. The sponsor that specializes in orbital units is the [[Slavic Federation (CivBE)|Slavic Federation]]. |
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+ | |||
+ | == Orbital Coverage == |
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+ | Orbital coverage is the area a player is able to launch satellites. Orbital units built in a particular city may be placed anywhere a player has orbital coverage, even if it is halfway across the map. Orbital units cannot be placed in an area that overlaps the radius of an existing orbital unit. The one exception to this rule is the [[Abyssal Mirror (CivBE)|Abyssal Mirror.]] This wonder allows orbital units launched from city the wonder is constructed in to overlap the coverage area of other Orbital Units by 1 tile. |
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+ | Each city has a base Orbital Coverage range of 4 hexes. Several buildings, wonders and [[Personality traits (Rising Tide)|personality traits]] can increase this range. |
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+ | |||
+ | * The {{LinkBE|Launch Complex}} and {{LinkBE|Neoplanetarium}} buildings increase orbital coverage by 3 each. |
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+ | *The [[Pan-Spectral Observatory (CivBE)|Pan-Spectral Observatory]] increases orbital coverage by 2 |
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+ | * The {{LinkBE|Stellar Codex}} wonder increases Orbital Coverage by 8. |
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+ | * Quest options that increase orbital coverage: |
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+ | ** +2 with {{LinkBE|Field Reactor}} |
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+ | ** +1 with {{LinkBE|Launch Complex}} |
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+ | ** +2 with {{LinkBE|Neoplanetarium}} |
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+ | ** +1 with {{LinkBE|Repair Facility}} |
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+ | ** +2 with {{LinkBE|Observatory}} |
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+ | *The aspirational personality trait increases all city orbital coverage by 1, 2 or 3 depending on the tier. AI players with this trait will respect civilizations with greater orbital coverage. |
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+ | In the ''Rising Tide'' expansion, orbital coverage can be found outside a city's radius. Players gain orbital coverage around {{FiraxiteBE}} deposits when they reach a {{SupremacyBE}} level of 5 even those that are covered by [[Alien Nest (CivBE)|Alien Nests]]. The [[Comm Relay (CivBE)|Comm Relay]] satellite expands orbital coverage by 5. Using this satellite allows players to leapfrog satellites across the map. When players purchase the orbital cooperation [[Personality traits (Rising Tide)|trait]] from other civilizations, they gain orbital coverage around the stations of the map. |
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+ | === Attack bonuses under orbital coverage === |
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+ | *The Tier 4 [[Patrol Boat (CivBE)|Patrol Boats]], Cannonade, Argo, Baron and the Tier 4 [[Submarine (CivBE)|Submarines]], Eradicators have a perk choice that increases +20% {{StrengthBE}} in friendly orbital coverage |
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+ | *The Tier 2 [[Autosled (CivBE)|Autosled]], Prime Autosled has a perk choice that increases +30% {{StrengthBE}} in friendly orbital coverage. |
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+ | Players who chose the integrated personality trait gain {{StrengthBE}} and {{RangedStrengthBE}} when under friendly Orbital coverage. |
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+ | |||
+ | == De-orbiting == |
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+ | Orbital units can be de-orbited (destroyed) in a few ways: |
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+ | * Upon reaching the end of its duration, an orbital unit will de-orbit automatically. |
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+ | * Orbital units may be shot down by cities, {{LinkBE|Missile Rover}}s and [[SABR (CivBE)|SABRs]], [[LEV Tank (CivBE)|LEV Tanks]] and [[Rocktopus (CivBE)|Rocktopi]]. |
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+ | * Orbital units may be manually de-orbited. |
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+ | |||
+ | === Duration === |
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+ | The duration of an orbital unit can range from 10 turns to 60. With the exception of the [[Rocktopus (CivBE)|Rocktopus]] when an orbital unit's duration ends, satellites crash into the planet's surface leaving a crashed satellite. An {{LinkBE|Explorer}} can conduct an [[Expedition (CivBE)|expedition]] on the wreck for bonuses. |
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+ | The Spacefaring [[Personality traits (Rising Tide)|personality trait]] increases the duration of orbital units by 20/30/40%. The [[Quantum Computer (CivBE)|Quantum Computer]] wonder increases a unit's duration for 50% while also providing free maintenance for all orbital units. The [[Slavic Federation (CivBE)|Slavic Federation]] in the base game had an increase duration of 50%. This ability was lost in Rising Tide but remains in the base game. |
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+ | Orbital units can be shot down by cities and artillery units. Tier 1 versions of these units can shoot units within a one hex radius. Tier 2 versions can shoot 2 hexes away. |
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+ | Units that can use the anti-orbital strike ability. |
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+ | *[[Missile Rover (CivBE)|Missile Rover]] |
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+ | *[[SABR (CivBE)|SABR]] |
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+ | *[[LEV Tank (CivBE)|LEV Tank]] |
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+ | |||
+ | Cities have a default anti-orbital radius of 2 hexes. Buildings and agreements that increase orbital strike range |
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+ | *[[Panopticon]]- Increases Orbital Strike Range +5 |
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+ | *[[Rocket Battery (CivBE)|Rocket Battery]]- Increases orbital strike range +3, with a quest that can increase it +1 more. |
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+ | *The trade agreement, Orbital Defense Net increases city Anti-Orbital Strike Range |
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+ | Orbital units that are launched within the orbital strike range of enemy cities or units, usually are shot down. However, orbital units usually are allowed to use their abilities the same turn they are launched. This allows players to launch a [[Phasal Transporter (CivBE)|Phasal Transporter]], beam in 6 hexes worth of units deep into enemy territory or launch a [[Planet Carver (CivBE)|Planet Carver]] to add one more attack to an offensive before the orbital unit is shot down. |
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+ | == Rocktopus == |
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+ | The {{LinkBE|Rocktopus}}, a {{HarmonyBE}} unique unit, is an orbital unit with special mechanics. The option to de-orbit manually is offered as a perk after Level 16 {{HarmonyBE}} is reached. |
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+ | ==Slavic Federation== |
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+ | The sponsor that specializes in orbital units is the [[Slavic Federation (CivBE)|Slavic Federation]]. |
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+ | ===Rising Tide=== |
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+ | {|class="civbetable" |
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+ | |+'''Cosmonaut Legacy''' |
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+ | |- |
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+ | ! Level |
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+ | ! Bonus |
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+ | |- |
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+ | |Level 1 |
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+ | | All Orbital Units Strategic Resource requirements reduced by 1.<br> |
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+ | Start with 4 {{PetroleumBE}}, {{TitaniumBE}}, and Geothermal resources. |
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+ | |- |
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+ | |Level 2 |
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+ | |Gain 2 {{PetroleumBE}}, {{TitaniumBE}}, and Geothermal resources. |
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+ | |- |
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+ | |Level 3 |
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+ | |All Orbital Units Strategic Resource requirements reduced by 2. |
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+ | |} |
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+ | ===Base Beyond Earth=== |
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+ | *Orbital units stay in orbit 50% longer +50% {{PetroleumBE}} resources |
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+ | ==Additional Trade Agreements that affect orbitals== |
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+ | *Crash Program- {{ProductionIconBE}} Production cost for Orbital Units in your {{CapitalIconBE}} Capital reduced. |
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+ | *Civilian Observatories- All active Orbital Units produce more {{ScienceBE}}. |
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+ | *Reusable Vehicles- Each Orbital Unit launched reduces {{ProductionBE}} costs for future Orbital. |
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+ | == List of orbital units == |
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+ | {{main|List of orbital units (CivBE)}} |
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+ | ==Gallery== |
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[[Category:Civilization: Beyond Earth]] |
[[Category:Civilization: Beyond Earth]] |
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− | [[Category:Units (CivBE)]] |
Revision as of 02:39, 10 March 2018
Civilization: Beyond Earth
List of orbital units
The orbital layer is a new feature added in Civilization: Beyond Earth. Orbital units may provide bonuses to the tiles below them, manipulate miasma, perform ranged attacks, or even transport units across the map.
Orbital units usually are built from cities, but they occasionally can found by Explorers within resource pods. An orbital unit must be launched into the orbital layer before it takes effect. With the notable exception of the Rocktopus once launched, orbital units cannot be moved.
Most orbital units require Petroleum to build. The sponsor that specializes in orbital units is the Slavic Federation.
Orbital Coverage
Orbital coverage is the area a player is able to launch satellites. Orbital units built in a particular city may be placed anywhere a player has orbital coverage, even if it is halfway across the map. Orbital units cannot be placed in an area that overlaps the radius of an existing orbital unit. The one exception to this rule is the Abyssal Mirror. This wonder allows orbital units launched from city the wonder is constructed in to overlap the coverage area of other Orbital Units by 1 tile.
Each city has a base Orbital Coverage range of 4 hexes. Several buildings, wonders and personality traits can increase this range.
- The Launch Complex and Neoplanetarium buildings increase orbital coverage by 3 each.
- The Pan-Spectral Observatory increases orbital coverage by 2
- The Stellar Codex wonder increases Orbital Coverage by 8.
- Quest options that increase orbital coverage:
- +2 with Field Reactor
- +1 with Launch Complex
- +2 with Neoplanetarium
- +1 with Repair Facility
- +2 with Observatory
- The aspirational personality trait increases all city orbital coverage by 1, 2 or 3 depending on the tier. AI players with this trait will respect civilizations with greater orbital coverage.
In the Rising Tide expansion, orbital coverage can be found outside a city's radius. Players gain orbital coverage around Firaxite deposits when they reach a Supremacy level of 5 even those that are covered by Alien Nests. The Comm Relay satellite expands orbital coverage by 5. Using this satellite allows players to leapfrog satellites across the map. When players purchase the orbital cooperation trait from other civilizations, they gain orbital coverage around the stations of the map.
Attack bonuses under orbital coverage
- The Tier 4 Patrol Boats, Cannonade, Argo, Baron and the Tier 4 Submarines, Eradicators have a perk choice that increases +20% Strength in friendly orbital coverage
- The Tier 2 Autosled, Prime Autosled has a perk choice that increases +30% Strength in friendly orbital coverage.
Players who chose the integrated personality trait gain Strength and Ranged Strength when under friendly Orbital coverage.
De-orbiting
Orbital units can be de-orbited (destroyed) in a few ways:
- Upon reaching the end of its duration, an orbital unit will de-orbit automatically.
- Orbital units may be shot down by cities, Missile Rovers and SABRs, LEV Tanks and Rocktopi.
- Orbital units may be manually de-orbited.
Duration
The duration of an orbital unit can range from 10 turns to 60. With the exception of the Rocktopus when an orbital unit's duration ends, satellites crash into the planet's surface leaving a crashed satellite. An Explorer can conduct an expedition on the wreck for bonuses.
The Spacefaring personality trait increases the duration of orbital units by 20/30/40%. The Quantum Computer wonder increases a unit's duration for 50% while also providing free maintenance for all orbital units. The Slavic Federation in the base game had an increase duration of 50%. This ability was lost in Rising Tide but remains in the base game.
Anti-Orbital Strikes
Orbital units can be shot down by cities and artillery units. Tier 1 versions of these units can shoot units within a one hex radius. Tier 2 versions can shoot 2 hexes away.
Units that can use the anti-orbital strike ability.
Cities have a default anti-orbital radius of 2 hexes. Buildings and agreements that increase orbital strike range
- Panopticon- Increases Orbital Strike Range +5
- Rocket Battery- Increases orbital strike range +3, with a quest that can increase it +1 more.
- The trade agreement, Orbital Defense Net increases city Anti-Orbital Strike Range
Orbital units that are launched within the orbital strike range of enemy cities or units, usually are shot down. However, orbital units usually are allowed to use their abilities the same turn they are launched. This allows players to launch a Phasal Transporter, beam in 6 hexes worth of units deep into enemy territory or launch a Planet Carver to add one more attack to an offensive before the orbital unit is shot down.
Rocktopus
The Rocktopus, a Harmony unique unit, is an orbital unit with special mechanics. The option to de-orbit manually is offered as a perk after Level 16 Harmony is reached.
Slavic Federation
The sponsor that specializes in orbital units is the Slavic Federation.
Rising Tide
Level | Bonus |
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Level 1 | All Orbital Units Strategic Resource requirements reduced by 1. |
Level 2 | Gain 2 Petroleum, Titanium, and Geothermal resources. |
Level 3 | All Orbital Units Strategic Resource requirements reduced by 2. |
Base Beyond Earth
- Orbital units stay in orbit 50% longer +50% Petroleum resources
Additional Trade Agreements that affect orbitals
- Crash Program- Production cost for Orbital Units in your Capital reduced.
- Civilian Observatories- All active Orbital Units produce more Science.
- Reusable Vehicles- Each Orbital Unit launched reduces Production costs for future Orbital.
List of orbital units
Gallery
Civilization: Beyond Earth [Edit] | |
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Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists | |
Affinities | |
Concepts | |
Yields | |
Misc. | |
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