The orbital layer is a new feature added in Civilization: Beyond Earth. Orbital units may provide bonuses to the tiles below them, manipulate miasma, perform ranged attacks, or even transport units across the map.
Orbital units usually are built from cities, but they occasionally can found by Explorers within resource pods. An orbital unit must be launched into the orbital layer before it takes effect. With the notable exception of the Rocktopus once launched, orbital units cannot be moved.
Orbital Coverage[edit | edit source]
Orbital coverage is the area a player is able to launch satellites. Orbital units built in a particular city may be placed anywhere a player has orbital coverage, even if it is halfway across the map. Orbital units cannot be placed in an area that overlaps the radius of an existing orbital unit. The one exception to this rule is the Abyssal Mirror. This wonder allows orbital units launched from city the wonder is constructed in to overlap the coverage area of other Orbital Units by 1 tile.
Each city has a base Orbital Coverage range of 4 hexes. Several buildings, wonders and personality traits can increase this range.
- The Launch Complex and Neoplanetarium buildings increase orbital coverage by 3 each.
- The Pan-Spectral Observatory increases orbital coverage by 2
- The Stellar Codex wonder increases Orbital Coverage by 8.
- Quest options that increase orbital coverage:
- The aspirational personality trait increases all city orbital coverage by 1, 2 or 3 depending on the tier. AI players with this trait will respect civilizations with greater orbital coverage.
In the Rising Tide expansion, orbital coverage can be found outside a city's radius. Players gain orbital coverage around Firaxite deposits when they reach a Supremacy level of 5 even those that are covered by Alien Nests. The Comm Relay satellite expands orbital coverage by 5. Using this satellite allows players to leapfrog satellites across the map. When players purchase the orbital cooperation trait from other civilizations, they gain orbital coverage around the stations of the map.
Attack bonuses under orbital coverage[edit | edit source]
- The Tier 4 Patrol Boats, Cannonade, Argo, Baron and the Tier 4 Submarines, Eradicators have a perk choice that increases +20% Strength in friendly orbital coverage
- The Tier 2 Autosled, Prime Autosled has a perk choice that increases +30% Strength in friendly orbital coverage.
De-orbiting[edit | edit source]
Orbital units can be de-orbited (destroyed) in a few ways:
- Upon reaching the end of its duration, an orbital unit will de-orbit automatically.
- Orbital units may be shot down by cities, Missile Rovers and SABRs, LEV Tanks and Rocktopi.
- Orbital units may be manually de-orbited.
Duration[edit | edit source]
The duration of an orbital unit can range from 10 turns to 60. With the exception of the Rocktopus when an orbital unit's duration ends, satellites crash into the planet's surface leaving a crashed satellite. An Explorer can conduct an expedition on the wreck for bonuses.
The Spacefaring personality trait increases the duration of orbital units by 20/30/40%. The Quantum Computer wonder increases a unit's duration for 50% while also providing free maintenance for all orbital units. The Slavic Federation in the base game had an increase duration of 50%. This ability was lost in Rising Tide but remains in the base game.
Anti-Orbital Strikes[edit | edit source]
Orbital units can be shot down by cities and artillery units. Tier 1 versions of these units can shoot units within a one hex radius. Tier 2 versions can shoot 2 hexes away.
Units that can use the anti-orbital strike ability.
Cities have a default anti-orbital radius of 2 hexes. Buildings and agreements that increase orbital strike range
- Panopticon- Increases Orbital Strike Range +5
- Rocket Battery- Increases orbital strike range +3, with a quest that can increase it +1 more.
- The trade agreement, Orbital Defense Net increases city Anti-Orbital Strike Range
Orbital units that are launched within the orbital strike range of enemy cities or units, usually are shot down. However, orbital units usually are allowed to use their abilities the same turn they are launched. This allows players to launch a Phasal Transporter, beam in 6 hexes worth of units deep into enemy territory or launch a Planet Carver to add one more attack to an offensive before the orbital unit is shot down.
Rocktopus[edit | edit source]
Slavic Federation[edit | edit source]
The sponsor that specializes in orbital units is the Slavic Federation.
Rising Tide[edit | edit source]
|Level 1||All Orbital Units Strategic Resource requirements reduced by 1.|
|Level 2||Gain 2 Petroleum, Titanium, and Geothermal resources.|
|Level 3||All Orbital Units Strategic Resource requirements reduced by 2.|
Base Beyond Earth[edit | edit source]
- Orbital units stay in orbit 50% longer +50% Petroleum resources
Additional Trade Agreements that affect orbitals[edit | edit source]
- Crash Program- Production cost for Orbital Units in your Capital reduced.
- Civilian Observatories- All active Orbital Units produce more Science.
- Reusable Vehicles- Each Orbital Unit launched reduces Production costs for future Orbital.
List of orbital units[edit | edit source]
- Main article: List of orbital units (CivBE)
Gallery[edit | edit source]
|Civilization: Beyond Earth [Edit]|
|Games: Base Beyond Earth • Rising Tide • Starships†|