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Order is a social policy tree in Civilization V. It is available at the start of the Industrial era. It cannot be active at the same time as Autocracy or Freedom.

In Brave New World it got converted from a social policy tree to an Ideology.

Game Info[]

Vanilla and Gods & Kings[]

Order is best for large, sprawling empires, increasing the strength of the empire based on the number of Cities it contains.

Adopting Order increases 20xHappiness5.png Happiness by +1 per city.

Adopting all Policies in the Order tree will grant +1 (+2 in GodsKings5 clear.png) Food Food, Production Production, Science Science, Gold Gold and Culture Culture per city. May purchase Great Engineers with Faith Faith (GodsKings5 clear.png only).

Policy Effect Requirement
United Front United Front Militaristic city states grant units twice as often when you are at war with a common foe. Adopting Order
Planned Economy Planned Economy Factories increase a city's Science Science output by 25%.
Build Factories in half the usual time (GodsKings5 clear.png only).
Adopting Order
Nationalism Nationalism 15% attack bonus when fighting in friendly territory. Adopting Order
Socialism Socialism Gold Gold maintenance costs of Buildings reduced by 15%. Planned Economy
Communism Communism +2 Production Production per City and: Socialism

Brave New World[]

Main article: Ideology_(Civ5)#Order

Strategy[]

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Civilopedia entry[]

The policy of order values stability above all else. Order is what people most crave - that tomorrow will be the same as today - and that society won't come crashing down on their heads, leaving them prey to the barbarians waiting in the wilderness. Chaos is the most terrible affliction that mankind can suffer, and all so-called "freedoms" are subservient to the necessity to protect against it.

Related achievements

With an Iron Fist
With an Iron Fist
Fully Explore the Order Policy Track.
Civilization V Social Policies [edit]
Tradition

AristocracyLanded EliteLegalismMonarchyOligarchy

Liberty

CitizenshipCollective RuleMeritocracyRepresentationRepublic

Honor

DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code

Piety

Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy

Patronage

AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism

Commerce

EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains

Rationalism

Free ThoughtHumanismScientific RevolutionSecularismSovereignty

Aesthetics

Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts

Exploration

Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets

Freedom

Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage

Autocracy

FascismMilitarismPolice StatePopulismTotal War

Order

CommunismNationalismPlanned EconomySocialismUnited Front

Civilization V Ideological Tenets [edit]
Freedom Level 1 Avant GardeCapitalismCivil SocietyCovert ActionCreative ExpressionEconomic UnionUniversal Healthcare
Level 2 Arsenal of DemocracyNew DealTheir Finest HourUniversal SuffrageUrbanizationVolunteer Army
Level 3 Media CultureSpace ProcurementsTreaty Organization
Order Level 1 Double AgentsHero of the PeoplePatriotic WarSkyscrapersSocialist RealismUniversal HealthcareYoung Pioneers
Level 2 Academy of SciencesCultural RevolutionFive-Year PlanParty LeadershipResettlementWorkers' Faculties
Level 3 Dictatorship of the ProletariatIron CurtainSpaceflight Pioneers
Autocracy Level 1 Elite ForcesFortified BordersFuturismIndustrial EspionageMobilizationUnited FrontUniversal Healthcare
Level 2 Lightning WarfareMilitarismNationalismPolice StateThird AlternativeTotal War
Level 3 Clausewitz's LegacyCult of PersonalityGunboat Diplomacy
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