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Order policy tree (Civ5)

Order policy tree image

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Order is a social policy tree in Civilization V. It is available at the start of the Industrial Era and cannot be active at the same time as Autocracy or Freedom in vanilla and Gods & Kings.

In Brave New World it got converted from a social policy tree to an Ideology.

Game Info[]

Vanilla and Gods & Kings[]

Order is best for large, sprawling empires, increasing the strength of the empire based on the number of Cities it contains.

Adopting Order increases 20xHappiness5 Happiness by +1 per city.

Adopting all Policies in the Order tree will grant +1 (+2 in GodsKings5 clear) Food Food, Production Production, Science Science, Gold Gold and Culture Culture per city. May purchase Great Engineers with Faith Faith (GodsKings5 clear only).

Policy Effect Requirement
United Front United Front Militaristic city states grant units twice as often when you are at war with a common foe. Adopting Order
Planned Economy Planned Economy Factories increase a city's Science Science output by 25%.
Build Factories in half the usual time (GodsKings5 clear only).
Adopting Order
Nationalism Nationalism 15% attack bonus when fighting in friendly territory. Adopting Order
Socialism Socialism Gold Gold maintenance costs of Buildings reduced by 15%. Planned Economy
Communism Communism +2 Production Production per City and: Socialism

Brave New World[]

Strategy[]

Pericles head (Civ6) Share your wisdom!

How do you use Order?
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Civilopedia entry[]

The policy of order values stability above all else. Order is what people most crave - that tomorrow will be the same as today - and that society won't come crashing down on their heads, leaving them prey to the barbarians waiting in the wilderness. Chaos is the most terrible affliction that mankind can suffer, and all so-called "freedoms" are subservient to the necessity to protect against it.

Related achievements[]

With an Iron Fist
With an Iron Fist
Fully Explore the Order Policy Track.
This is not working with Brave New World expansion pack due to changes with this policy track is now an ideology.
Civilization V Social Policies [edit]
Tradition AristocracyLanded EliteLegalismMonarchyOligarchy
Liberty CitizenshipCollective RuleMeritocracyRepresentationRepublic
Honor DisciplineMilitary CasteMilitary TraditionProfessional ArmyWarrior Code
Piety Free ReligionMandate of HeavenOrganized ReligionReformationReligious ToleranceTheocracy
Patronage AestheticsConsulatesCultural DiplomacyEducated EliteMerchant ConfederacyPhilanthropyScholasticism
Commerce EntrepreneurshipMercantilismMercenary ArmyMerchant NavyNaval TraditionProtectionismTrade Unions Wagon Trains
Rationalism Free ThoughtHumanismScientific RevolutionSecularismSovereignty
Aesthetics Artistic GeniusCultural CentersCultural Exchange Fine ArtsFlourishing of the Arts
Exploration Maritime InfrastructureMerchant NavyNaval TraditionNavigation SchoolTreasure Fleets
Freedom Civil SocietyConstitutionDemocracyFree SpeechUniversal Suffrage
Autocracy FascismMilitarismPolice StatePopulismTotal War
Order CommunismNationalismPlanned EconomySocialismUnited Front
Civilization V Ideological Tenets [edit]
Freedom Level 1 Avant GardeCapitalismCivil SocietyCovert ActionCreative ExpressionEconomic UnionUniversal Healthcare
Level 2 Arsenal of DemocracyNew DealTheir Finest HourUniversal SuffrageUrbanizationVolunteer Army
Level 3 Media CultureSpace ProcurementsTreaty Organization
Order Level 1 Double AgentsHero of the PeoplePatriotic WarSkyscrapersSocialist RealismUniversal HealthcareYoung Pioneers
Level 2 Academy of SciencesCultural RevolutionFive-Year PlanParty LeadershipResettlementWorkers' Faculties
Level 3 Dictatorship of the ProletariatIron CurtainSpaceflight Pioneers
Autocracy Level 1 Elite ForcesFortified BordersFuturismIndustrial EspionageMobilizationUnited FrontUniversal Healthcare
Level 2 Lightning WarfareMilitarismNationalismPolice StateThird AlternativeTotal War
Level 3 Clausewitz's LegacyCult of PersonalityGunboat Diplomacy
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