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The loading screen of the State of South Australia.

Outback Tycoon is a scenario in Civilization VI that was released with the Australia Civilization & Scenario Pack.

Intro[edit | edit source]

Your fledgling Australian colony seeks not to repeat the success found in New South Wales, but to exceed it. Can you gain fame in these desolate lands where so many others have failed? Will your fortune come from locating long-rumored goldfields, fielding massive herds of livestock, or preserving the land's natural beauty for future generations?

Gameplay[edit | edit source]

In this scenario, you control one of four leaders trying to build a rich and powerful empire on the Australian continent. There is no combat - expansion, exploration, and resource collection are the keys to winning, and your victory progress is measured by your Gold Gold income (GPT). Tourism Tourism is locked, and the Airstrip, Mine, Pasture, Hangar, and Airport have been modified to provide Gold Gold.

All of the playable civilizations in this scenario have the Outback Station as a unique tile improvement. In addition to its effects from the base game, it provides +1 Gold Gold and gains adjacency bonuses to Production Production with Flight and Food Food with Aerial Services.

This scenario lasts for 60 turns. In the single-player version, you win by exceeding the GPT threshold (which increases along with the difficulty level) before time runs out; in the multiplayer version, you win by having the highest GPT when time runs out.

Since there is no combat, other perils have been invented for the scenario. These are manifested in the form of random outback encounters. Whenever units are left outside your cultural borders, they have a chance of a random encounter, which may be either harmful or beneficial.

Civilizations[edit | edit source]

In addition to the abilities listed below, all of the civilizations in this scenario have a secondary ability called "Outback Annexation," which causes completed District Districts to trigger a Culture Bomb.

Special Features[edit | edit source]

City-States[edit | edit source]

Icon City-State Suzerain Bonus
New South Wales (Civ6).png New South Wales None.

Projects[edit | edit source]

Units[edit | edit source]

Technologies[edit | edit source]

Outback Tycoon Technology Tree. Click to zoom.

Civics[edit | edit source]

Outback Tycoon Civics Tree. Click to zoom.

Civic Prerequisites Inspiration Unlocks
Penal Colony
Penal Colony
- - Penal Settlement, First Fleet, Land Grants

Free Settler in Capital.

Gold Rush
Gold Rush
Penal Colony Reveal 1 Gold Ore resource. Rewards Offered

2 free Settlers in Capital.

Crown Colony
Crown Colony
Penal Colony Have a Gold per turn of 15. Colonial Government, Colonial Architects, Parramatta Road, Terra Nullius

Free Settler in Capital.

Sheep Rearing
Sheep Rearing
Penal Colony Reveal 3 Sheep resources. Grazier, Pasture, Ticket of Leave
Drama and Poetry
Drama and Poetry
Crown Colony Grow your civilization to at least 12 Population. Theater Square, Amphitheater, Art Museum
Pastoral Leases
Pastoral Leases
Sheep Rearing Build 3 Pastures. Outback Station, Mounted Stockmen

Free Settler in Capital.

Federation
Federation
Crown Colony Have a Gold per turn of 30. State Government, Trans-Australian Railway

Free Settler in Capital.

Urbanization
Urbanization
Crown Colony Grow a city to 10 Population. Sewers, Neighborhood
Conservation
Conservation
Crown Colony, Pastoral Leases Find a Natural Wonder. Naturalist

Allows National Parks.

Allows units to plant second-growth Woods.

Old-growth Woods gain +1 Appeal.

The Great War
The Great War
Federation Progress to Turn 45. AIF Training, Gallipolli, Hard Tack

Free Settler in Capital.

Aerial Services
Aerial Services
The Great War Build an Airstrip Flying Doctors, School of the Air
World War II
World War II
The Great War Progress to Turn 53. Invasion Threat, War Materiel

Award for AIF Training increased to +20 Gold per turn.

Reveals Uranium.

Passenger Liners
Passenger Liners
The Great War, Conservation Create a National Park. Park Rangers, Prawn Peddling

Governments[edit | edit source]

Policy Cards[edit | edit source]

Natural Wonders[edit | edit source]

Resources[edit | edit source]

Videos[edit | edit source]

CIVILIZATION_VI_-_Devs_Play_Outback_Tycoon_(New_Australia_Scenario)

CIVILIZATION VI - Devs Play Outback Tycoon (New Australia Scenario)

Pete Murray and Ed Beach play Outback Tycoon.

Steam achievements[edit | edit source]

Attack of the Drop Bear
Attack of the Drop Bear
Lose a unit to the perils of Australia in the Outback Tycoon scenario
A drop bear is a hoax, commonly said to be a fearsome, carnivorous variant of the koala.
Crow-eater Conquest
Crow-eater Conquest
Win Outback Tycoon as South Australia
'Crow-eater' is a popular nickname for South Australians.
Gumsucker Punch
Gumsucker Punch
Win Outback Tycoon as Victoria
'Gumsucker' is a popular nickname for Australians from Victoria.
Meanwhile, in Australia
Meanwhile, in Australia
Win Outback Tycoon at Deity difficulty
A meme where a picture of Australia is shown, portraying something outrageously dangerous.
Midnight Oil
Midnight Oil
Build an Oil Well on the final turn of the Outback Tycoon scenario
A reference to the phrase 'burning the midnight oil', and to the Australian rock band with the same name.
Quite a Crowded House
Quite a Crowded House
Complete an online multiplayer game of Outback Tycoon
Crowded House is an Australian rock band from the 80s and 90s.
Revenge of the Banana Benders
Revenge of the Banana Benders
Win Outback Tycoon as Queensland
'Banana bender' is a popular nickname for Australians from Queensland.
Sandgroper Sweep
Sandgroper Sweep
Win Outback Tycoon as Western Australia
'Sandgroper' is a popular nickname for West Australians.
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