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*+2 {{Strength5}} Defense |
*+2 {{Strength5}} Defense |
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*{{BNW}} 1 Great work of Art or Artifact slot |
*{{BNW}} 1 Great work of Art or Artifact slot |
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+ | *{{PositiveText|+1 {{Production5}} Production, {{Culture5}} Culture, {{Gold5}} Gold, {{Faith5}} Faith and {{Science5}} Science with '''God King''' Religious Belief}} |
==Strategy== |
==Strategy== |
Revision as of 03:59, 28 August 2014
Back to List of wonders in Civ5
Game Info
Indicates this City is the Capital Capital of the empire. Built automatically in the first city you establish.
- Connecting other Cities to the Capital Capital by Road will produce additional Gold Gold
- +3 Production Production, +3 Science Science, +3 Gold Gold, +1 Culture Culture
- +2 Melee strength Defense
- 1 Great work of Art or Artifact slot
- +1 Production Production, Culture Culture, Gold Gold, Faith Faith and Science Science with God King Religious Belief
Strategy
Your Palace is the seat of your government. In the very beginning of the game it provides a significant portion of your capital city's Gold Gold and Production Production, it boosts Science Science output, and is the only source of Culture Culture. It also forms the heart of your empire's trading system.
At all times, the Palace is considered the seat of your government in regards to Domination victory. Although the Palace is automatically rebuilt in another city if your capital is captured, it can still be a terrible blow to your civilization (and it makes it impossible for you to win a Domination victory until you get it back). Protect your Palace well!
Historical Info
A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, dating back to a time when most countries were ruled by kings or other hereditary leaders. Nowadays modern rulers live in ornate buildings called something like "the People's House" or "the Place of Justice," but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and grandeur.