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− | {{ |
+ | {{National wonder (Civ5) |
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+ | |cost = 1 |
− | |cost = |
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|culture = 1 |
|culture = 1 |
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− | |effect = |
+ | |effect = |
+ | * +3 {{Production5}} |
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− | *+3 {{ |
+ | * +3 {{Science5}} |
− | *+3 {{ |
+ | * +3 {{Gold5}} |
− | *+ |
+ | * +2 {{StrengthIcon5}} Defense |
+ | * Indicates the [[Capital (Civ5)|capital city]] |
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− | *+2 {{strength5}}}} |
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+ | }} |
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+ | {{seewp|Palace}} |
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+ | Indicates that a given [[City (Civ5)|city]] is the {{Capital5}} of the empire. Built automatically in the first city you establish. |
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+ | * +3 {{Production5}}, +3 {{Science5}}, +3 {{Gold5}}, +1 {{Culture5}} |
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+ | * +2 {{StrengthIcon5}} Defense |
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+ | * {{BNW}} 1 [[Great Work (Civ5)|Great Work of Art]] or [[Archaeology (concept) (Civ5)|Artifact]] slot |
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+ | * {{PositiveText|+1 {{Production5}}, {{Culture5}}, {{Gold5}}, {{Faith5}} and {{Science5}} with '''God King''' Religious Belief}} |
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− | == |
+ | == Strategy == |
+ | Your '''Palace''' is the seat of your government. In the very beginning of the game it provides a significant portion of your {{Capital5}}'s {{Gold5}} and {{Production5}}, boosts {{Science5}} output, and is the only source of {{Culture5}}. It also forms the heart of your empire's trading network. |
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− | Indicates this City is the Capital of the empire. |
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⚫ | At all times, the Palace is considered the seat of your government in regards to [[Domination victory (Civ5)|domination victory]]. Although the Palace is automatically rebuilt in another city if your {{Capital5}} is captured, it can still be a terrible blow to your [[Civilizations (Civ5)|civilization]] (and also makes you ineligible to win a domination victory until you get it back). Protect your Palace well! |
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+ | == Civilopedia entry == |
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− | +2 Production, +3 Science, +2 Gold |
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+ | {{/Civilopedia}} |
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− | == |
+ | == See also == |
+ | * [[Palace]] in other games |
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+ | |||
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+ | {{Wonders (Civ5)}} |
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− | A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, dating back to a time when most countries were ruled by kings or other hereditary leaders. Nowadays modern rulers live in ornate buildings called something like "the People's House" or "the Place of Justice," but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and grandeur. |
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+ | [[es:Palacio (V)]] |
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+ | [[ru:Дворец (Civ5)]] |
Latest revision as of 07:12, 1 October 2023
Back to List of wonders in Civ5
Game Info[]
Indicates that a given city is the Capital of the empire. Built automatically in the first city you establish.
- Connecting other cities to the Capital by Road will produce additional Gold
- +3 Production, +3 Science, +3 Gold, +1 Culture
- +2 Defense
- 1 Great Work of Art or Artifact slot
- +1 Production, Culture, Gold, Faith and Science with God King Religious Belief
Strategy[]
Your Palace is the seat of your government. In the very beginning of the game it provides a significant portion of your Capital's Gold and Production, boosts Science output, and is the only source of Culture. It also forms the heart of your empire's trading network.
At all times, the Palace is considered the seat of your government in regards to domination victory. Although the Palace is automatically rebuilt in another city if your Capital is captured, it can still be a terrible blow to your civilization (and also makes you ineligible to win a domination victory until you get it back). Protect your Palace well!
Civilopedia entry[]
A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, dating back to a time when most countries were ruled by kings or other hereditary leaders. Nowadays modern rulers live in ornate buildings called something like "the People's House" or "the Place of Justice," but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and grandeur.
See also[]
- Palace in other games