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The Palace is a special building that serves as your seat of government in Civilization VI. It is built automatically in the City Center of a civilization's current Capital Capital.

Strategy[]

The Palace is, as usual, critical for your initial development. And it is built automatically - you don't need to do anything to enjoy its benefits! Thanks to it, your Capital Capital will almost always be more efficient than any other city, so you shouldn't be surprised that it shows better qualities than other cities.

If your original Capital Capital is captured, the Palace will be rebuilt in the remaining city with the highest Citizen Population. If you manage to recapture your original Capital Capital, the Palace will not move back, resulting in you having two Capital Capitals: one called Original Capital and the other New Capital. At this point, the original Capital Capital serves only to defend against a Domination Victory, while the new Capital Capital receives all the bonuses that come with the Palace, plus those that come with the Capital Capital title (e.g., Loyalty, city-state bonuses from Envoy Envoys, and the Palace Guard Strength Combat Strength bonus). Also, the Capital Capital status also belongs to the new Capital Capital (i.e., wherever the Palace currently is) when policy cards like Colonial Offices, Colonial Taxes, Victoria's leader ability, the Mission, the Royal Navy Dockyard, and the Casa de Contratación are considered. In addition, if Phoenicia has two Capital Capitals, Dido's Move Capital project will move the Palace and the Capital Capital status of the new Capital Capital, while the original Capital Capital remains static for the sole purpose as a condition for the Domination Victory.

Civilopedia entry[]

As soon as some chieftain managed to become a king, he (or she) began to have delusions of grandeur; living in a hut like everyone else just wouldn’t do. A palace is the residence of a civilization's ruler. The term is somewhat anachronistic, since all sorts of things are called “palaces” nowadays, even gambling casinos. Currently most rulers live in ornate buildings called something like “the White House” or “Government House,” but the effect is the same. Palaces (and their modern equivalents) are designed to do three things: to provide the ruler with access to the people and communications necessary to rule, to defend the leader from attack, and to impress upon subjects and foreign visitors the leader's importance and staggering hubris.

Trivia[]

See also[]

Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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