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The Palgum is the unique building of the Babylonian civilization in Civilization VI. It is built in the City Center, replaces the Water Mill and is unlocked with Irrigation.


The Palgum is a very nice upgrade to the rather underwhelming and underused Water Mill. Beside the 1 extra Housing Housing and Production Production compared to the Water Mill, the Palgum provides 1 Food Food to all tiles next to a source of Fresh Water, including rivers, lakes and oases. The efficacy of this building is no longer heavily tied to random map generation like the Water Mill, since now you can seek out locations on a river where there are many Fresh Water sources, and grow your cities incredibly quickly. And don't underestimate the Production Production bonus, either. Extra 2 Production Production is huge in the Ancient Era, especially for a building that does not require another District District slot. For comparison, the Workshop, a Medieval Era building, also provides 2 Production Production in Vanilla and Rise and Fall, while being almost 2.5 times as expensive as the Palgum and requiring the Industrial Zone.

Also, the Palgum is only one of the two City Center unique buildings, meaning it is not dependent on a specific type of District District and can be built everywhere, as long as the city satisfies one very simple placement requirement. The Valletta city-state, therefore, has a powerful synergy with Babylon, since it allows them to instantly purchase the Palgum with Faith Faith, making it easier for new cities to grow immediately after settling.

It is worth noting that the Palgum is unlocked with Irrigation rather than Wheel like normal. For most civilizations, this is barely a distinction, but because of the way Babylon's ability interacts with technology it ends up being unlocked much sooner, since you will nearly always spawn next to and prioritize improving Wheat Wheat, Rice Rice, and Maize Maize, thanks to your starting bias. Considering Babylon's outstandingly low Science Science per turn and the fact that they can easily catch up with their civilization ability, they are not under pressure of having to settle almost immediately after the game starts. Indeed, they can wander around for the first few turns looking for an ideal spot with a Farm-able resource to instantaneously unlock Irrigation and get their unique building up and running in no time. It is actually quite viable to start training a Builder to put down a Farm on a resource, then move on to build the Palgum immediately, so that your Capital Capital will receive this huge boost of Food Food and Production Production; however, by doing so, you will have to forgo early exploration.

Civilopedia entry[]

Mesopotamia is a land with a complicated relationship with water. Between the dry desert and the flood-prone Tigris and Euphrates, the Babylonians had to learn how to control their rivers. And control them they did, even channeling the flow through palgum – small-scale canals – to feed elaborate gardens. While the Hanging Gardens of Babylon have not been as well documented as historians may have hoped, at Nineveh, the Assyrian king Sennacherib built a luxurious garden fed by aqueducts and elaborate canals – often the same waterway at different points, cutting through mountains and rising over canyons - that allowed for exotic trees such as ebony and rosewood to grow within the palace. These canals were reinforced by great limestone blocks and controlled by specialized sluice gates. The King was proud of these – he inscribed, “over deep-cut ravines, I spanned a bridge of white stone blocks. Those waters I caused to pass over upon it.” The Yazidi ethnic group in Iraq kept up this tradition of building elaborate aqueducts and canals well into the 20th century.


Civilization VI Buildings [edit]
City Center Buildings PalaceGranaryMonument (Old God Obelisk3) • Water Mill (Palgum1) • Ancient WallsMedieval WallsRenaissance Walls (Tsikhe R&F-Only) • SewerFlood Barrier GS-OnlyFortress2Headquarters2Nilometer2
Campus Buildings LibraryUniversity (Alchemical Society3MadrasaNavigation School1) • Research Lab
Theater Square Buildings Amphitheater (Marae GS-Only) • Archaeological MuseumArt MuseumBroadcast Center (Film Studio)
Holy Site Buildings Shrine (Gifts of the Nile Shrine2) • Temple (Prasat1Stave Church) • CathedralDar-e MehrGurdwaraMeeting HouseMosquePagodaStupaSynagogueWatObelisk2Temple to Amun2Orthodox Church2
Encampment Buildings Barracks (Basilikoi Paides1) • Stable (Ordu R&F-Only) • ArmoryMilitary Academy
Commercial Hub Buildings Market (Sukiennice1) • Bank (Gilded Vault3Grand Bazaar GS-Only) • Stock ExchangeGuildhall2
Harbor Buildings LighthouseShipyardSeaport
Industrial Zone Buildings WorkshopFactory (Electronics Factory) • Power PlantCoal Power Plant GS-OnlyOil Power Plant GS-OnlyNuclear Power Plant GS-Only
Preserve1 Buildings Grove1Sanctuary1
Entertainment Complex Buildings Arena (Tlachtli) • Zoo (Thermal Bath GS-Only) • Stadium
Water Park R&F-Only Buildings Ferris Wheel R&F-OnlyAquarium R&F-OnlyAquatics Center R&F-Only
Neighborhood Buildings Food Market R&F-OnlyShopping Mall R&F-Only
Dam GS-Only Building Hydroelectric Dam GS-Only
Aerodrome Buildings HangarAirport
Government Plaza R&F-Only Buildings Ancestral Hall R&F-OnlyAudience Chamber R&F-OnlyWarlord's Throne R&F-OnlyForeign Ministry R&F-OnlyGrand Master's Chapel R&F-OnlyIntelligence Agency R&F-OnlyQueen's Bibliotheque GS-OnlyNational History Museum R&F-OnlyRoyal Society R&F-OnlyWar Department R&F-Only
Diplomatic Quarter1 Buildings Consulate1Chancery1
Walled Quarter2 Buildings Keep2Mass Grave2Plague Hospital2
1 Requires DLC2 Specific scenarios only • 3 Secret Societies mode only

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.