- "Therefore will not we fear, though the earth be removed, and though the mountains be carried into the midst of the sea; Though the waters thereof roar and be troubled, though the mountains shake with the swelling thereof."
– Psalms 46:2-3
The Panama Canal is an Industrial Era Wonder in Civilization VI: Gathering Storm. It must be built on a flat land tile that meet the following criteria:
- There are two adjacent tiles directly across the build tile; in other words, the wonder itself cannot be bent like usual canals.
- One adjacent tile must be able to legally hold the Canal district connecting into the Panama Canal construction tile; the other must be either a City Center, a water tile, or a tile that can hold a connecting Canal.
- Effects:
- Upon completion, 1 or 2 adjacent Canal districts are automatically constructed.
- The Canal Wonder tile can now be crossed by naval units.
- +10 Gold
Strategy[]
The Panama Canal serves much the same purpose as the regular Canal, save that it can span multiple tiles instead of one. Think of it as a special replacement for Canals: the only thing this wonder provides that its district counterpart doesn't is +10 Gold, so if you want to build the Panama Canal, think about whether or not you can build a regular Canal anywhere else that satisfies your needs. If so, you can use one Military Engineer to pay 40% of the Canal's Production cost (80% if you are playing as England), which you cannot do with the Panama Canal.
To use the Panama Canal effectively, you need to know how to use the Canal effectively, so please check here for additional information. Since this wonder is even more situational than an already very situational district, it should be very low on your priority list, especially in the early Industrial Era when you have a lot of new, more crucial pieces of infrastructure unlocked.
Only the main tile of the Panama Canal counts as a wonder; thus only this tile gives a major adjacency bonus to Theater Squares. The supporting tile(s) behave like regular Canal(s) and will give a major adjacency bonus to Industrial Zones. (Additionally, they won't remove terrain features like Woods, Rainforests, and Marshes.)
Civilopedia entry[]
On August 15, 1914, just after the start of World War I, the Panama Canal officially opened. This direct water passage through Panama to link the Atlantic and Pacific oceans was first dreamed of in the 1500s, but it took several failed attempts and hundreds of years to see the project to fruition. Stretching for 50 miles across the Panama isthmus, the project was completed under supervision of the United States and remained under their control until 1999, when control passed to Panama.
The canal itself is made up of man-made lakes separated by a system of locks. Using chambers in the locks locks, ships can be raised or lowered to match the water level at the next lake before continuing their journey through the canal.
Today, about 14,000 ships cross through the Panama Canal each year, and each one pays a toll based on its type, size, and cargo.
Gallery[]
Related achievements[]
Sid Meier's Ditchdigging Simulator
Use two cities and the Panama Canal to make 7 contiguous land tiles passable by ships.
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A Man A Plan A Canal Panama
Build the Panama Canal as Teddy Roosevelt
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See also[]
- Panama Canal in other games