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− | + | |quote = The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world. |
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+ | |quoted = Aziz Ab'Saber |
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+ | |game mode = Regular |
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+ | |size = 4 tiles (rhombus) |
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+ | |tile type = Marsh |
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+ | |movement = 2 {{Movement6}} |
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+ | |yield = 2 {{Culture6}} |
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+ | 2 {{Food6}} |
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+ | |appeal = +2 |
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+ | |defense = -2 |
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The '''Pantanal''' is a 4-tile passable {{Link6|Natural Wonder}} in ''[[Civilization VI]]''. The Pantanal appears as a {{Link6|Marsh}} on {{Link6|Grassland}} or {{Link6|Plains}} tiles. Each wonder tile provides 2 {{Culture6}} and 2 {{Food6}}, instead of the normal yields from Marsh tiles. The Pantanal increases the {{Link6|Appeal}} of adjacent tiles by +2. |
The '''Pantanal''' is a 4-tile passable {{Link6|Natural Wonder}} in ''[[Civilization VI]]''. The Pantanal appears as a {{Link6|Marsh}} on {{Link6|Grassland}} or {{Link6|Plains}} tiles. Each wonder tile provides 2 {{Culture6}} and 2 {{Food6}}, instead of the normal yields from Marsh tiles. The Pantanal increases the {{Link6|Appeal}} of adjacent tiles by +2. |
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Revision as of 00:13, 24 March 2019
Back to the list of natural wonders in Civ6
- "The Pantanal is the most complex intertropical alluvional plain of the planet and perhaps the least known area of the world."
– Aziz Ab'Saber
The Pantanal is a 4-tile passable Natural Wonder in Civilization VI. The Pantanal appears as a Marsh on Grassland or Plains tiles. Each wonder tile provides 2 Culture and 2 Food, instead of the normal yields from Marsh tiles. The Pantanal increases the Appeal of adjacent tiles by +2.
Like normal Marsh tiles, the Pantanal's tiles have a Movement Movement cost of 2, and reduce the Combat Strength of defending units by -2.
In Civilization VI: Rise and Fall, discovering the Pantanal grants +1 Era Score, or +3 Score if the player is the first to do so.
The Pantanal does not appear to grant any bonuses that would be normally granted to Marshes, such as the Lady of the Reeds and Marshes pantheon bonus.
Strategy
Each Pantanal tile has a yield of 2 Culture and 2 Food. Since Culture is often hard to generate early in the game, incorporating natural wonder tiles can provide a vital head start through the Civics tree.
Unfortunately, as with all natural wonders, the Pantanal tiles cannot be developed or improved. Because of this, natural wonders may be more of a hindrance than an asset later in the game - a natural wonder in the heart of a City can spoil adjacency bonuses for Farms and districts. In general, passable wonder tiles are significantly better than an unimproved tile of any kind, but are often less productive than an ordinary tile with an improvement or a district.
Note that the wonder tiles can be incorporated into National Parks - if a player wishes to found a Park, then it is often wise to include as many wonder tiles as possible within a city.
Civilopedia entry
The Pantanal is considered the world’s largest tropical wetlands, spreading out to as much as 195 thousand square kilometers (about 75 thousand square miles) of water, bog, quagmire, and muck. It is, of course, home to an extremely diverse bio-system of flora and fauna, including some 1000 species of birds and 480 species of reptiles. For centuries, the native Bororo lived happily among these, but by the end of the 1800s they had pretty well been annihilated by disease and Brazilian explorers, slave traders, prospectors, and settlers. Now several Brazilian cities are located within the Pantanal.
Trivia
- The Pantanal can be found in its real-life location on the standard Earth map.
- The Pantanal shares its attributes, bonuses, icon, and in-game model with the Kakadu wonder in the Outback Tycoon scenario.