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Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.
Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.
Mechanic[]
A Pantheon is founded automatically by each empire as its Faith starts accumulating. In Civilization VI, all Pantheons require 25 Faith (on Standard speed), regardless of how many other Pantheons have been created already.
Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Faith.
List of pantheons[]
Strategy[]
Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.
- Additional-yield Pantheons give out extras of certain yields to improved resources based either on the nature of improvements (such a plantations or pastures), or specific sets of resources.
- Faith-yielding pantheons: Earth Goddess, Religious Idols, Stone Circles
- Generates Faith from events instead of terrain: God of War, Goddess of the Harvest (removed in June 2019 Update), Initiation Rites
- Culture-yielding pantheons: God of the Open Sky, Oral Tradition (removed in June 2019 Update), Goddess of Festivals (after June 2019 Update)
- Production-yielding pantheons: God of Craftsmen, God of the Sea, Lady of the Reeds and Marshes
- Food-yielding pantheons: Goddess of Festivals (before June 2019 Update), Goddess of the Hunt
- Adjacency-bonus Pantheons provide special bonuses from the Holy Site being adjacent to a certain terrain type.
- Other-bonus Pantheons are generic bonuses not linked to any specific terrain, resource or feature, several of which are Production boosts toward certain things (such as early districts, early wonders or early units):
Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different currency to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.
For strategic details about specific pantheons, see their individual pages.
Gallery[]
See also[]
- Pantheon(s) in other games
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
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Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |