Civilization Wiki
Civilization Wiki
m (→‎List of pantheons: Removed superfluous words. (New templates have been created that automatically insert icons and words with links.))
Tag: Visual edit
(21 intermediate revisions by 5 users not shown)
Line 6: Line 6:
   
 
==Mechanic==
 
==Mechanic==
A Pantheon founded automatically by each nation as its {{Faith6}} starts accumulating. In ''Civilization VI'', all Pantheons require 25 {{Faith6}} (at Standard speed), regardless of how many other Pantheons have been created already.
+
A Pantheon is founded automatically by each nation as its {{Faith6}} starts accumulating. In ''Civilization VI'', all Pantheons require 25 {{Faith6}} (on Standard speed), regardless of how many other Pantheons have been created already.
  +
 
Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{Faith6}}.
   
Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{link6|faith}}.
 
 
==List of pantheons==
 
==List of pantheons==
 
<onlyinclude>
 
<onlyinclude>
 
{| class="article-table sortable"
 
{| class="article-table sortable"
  +
!
 
! Name
 
! Name
 
! Description
 
! Description
 
|-
 
|-
| [[City Patron Goddess (Civ6)|City Patron Goddess]]
+
|{{Icon6|City Patron Goddess|50}}
  +
|{{Link6|City Patron Goddess}}
|<nowiki>+25% </nowiki>{{Production6}} toward districts in cities without a specialty district.
+
| +25% {{Production6}} toward districts in cities without a specialty district.
 
|-
 
|-
| [[Dance of the Aurora (Civ6)|Dance of the Aurora]]
+
|{{Icon6|Dance of the Aurora|50}}
  +
|{{Link6|Dance of the Aurora}}
 
| Holy Site districts get +1 {{Faith6}} from adjacent Tundra tiles.
 
| Holy Site districts get +1 {{Faith6}} from adjacent Tundra tiles.
 
|-
 
|-
| [[Desert Folklore (Civ6)|Desert Folklore]]
+
|{{Icon6|Desert Folklore|50}}
  +
|{{Link6|Desert Folklore}}
 
| Holy Site districts get +1 {{Faith6}} from adjacent Desert tiles.
 
| Holy Site districts get +1 {{Faith6}} from adjacent Desert tiles.
 
|-
 
|-
| [[Divine Spark (Civ6)|Divine Spark]]
+
|{{Icon6|Divine Spark|50}}
  +
|{{Link6|Divine Spark}}
| +1 {{GreatPerson6}} Great Person point from Holy Site (Prophet), Campus (Scientist), and Theater Square (Writer) districts.
+
| +1 {{GreatPerson6}} Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
 
|-
 
|-
| [[Earth Goddess (Civ6)|Earth Goddess]]
+
|{{Icon6|Earth Goddess|50}}
  +
|{{Link6|Earth Goddess}}
|<nowiki>+1 </nowiki>{{Faith6}} from tiles with Charming or better Appeal.
+
| +2 {{Faith6}} from tiles with Breathtaking Appeal.
 
|-
 
|-
| [[Fertility Rites (Civ6)|Fertility Rites]]
+
|{{Icon6|Fertility Rites|50}}
  +
|{{Link6|Fertility Rites}}
 
| City growth rate is 10% higher.
 
| City growth rate is 10% higher.
  +
{{GS}} Additionally, when chosen receive a Builder in your capital.
 
|-
 
|-
  +
|{{Icon6|Fire Goddess|50}}
| [[God of Craftsmen (Civ6)|God of Craftsmen]]
 
  +
|{{Link6|Fire Goddess|50}} {{GS}}
| +1 {{Production6}} from Mines over Strategic resources.
 
  +
| +2 {{Faith6}} from Geothermal Fissures and Volcanic Soil.
 
|-
 
|-
  +
|{{Icon6|God of Craftsmen|50}}
| [[God of Healing (Civ6)|God of Healing]]
 
  +
|{{Link6|God of Craftsmen}}
 
| +1 {{Production6}} from improved Strategic resources.
  +
  +
{{R&F}} +1 {{Production6}} and +1 {{Faith6}} from improved Strategic resources.
  +
|-
  +
|{{Icon6|God of Healing|50}}
  +
|{{Link6|God of Healing}}
 
| Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
 
| Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
 
|-
 
|-
| [[God of the Forge (Civ6)|God of the Forge]]
+
|{{Icon6|God of the Forge|50}}
  +
|{{Link6|God of the Forge}}
 
| +25% {{Production6}} toward Ancient and Classical military units.
 
| +25% {{Production6}} toward Ancient and Classical military units.
 
|-
 
|-
| [[God of the Open Sky (Civ6)|God of the Open Sky]]
+
|{{Icon6|God of the Open Sky|50}}
  +
|{{Link6|God of the Open Sky}}
 
| +1 {{Culture6}} from Pastures.
 
| +1 {{Culture6}} from Pastures.
 
|-
 
|-
| [[God of the Sea (Civ6)|God of the Sea]]
+
|{{Icon6|God of the Sea|50}}
  +
|{{Link6|God of the Sea}}
 
| +1 {{Production6}} from Fishing Boats.
 
| +1 {{Production6}} from Fishing Boats.
 
|-
 
|-
| [[God of War (Civ6)|God of War]]
+
|{{Icon6|God of War|50}}
  +
|{{Link6|God of War}}
 
| Bonus {{Faith6}} equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
 
| Bonus {{Faith6}} equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
 
|-
 
|-
| [[Goddess of Festivals (Civ6)|Goddess of Festivals]]
+
|{{Icon6|Goddess of Festivals|50}}
  +
|{{Link6|Goddess of Festivals}}
| +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
 
{{R&F}} +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Olives6}} Olives, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
+
| +1 {{Food6}} from {{Wine6}}, {{Incense6}}, {{Cocoa6}}, {{Tobacco6}}, {{Coffee6}}, and {{Tea6}} Plantations.
  +
 
{{R&F}} +1 {{Food6}} from {{Wine6}}, {{Incense6}}, {{Cocoa6}}, {{Tobacco6}}, {{Olives6}}, {{Coffee6}}, and {{Tea6}} Plantations.
  +
  +
{{GS}} +1 {{Culture6}} from Plantations.
 
|-
 
|-
| [[Goddess of the Harvest (Civ6)|Goddess of the Harvest]]
+
|{{Icon6|Goddess of the Harvest|50}}
  +
|{{Link6|Goddess of the Harvest}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref>
 
| Harvesting a resource or removing a feature receives {{Faith6}} equal to the other yield's quantity.
 
| Harvesting a resource or removing a feature receives {{Faith6}} equal to the other yield's quantity.
 
|-
 
|-
| [[Goddess of the Hunt (Civ6)|Goddess of the Hunt]]
+
|{{Icon6|Goddess of the Hunt|50}}
  +
|{{Link6|Goddess of the Hunt}}
 
| +1 {{Food6}} from Camps.
 
| +1 {{Food6}} from Camps.
  +
{{GS}} +1 {{Food6}} and +1 {{Production6}} from Camps.
 
|-
 
|-
| [[Initiation Rites (Civ6)|Initiation Rites]]
+
|{{Icon6|Initiation Rites|50}}
  +
|{{Link6|Initiation Rites}}
| +50 {{Faith6}} for each Barbarian Outpost cleared.
+
| +50 {{Faith6}} for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
 
|-
 
|-
| [[Lady of the Reeds and Marshes (Civ6)|Lady of the Reeds and Marshes]]
+
|{{Icon6|Lady of the Reeds and Marshes|50}}
  +
|{{Link6|Lady of the Reeds and Marshes}}
| +1 {{Production6}} from Marsh, Oasis, and Floodplains.
+
| +1 {{Production6}} from Marsh, Oasis, and Desert Floodplains.
 
|-
 
|-
| [[Monument to the Gods (Civ6)|Monument to the Gods]]
+
|{{Icon6|Monument to the Gods|50}}
  +
|{{Link6|Monument to the Gods}}
 
| +15% {{Production6}} to Ancient and Classical era Wonders.
 
| +15% {{Production6}} to Ancient and Classical era Wonders.
 
|-
 
|-
| [[Oral Tradition (Civ6)|Oral Tradition]]
+
|{{Icon6|Oral Tradition|50}}
  +
|{{Link6|Oral Tradition}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref>
| +1 {{Culture6}} from {{Bananas6}} Banana, {{Citrus6}} Citrus, {{Cotton6}} Cotton, {{Dyes6}} Dyes, {{Silk6}} Silk, {{Spices6}} Spices, and {{Sugar6}} Sugar Plantations.
+
| +1 {{Culture6}} from {{BananasIcon6}} [[Bananas (Civ6)|Banana]], {{Citrus6}}, {{Cotton6}}, {{Dyes6}}, {{Silk6}}, {{Spices6}}, and {{Sugar6}} Plantations.
 
|-
 
|-
| [[Religious Idols (Civ6)|Religious Idols]]
+
|{{Icon6|Religious Idols|50}}
  +
|{{Link6|Religious Idols}}
 
| +2 {{Faith6}} from Mines over Luxury and Bonus resources.
 
| +2 {{Faith6}} from Mines over Luxury and Bonus resources.
 
|-
 
|-
| [[River Goddess (Civ6)|River Goddess]]
+
|{{Icon6|River Goddess|50}}
  +
|{{Link6|River Goddess}}
| +1 {{Amenities6}} Amenity to cities if they have a Holy Site district adjacent to a River.
+
| +2 {{Amenities6}} Amenities and +2 {{Housing6}} Housing to cities if they have a Holy Site district adjacent to a River.
 
|-
 
|-
| [[Religious Settlements (Civ6)|Religious Settlements]]
+
|{{Icon6|Religious Settlements|50}}
  +
|{{Link6|Religious Settlements}}
 
| Border expansion rate is 15% faster.
 
| Border expansion rate is 15% faster.
  +
{{GS}} Additionally, when chosen receive a Settler in your capital.
 
|-
 
|-
| [[Sacred Path (Civ6)|Sacred Path]]
+
|{{Icon6|Sacred Path|50}}
  +
|{{Link6|Sacred Path}}
 
| Holy Site districts get +1 {{Faith6}} from adjacent Rainforest tiles.
 
| Holy Site districts get +1 {{Faith6}} from adjacent Rainforest tiles.
 
|-
 
|-
| [[Stone Circles (Civ6)|Stone Circles]]
+
|{{Icon6|Stone Circles|50}}
  +
|{{Link6|Stone Circles}}
 
| +2 {{Faith6}} from Quarries.
 
| +2 {{Faith6}} from Quarries.
 
|}
 
|}
  +
</onlyinclude>
 
  +
<references />
  +
{{RiseandFall}}<br />
 
{{GatheringStorm}}</onlyinclude>
   
 
== Strategy ==
 
== Strategy ==
Line 104: Line 145:
 
**{{link6|City Patron Goddess}}, {{link6|Divine Spark}}, {{link6|Fertility Rites}}, {{link6|God of Healing}}, {{link6|God of the Forge}}, {{link6|Monument to the Gods}}, {{link6|Religious Settlements}}
 
**{{link6|City Patron Goddess}}, {{link6|Divine Spark}}, {{link6|Fertility Rites}}, {{link6|God of Healing}}, {{link6|God of the Forge}}, {{link6|Monument to the Gods}}, {{link6|Religious Settlements}}
   
Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through {{link6|Theocracy}}, the {{link6|Grand Master's Chapel}} or certain {{link6|Beliefs}}). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case ({{link6|God of Craftsmen}}), you will probably not bee able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably {{link6|City Patron Goddess}} and {{link6|Divine Spark}}) are almost always a potentially useful choice.
+
Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through {{link6|Theocracy}}, the {{link6|Grand Master's Chapel}} or certain {{link6|Beliefs}}). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case ({{link6|God of Craftsmen}}), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably {{link6|City Patron Goddess}} and {{link6|Divine Spark}}) are almost always a potentially useful choice.
   
 
For strategic details about specific pantheons, see their individual pages.
 
For strategic details about specific pantheons, see their individual pages.
Line 110: Line 151:
 
{{Civ6}}
 
{{Civ6}}
 
[[Category:Game element (Civ6)]]
 
[[Category:Game element (Civ6)]]
[[Category:Religion]]
 
 
[[Category:Pantheons (Civ6)]]
 
[[Category:Pantheons (Civ6)]]
 
[[Category:Religions (Civ6)]]

Revision as of 03:13, 2 June 2020

BackArrowGreen.png Back to Religion (Civ6)

Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.

Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.

Mechanic

A Pantheon is founded automatically by each nation as its Faith Faith starts accumulating. In Civilization VI, all Pantheons require 25 Faith Faith (on Standard speed), regardless of how many other Pantheons have been created already.

Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Faith Faith.

List of pantheons

Name Description
City Patron Goddess  City Patron Goddess +25% Production Production toward districts in cities without a specialty district.
Dance of the Aurora  Dance of the Aurora Holy Site districts get +1 Faith Faith from adjacent Tundra tiles.
Desert Folklore  Desert Folklore Holy Site districts get +1 Faith Faith from adjacent Desert tiles.
Divine Spark  Divine Spark +1 Great Person Great Person Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
Earth Goddess  Earth Goddess +2 Faith Faith from tiles with Breathtaking Appeal.
Fertility Rites  Fertility Rites City growth rate is 10% higher.

GS-Only.png Additionally, when chosen receive a Builder in your capital.

Fire Goddess  Fire Goddess GS-Only.png +2 Faith Faith from Geothermal Fissures and Volcanic Soil.
God of Craftsmen  God of Craftsmen +1 Production Production from improved Strategic resources.

R&F-Only.png +1 Production Production and +1 Faith Faith from improved Strategic resources.

God of Healing  God of Healing Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of the Forge  God of the Forge +25% Production Production toward Ancient and Classical military units.
God of the Open Sky  God of the Open Sky +1 Culture Culture from Pastures.
God of the Sea  God of the Sea +1 Production Production from Fishing Boats.
God of War  God of War Bonus Faith Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Goddess of Festivals  Goddess of Festivals +1 Food Food from Wine Wine, Incense Incense, Cocoa Cocoa, Tobacco Tobacco, Coffee Coffee, and Tea Tea Plantations.

R&F-Only.png +1 Food Food from Wine Wine, Incense Incense, Cocoa Cocoa, Tobacco Tobacco, Olives Olives, Coffee Coffee, and Tea Tea Plantations.

GS-Only.png +1 Culture Culture from Plantations.

Goddess of the Harvest  Goddess of the Harvest[1] Harvesting a resource or removing a feature receives Faith Faith equal to the other yield's quantity.
Goddess of the Hunt  Goddess of the Hunt +1 Food Food from Camps.

GS-Only.png +1 Food Food and +1 Production Production from Camps.

Initiation Rites  Initiation Rites +50 Faith Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
Lady of the Reeds and Marshes  Lady of the Reeds and Marshes +1 Production Production from Marsh, Oasis, and Desert Floodplains.
Monument to the Gods  Monument to the Gods +15% Production Production to Ancient and Classical era Wonders.
Oral Tradition  Oral Tradition[1] +1 Culture Culture from Bananas Banana, Citrus Citrus, Cotton Cotton, Dyes Dyes, Silk Silk, Spices Spices, and Sugar Sugar Plantations.
Religious Idols  Religious Idols +2 Faith Faith from Mines over Luxury and Bonus resources.
River Goddess  River Goddess +2 Amenities Amenities Amenities and +2 Housing Housing Housing to cities if they have a Holy Site district adjacent to a River.
Religious Settlements  Religious Settlements Border expansion rate is 15% faster.

GS-Only.png Additionally, when chosen receive a Settler in your capital.

Sacred Path  Sacred Path Holy Site districts get +1 Faith Faith from adjacent Rainforest tiles.
Stone Circles  Stone Circles +2 Faith Faith from Quarries.
  1. 1.0 1.1 Removed in the June 2019 Update.

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.

Strategy

Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.

Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.

For strategic details about specific pantheons, see their individual pages.

Civilization VI [edit]
Rise and FallGathering StormNew Frontier Pass

Lists
AgendasBeliefsBuildings (Unique buildings) • City-statesCivicsCivilizationsCompetitions GS-Only.pngDistrictsImprovementsLeadersNatural wondersPantheonsPolicy cardsProjectsPromotionsReligionsResourcesTechnologiesTerrainsUnits (Unique units) • Wonders

Concepts
AgendaAge R&F-Only.png (Historic Moment R&F-Only.pngTimeline R&F-Only.png) • BarbariansBoostsBuildingCity (AmenitiesCapitalGovernor R&F-Only.pngHousingLoyalty R&F-Only.pngPopulation) • City-state (EnvoySuzerain) • CivicClimate GS-Only.png (Disaster) • Combat (Air combatCity combatFlanking and SupportZone of control) • Competition GS-Only.pngDifficulty levelDiplomacy (AllianceDiplomatic Visibility and GossipEmergency R&F-Only.pngEspionageGrievances GS-Only.pngWarmongeringWorld Congress GS-Only.png) • DistrictEraGovernmentGreat PeopleGreat WorkImprovementMap (AppealBordersContinentTile) • Natural wonderPolicy cardProjectPromotionReligion (Pantheon) • ResourceSpeedTechnologyTerrainTrade RouteUnit (MovementRangeSightStrength) • VictoryWar wearinessWonder

Miscellaneous
DLCGame modeModdingPersona PacksScenariosSoundtrackStarting a new gameSteam AchievementsSteam trading cardsUpdates

R&F-Only.png Added in the Rise and Fall expansion pack.
GS-Only.png Added in the Gathering Storm expansion pack.