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{{BackArrow|Religion (Civ6)|Back to Religion (Civ6)}}
 
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{{GoTo|List of pantheons in Civ6|Go to List of pantheons in Civ6}}
   
 
'''Pantheons''' in ''[[Civilization VI]]'' are simple religious structures that focus on [[Terrain (Civ6)|terrain]] bonuses.
 
'''Pantheons''' in ''[[Civilization VI]]'' are simple religious structures that focus on [[Terrain (Civ6)|terrain]] bonuses.
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==List of pantheons==
 
==List of pantheons==
  +
{{main|List of pantheons in Civ6}}
<onlyinclude>
 
{| class="article-table sortable"
 
!
 
! Name
 
! Description
 
|-
 
|{{Icon6|City Patron Goddess|50}}
 
|{{Link6|City Patron Goddess}}
 
| +25% {{Production6}} toward districts in cities without a specialty district.
 
|-
 
|{{Icon6|Dance of the Aurora|50}}
 
|{{Link6|Dance of the Aurora}}
 
| Holy Site districts get +1 {{Faith6}} from adjacent Tundra tiles.
 
|-
 
|{{Icon6|Desert Folklore|50}}
 
|{{Link6|Desert Folklore}}
 
| Holy Site districts get +1 {{Faith6}} from adjacent Desert tiles.
 
|-
 
|{{Icon6|Divine Spark|50}}
 
|{{Link6|Divine Spark}}
 
| +1 {{GreatPerson6}} Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
 
|-
 
|{{Icon6|Earth Goddess|50}}
 
|{{Link6|Earth Goddess}}
 
| +2 {{Faith6}} from tiles with Breathtaking Appeal.
 
|-
 
|{{Icon6|Fertility Rites|50}}
 
|{{Link6|Fertility Rites}}
 
| City growth rate is 10% higher.
 
{{GS}} Additionally, when chosen receive a Builder in your capital.
 
|-
 
|{{Icon6|Fire Goddess|50}}
 
|{{Link6|Fire Goddess|50}} {{GS}}
 
| +2 {{Faith6}} from Geothermal Fissures and Volcanic Soil.
 
|-
 
|{{Icon6|God of Craftsmen|50}}
 
|{{Link6|God of Craftsmen}}
 
| +1 {{Production6}} from improved Strategic resources.
 
 
{{R&F}} +1 {{Production6}} and +1 {{Faith6}} from improved Strategic resources.
 
|-
 
|{{Icon6|God of Healing|50}}
 
|{{Link6|God of Healing}}
 
| Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
 
|-
 
|{{Icon6|God of the Forge|50}}
 
|{{Link6|God of the Forge}}
 
| +25% {{Production6}} toward Ancient and Classical military units.
 
|-
 
|{{Icon6|God of the Open Sky|50}}
 
|{{Link6|God of the Open Sky}}
 
| +1 {{Culture6}} from Pastures.
 
|-
 
|{{Icon6|God of the Sea|50}}
 
|{{Link6|God of the Sea}}
 
| +1 {{Production6}} from Fishing Boats.
 
|-
 
|{{Icon6|God of War|50}}
 
|{{Link6|God of War}}
 
| Bonus {{Faith6}} equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
 
|-
 
|{{Icon6|Goddess of Festivals|50}}
 
|{{Link6|Goddess of Festivals}}
 
| +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
 
 
{{R&F}} +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Olives6}} Olives, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
 
 
{{GS}} +1 {{Culture6}} from Plantations.
 
|-
 
|{{Icon6|Goddess of the Harvest|50}}
 
|{{Link6|Goddess of the Harvest}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref>
 
| Harvesting a resource or removing a feature receives {{Faith6}} equal to the other yield's quantity.
 
|-
 
|{{Icon6|Goddess of the Hunt|50}}
 
|{{Link6|Goddess of the Hunt}}
 
| +1 {{Food6}} from Camps.
 
{{GS}} +1 {{Food6}} and +1 {{Production6}} from Camps.
 
|-
 
|{{Icon6|Initiation Rites|50}}
 
|{{Link6|Initiation Rites}}
 
| +50 {{Faith6}} for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
 
|-
 
|{{Icon6|Lady of the Reeds and Marshes|50}}
 
|{{Link6|Lady of the Reeds and Marshes}}
 
| +1 {{Production6}} from Marsh, Oasis, and Desert Floodplains.
 
|-
 
|{{Icon6|Monument to the Gods|50}}
 
|{{Link6|Monument to the Gods}}
 
| +15% {{Production6}} to Ancient and Classical era Wonders.
 
|-
 
|{{Icon6|Oral Tradition|50}}
 
|{{Link6|Oral Tradition}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref>
 
| +1 {{Culture6}} from {{Bananas6}} Banana, {{Citrus6}} Citrus, {{Cotton6}} Cotton, {{Dyes6}} Dyes, {{Silk6}} Silk, {{Spices6}} Spices, and {{Sugar6}} Sugar Plantations.
 
|-
 
|{{Icon6|Religious Idols|50}}
 
|{{Link6|Religious Idols}}
 
| +2 {{Faith6}} from Mines over Luxury and Bonus resources.
 
|-
 
|{{Icon6|River Goddess|50}}
 
|{{Link6|River Goddess}}
 
| +2 {{Amenities6}} Amenities and +2 {{Housing6}} Housing to cities if they have a Holy Site district adjacent to a River.
 
|-
 
|{{Icon6|Religious Settlements|50}}
 
|{{Link6|Religious Settlements}}
 
| Border expansion rate is 15% faster.
 
{{GS}} Additionally, when chosen receive a Settler in your capital.
 
|-
 
|{{Icon6|Sacred Path|50}}
 
|{{Link6|Sacred Path}}
 
| Holy Site districts get +1 {{Faith6}} from adjacent Rainforest tiles.
 
|-
 
|{{Icon6|Stone Circles|50}}
 
|{{Link6|Stone Circles}}
 
| +2 {{Faith6}} from Quarries.
 
|}
 
 
<references />
 
{{RiseandFall}}<br />
 
{{GatheringStorm}}</onlyinclude>
 
   
 
== Strategy ==
 
== Strategy ==
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For strategic details about specific pantheons, see their individual pages.
 
For strategic details about specific pantheons, see their individual pages.
   
  +
{{Civ6}}
== Exploit ==
 
 
[[Category:Game concepts (Civ6)]]
By founding a Pantheon and canceling the selection at the same time, players can stack a pantheon's bonus multiple times. Any immediate effects (i.e. free [[Settler (Civ6)|Settlers]] and [[Builder (Civ6)|Builders]]) can be received multiple times, allowing for easy expansion and improvement of one's empire. Percentage-based effects cannot be stacked, but yield and adjacency effects can; however, only bonuses from once pantheon can be stacked, as attempting to found another type will cancel the non-immediate effects of any other founded pantheon.{{Civ6}}
 
[[Category:Game element (Civ6)]]
 
 
[[Category:Pantheons (Civ6)]]
 
[[Category:Pantheons (Civ6)]]
 
[[Category:Religions (Civ6)]]
 
[[Category:Religions (Civ6)]]

Revision as of 13:39, 11 August 2020

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Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.

Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.

Mechanic

A Pantheon is founded automatically by each nation as its Faith Faith starts accumulating. In Civilization VI, all Pantheons require 25 Faith Faith (on Standard speed), regardless of how many other Pantheons have been created already.

Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Faith Faith.

List of pantheons

Strategy

Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.

Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.

For strategic details about specific pantheons, see their individual pages.

Civilization VI [edit]
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Lists
Concepts
Miscellaneous
R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.