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Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.

Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.


A Pantheon founded automatically by each nation as its Civ6Faith Faith starts accumulating. In Civilization VI, all Pantheons require 25 Civ6Faith Faith (on Standard speed), regardless of how many other Pantheons have been created already.

Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Civ6Faith Faith.

List of pantheonsEdit

Name Description
City Patron Goddess +25% Civ6Production Production toward districts in cities without a specialty district.
Dance of the Aurora Holy Site districts get +1 Civ6Faith Faith from adjacent Tundra tiles.
Desert Folklore Holy Site districts get +1 Civ6Faith Faith from adjacent Desert tiles.
Divine Spark +1 GreatPerson6 Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
Earth Goddess +2 Civ6Faith Faith from tiles with Breathtaking Appeal.
Fertility Rites When chosen receive a Builder in your capital. City growth rate is 10% higher.
Fire Goddess GS-Only +2 Civ6Faith Faith from Geothermal Fissures and Volcanic Soil.
God of Craftsmen +1 Civ6Production Production and +1 Civ6Faith Faith from improved Strategic resources.
God of Healing Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of the Forge +25% Civ6Production Production toward Ancient and Classical military units.
God of the Open Sky +1 Civ6Culture Culture from Pastures.
God of the Sea +1 Civ6Production Production from Fishing Boats.
God of War Bonus Civ6Faith Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Goddess of Festivals +1 Civ6Food Food from Wine (Civ6) Wine, Incense (Civ6) Incense, Cocoa (Civ6) Cocoa, Tobacco (Civ6) Tobacco, Coffee (Civ6) Coffee, and Tea (Civ6) Tea Plantations.

R&F-Only +1 Civ6Food Food from Wine (Civ6) Wine, Incense (Civ6) Incense, Cocoa (Civ6) Cocoa, Tobacco (Civ6) Tobacco, Olives (Civ6) Olives, Coffee (Civ6) Coffee, and Tea (Civ6) Tea Plantations.

GS-Only +1 Civ6Culture Culture from Plantations.

Goddess of the Harvest[1] Harvesting a resource or removing a feature receives Civ6Faith Faith equal to the other yield's quantity.
Goddess of the Hunt +1 Civ6Food Food and +1 Civ6Production Production from Camps.
Initiation Rites +50 Civ6Faith Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
Lady of the Reeds and Marshes +1 Civ6Production Production from Marsh, Oasis, and Desert Floodplains.
Monument to the Gods +15% Civ6Production Production to Ancient and Classical era Wonders.
Oral Tradition[1] +1 Civ6Culture Culture from Bananas (Civ6) Banana, Citrus (Civ6) Citrus, Cotton (Civ6) Cotton, Dyes (Civ6) Dyes, Silk (Civ6) Silk, Spices (Civ6) Spices, and Sugar (Civ6) Sugar Plantations.
Religious Idols +2 Civ6Faith Faith from Mines over Luxury and Bonus resources.
River Goddess +2 Amenities6 Amenities and +2 Housing6 Housing to cities if they have a Holy Site district adjacent to a River.
Religious Settlements When chosen receive a Settler in your capital. Border expansion rate is 15% faster.
Sacred Path Holy Site districts get +1 Civ6Faith Faith from adjacent Rainforest tiles.
Stone Circles +2 Civ6Faith Faith from Quarries.
  1. 1.0 1.1 Removed in the June 2019 Update.

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

Strategy Edit

Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.

Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.

For strategic details about specific pantheons, see their individual pages.

Civilization VI [edit]
Rise and FallGathering Storm

AgendasBeliefsBuildingsCity-StatesCivicsCivilizationsCompetitionsGS-OnlyDistrictsImprovementsLeadersPantheonsPolicy CardsProjectsPromotionsResourcesScenariosTechnologiesTerrainUnits (Unique Units) • Wonders (Natural Wonders)


AgesR&F-OnlyAmenitiesBarbariansCity (CapitalGovernorsR&F-OnlyHousingLoyaltyR&F-OnlyPopulation) • ClimateGS-Only (Disasters) • CombatDiplomacy (EmergenciesR&F-OnlyEspionageGossipGrievancesGS-Only WarmongeringWorld CongressGS-Only) • Eureka MomentGovernmentGreat PeopleGreat WorksMap (AppealBordersContinentTile) • MovementReligionTimelinesR&F-OnlyTrade RoutesVictory

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R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.

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