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(→‎List of pantheons: Updated pantheon descriptions to be consistent with June 2019 Update.)
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==Mechanic==
 
==Mechanic==
A Pantheon founded automatically by each nation as its {{Faith6}} starts accumulating. In ''Civilization VI'', all Pantheons require 25 {{Faith6}} (at Standard speed), regardless of how many other Pantheons have been created already.
+
A Pantheon founded automatically by each nation as its {{Faith6}} starts accumulating. In ''Civilization VI'', all Pantheons require 25 {{Faith6}} (on Standard speed), regardless of how many other Pantheons have been created already.
  +
 
Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{Faith6}}.
   
Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{link6|faith}}.
 
 
==List of pantheons==
 
==List of pantheons==
 
<onlyinclude>
 
<onlyinclude>
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|-
 
|-
 
| [[Divine Spark (Civ6)|Divine Spark]]
 
| [[Divine Spark (Civ6)|Divine Spark]]
| +1 {{GreatPerson6}} Great Person point from Holy Site (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
+
| +1 {{GreatPerson6}} Great Person point from Holy Site (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
 
|-
 
|-
 
| [[Earth Goddess (Civ6)|Earth Goddess]]
 
| [[Earth Goddess (Civ6)|Earth Goddess]]
| +2 {{Faith6}} from tiles with Breathtaking or better Appeal.
+
| +2 {{Faith6}} from tiles with Breathtaking Appeal.
 
|-
 
|-
 
| [[Fertility Rites (Civ6)|Fertility Rites]]
 
| [[Fertility Rites (Civ6)|Fertility Rites]]
| City growth rate is 10% higher. Free Builder granted in the capital
+
| When chosen receive a Builder in your capital. City growth rate is 10% higher.
 
|-
 
|-
 
| [[Fire Goddess (Civ6)|Fire Goddess]] {{GS}}
 
| [[Fire Goddess (Civ6)|Fire Goddess]] {{GS}}
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|-
 
|-
 
| [[God of Craftsmen (Civ6)|God of Craftsmen]]
 
| [[God of Craftsmen (Civ6)|God of Craftsmen]]
| +1 {{Production6}} and {{Faith6}} from improved Strategic resources.
+
| +1 {{Production6}} and +1 {{Faith6}} from improved Strategic resources.
 
|-
 
|-
 
| [[God of Healing (Civ6)|God of Healing]]
 
| [[God of Healing (Civ6)|God of Healing]]
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| [[Goddess of Festivals (Civ6)|Goddess of Festivals]]
 
| [[Goddess of Festivals (Civ6)|Goddess of Festivals]]
 
| +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
 
| +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
  +
 
{{R&F}} +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Olives6}} Olives, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
 
{{R&F}} +1 {{Food6}} from {{Wine6}} Wine, {{Incense6}} Incense, {{Cocoa6}} Cocoa, {{Tobacco6}} Tobacco, {{Olives6}} Olives, {{Coffee6}} Coffee, and {{Tea6}} Tea Plantations.
  +
  +
{{GS}} +1 {{Culture6}} from Plantations.
 
|-
 
|-
 
| [[Goddess of the Harvest (Civ6)|Goddess of the Harvest]]<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref>
 
| [[Goddess of the Harvest (Civ6)|Goddess of the Harvest]]<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref>
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|-
 
|-
 
| [[Goddess of the Hunt (Civ6)|Goddess of the Hunt]]
 
| [[Goddess of the Hunt (Civ6)|Goddess of the Hunt]]
| +1 {{Food6}} and {{Production6}} from Camps.
+
| +1 {{Food6}} and +1 {{Production6}} from Camps.
 
|-
 
|-
 
| [[Initiation Rites (Civ6)|Initiation Rites]]
 
| [[Initiation Rites (Civ6)|Initiation Rites]]
| +50 {{Faith6}} for each Barbarian Outpost cleared. +100 health healed when clearing a Barbarian Outpost.
+
| +50 {{Faith6}} for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
 
|-
 
|-
 
| [[Lady of the Reeds and Marshes (Civ6)|Lady of the Reeds and Marshes]]
 
| [[Lady of the Reeds and Marshes (Civ6)|Lady of the Reeds and Marshes]]
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|-
 
|-
 
| [[River Goddess (Civ6)|River Goddess]]
 
| [[River Goddess (Civ6)|River Goddess]]
| +2 {{Housing6}} and {{Amenities6}} Amenity to cities if they have a Holy Site district adjacent to a River.
+
| +2 {{Amenities6}} Amenities and +2 {{Housing6}} Housing to cities if they have a Holy Site district adjacent to a River.
 
|-
 
|-
 
| [[Religious Settlements (Civ6)|Religious Settlements]]
 
| [[Religious Settlements (Civ6)|Religious Settlements]]
  +
| When chosen receive a Settler in your capital. Border expansion rate is 15% faster.
| Border expansion rate is 15% faster. Free Settler granted in the capital.
 
 
|-
 
|-
 
| [[Sacred Path (Civ6)|Sacred Path]]
 
| [[Sacred Path (Civ6)|Sacred Path]]
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<references />
 
<references />
  +
{{RiseandFall}}<br />
 
{{GatheringStorm}}
 
{{GatheringStorm}}
 
</onlyinclude>
 
</onlyinclude>

Revision as of 22:05, 30 June 2019

BackArrowGreen Back to Religion (Civ6)

Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.

Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.

Mechanic

A Pantheon founded automatically by each nation as its Faith Faith starts accumulating. In Civilization VI, all Pantheons require 25 Faith Faith (on Standard speed), regardless of how many other Pantheons have been created already.

Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Faith Faith.

List of pantheons

Name Description
City Patron Goddess +25% Production Production toward districts in cities without a specialty district.
Dance of the Aurora Holy Site districts get +1 Faith Faith from adjacent Tundra tiles.
Desert Folklore Holy Site districts get +1 Faith Faith from adjacent Desert tiles.
Divine Spark +1 Great Person Great Person Great Person point from Holy Site (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer).
Earth Goddess +2 Faith Faith from tiles with Breathtaking Appeal.
Fertility Rites When chosen receive a Builder in your capital. City growth rate is 10% higher.
Fire Goddess GS-Only +2 Faith Faith from Geothermal Fissures and Volcanic Soil.
God of Craftsmen +1 Production Production and +1 Faith Faith from improved Strategic resources.
God of Healing Increases Healing by +30 in your Holy Site district, or any adjacent tiles.
God of the Forge +25% Production Production toward Ancient and Classical military units.
God of the Open Sky +1 Culture Culture from Pastures.
God of the Sea +1 Production Production from Fishing Boats.
God of War Bonus Faith Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own.
Goddess of Festivals +1 Food Food from Wine Wine Wine, Incense Incense Incense, Cocoa Cocoa Cocoa, Tobacco Tobacco Tobacco, Coffee Coffee Coffee, and Tea Tea Tea Plantations.

R&F-Only +1 Food Food from Wine Wine Wine, Incense Incense Incense, Cocoa Cocoa Cocoa, Tobacco Tobacco Tobacco, Olives Olives Olives, Coffee Coffee Coffee, and Tea Tea Tea Plantations.

GS-Only +1 Culture Culture from Plantations.

Goddess of the Harvest[1] Harvesting a resource or removing a feature receives Faith Faith equal to the other yield's quantity.
Goddess of the Hunt +1 Food Food and +1 Production Production from Camps.
Initiation Rites +50 Faith Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP.
Lady of the Reeds and Marshes +1 Production Production from Marsh, Oasis, and Desert Floodplains.
Monument to the Gods +15% Production Production to Ancient and Classical era Wonders.
Oral Tradition[1] +1 Culture Culture from Bananas Bananas Banana, Citrus Citrus Citrus, Cotton Cotton Cotton, Dyes Dyes Dyes, Silk Silk Silk, Spices Spices Spices, and Sugar Sugar Sugar Plantations.
Religious Idols +2 Faith Faith from Mines over Luxury and Bonus resources.
River Goddess +2 Amenities Amenities Amenities and +2 Housing Housing Housing to cities if they have a Holy Site district adjacent to a River.
Religious Settlements When chosen receive a Settler in your capital. Border expansion rate is 15% faster.
Sacred Path Holy Site districts get +1 Faith Faith from adjacent Rainforest tiles.
Stone Circles +2 Faith Faith from Quarries.
  1. 1.0 1.1 Removed in the June 2019 Update.

R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.


Strategy

Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.

Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not bee able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.

For strategic details about specific pantheons, see their individual pages.

Civilization VI [edit]
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R&F-Only Added in the Rise and Fall expansion pack.
GS-Only Added in the Gathering Storm expansion pack.