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{{BackArrow|Religion (Civ6)|Back to Religion (Civ6)}} |
{{BackArrow|Religion (Civ6)|Back to Religion (Civ6)}} |
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− | '''Pantheons''' in [[Civilization VI]] are religious structures that focus on [[Terrain (Civ6)|terrain]] bonuses. |
+ | '''Pantheons''' in ''[[Civilization VI]]'' are simple religious structures that focus on [[Terrain (Civ6)|terrain]] bonuses. |
⚫ | Pantheons are the first demonstrations of spirituality, preceding established [[Religion (Civ6)|religions]]. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific [[Tile improvement (Civ6)|tile improvements]]. |
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+ | ==Mechanic== |
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⚫ | Unlike in ''Civilization V'', a civilization's Pantheon will not get overwritten by foreign religions converting |
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⚫ | Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{Faith6}}. |
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+ | |||
+ | ==List of pantheons== |
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{| class="article-table sortable" |
{| class="article-table sortable" |
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+ | ! |
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− | !Name |
+ | ! Name |
− | !Description |
+ | ! Description |
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+ | |{{Icon6|City Patron Goddess|50}} |
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+ | |{{Link6|City Patron Goddess}} |
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+ | | +25% {{Production6}} toward districts in cities without a specialty district. |
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+ | |{{Icon6|Dance of the Aurora|50}} |
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+ | |{{Link6|Desert Folklore}} |
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+ | |{{Icon6|Earth Goddess|50}} |
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+ | |{{Link6|Earth Goddess}} |
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+ | | +2 {{Faith6}} from tiles with Breathtaking Appeal. |
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+ | {{GS}} Additionally, when chosen receive a Builder in your capital. |
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− | | |
+ | |{{Icon6|Fire Goddess|50}} |
+ | |{{Link6|Fire Goddess|50}} {{GS}} |
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+ | | +2 {{Faith6}} from Geothermal Fissures and Volcanic Soil. |
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+ | |{{Icon6|God of Craftsmen|50}} |
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+ | |{{Link6|God of Craftsmen}} |
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+ | |||
+ | {{R&F}} +1 {{Production6}} and +1 {{Faith6}} from improved Strategic resources. |
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− | |God of |
+ | |{{Icon6|God of Healing|50}} |
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+ | |{{Icon6|God of the Forge|50}} |
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+ | |{{Icon6|God of the Open Sky|50}} |
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+ | |{{Link6|God of the Sea}} |
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− | |God of |
+ | |{{Icon6|God of War|50}} |
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|- |
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− | |Goddess of Festivals |
+ | |{{Icon6|Goddess of Festivals|50}} |
+ | |{{Link6|Goddess of Festivals}} |
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− | |<nowiki>+1 </nowiki>{{Food6}} from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations. |
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+ | | +1 {{Food6}} from {{Wine6}}, {{Incense6}}, {{Cocoa6}}, {{Tobacco6}}, {{Coffee6}}, and {{Tea6}} Plantations. |
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+ | |||
+ | {{R&F}} +1 {{Food6}} from {{Wine6}}, {{Incense6}}, {{Cocoa6}}, {{Tobacco6}}, {{Olives6}}, {{Coffee6}}, and {{Tea6}} Plantations. |
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+ | |||
+ | {{GS}} +1 {{Culture6}} from Plantations. |
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|- |
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+ | |{{Link6|Goddess of the Harvest}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref> |
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− | |1 {{Culture6}} from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations. |
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|- |
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− | | |
+ | |{{Icon6|Goddess of the Hunt|50}} |
+ | |{{Link6|Goddess of the Hunt}} |
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+ | {{GS}} +1 {{Food6}} and +1 {{Production6}} from Camps. |
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|- |
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− | |Initiation Rites |
+ | |{{Icon6|Initiation Rites|50}} |
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− | | |
+ | | +50 {{Faith6}} for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP. |
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+ | |{{Icon6|Lady of the Reeds and Marshes|50}} |
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|- |
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+ | |{{Icon6|Monument to the Gods|50}} |
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+ | |{{Link6|Oral Tradition}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref> |
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+ | | +1 {{Culture6}} from {{BananasIcon6}} [[Bananas (Civ6)|Banana]], {{Citrus6}}, {{Cotton6}}, {{Dyes6}}, {{Silk6}}, {{Spices6}}, and {{Sugar6}} Plantations. |
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+ | |{{Icon6|Religious Idols|50}} |
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+ | |{{Icon6|River Goddess|50}} |
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+ | |{{Link6|River Goddess}} |
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− | |} |
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− | Note that adjacency bonuses from multiple land types/features don't stack, so for instance with Dance of the Aurora a mountain tile that's also tundra only provides <nowiki>+1 </nowiki>{{Faith6}} to an adjacent Holy Site. However, the effect of Wonders do stack with land types/features. |
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− | Overall if there's nothing obvious (for instance 4 related tiles) to give you a solid push in a particular direction when you found your pantheon there are some things to bear in mind: |
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− | {| class="article-table" |
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− | !Name |
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− | !Strategy |
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+ | |{{Icon6|Religious Settlements|50}} |
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− | |Stone is all over the place. You'll probably find a lot of it '''even if you can't see any right now'''. Expect to average more than one per city even if you aren't founding your cities to take advantage of this. So as it's '''+2 {{Faith6}}''', not +1 (like a slew of other pantheons), it roughly doubles the worth of every Stone, Marble or Gypsum resource (remembering that we need to compare each not to nothing but to random resource free terrain). This should be your default go-to I-have-no-idea-what-other-one-to-take" choice. Just pray that it's not taken already, but if it is then read on. |
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+ | {{GS}} Additionally, when chosen receive a Settler in your capital. |
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+ | |{{Icon6|Sacred Path|50}} |
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− | |Even on an islands map with high sea level you '''won't''' get as many of these as you'd like. Probably less than one per city on average. This could be a shock if you've played a lot of Civ V—you have been warned. This isn't to say that there won't be starting positions that favour it, but if you get one you probably don't have enough land for districts. |
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− | |This can be a solid choice if you're going for a fast aggressive start, '''mainly if your unique unit is Ancient or Classical'''. If not, I doubt that this will provide enough of an edge to make it worthwhile. |
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− | |- |
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− | |The headline is probably the Prophet points, but if you can take something that provides {{Faith6}} instead you'll get your two Apostles sooner and continue to reap the benefits throughout the game, so it's probably best to go that way and just lean on the more mundane ways of getting Prophet points. The other Great people points are mediocre—Great people aren't that great, because they come along too infrequently, even with this. |
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− | |- |
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− | |Best case scenario: One outpost every 4 turns or so — About 12.5 {{Faith6}} per turn on average. Not a scratch on what you'll probably get from Stone Circles eventually because it won't scale well — As the territory is taken up the barbarian outposts stop appearing. |
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− | |- |
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− | |Really poor because it's based on '''modified''' {{Food6}} per turn. Take only as a last resort. |
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− | |- |
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− | |Probably the worst of all choices: You '''may''' have to buy 13% ((1-1/1.15)*100) less tiles. Taking this would be worse than taking Fertility Rites, because population provides culture, so you'd gain more border expansion (and the culture, science etc) from that over time. Never, ever take this. Each civilization only gets to take one pantheon, so there will always be better choices. |
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+ | |||
⚫ | |||
+ | <references /> |
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+ | {{RiseandFall}}<br /> |
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+ | {{GatheringStorm}}</onlyinclude> |
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+ | |||
⚫ | |||
+ | Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses. |
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+ | |||
+ | * '''Additional-yield Pantheons''' give out extras of certain yields to improved resources based either on the nature of improvements (such a plantations or pastures), or specific sets of resources. |
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+ | **Faith-yielding pantheons: {{link6|Earth Goddess}}, {{link6|Religious Idols}}, {{link6|Stone Circles}} |
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+ | **Generates faith from ''events'' instead of terrain: {{link6|God of War}}, {{link6|Goddess of the Harvest}}, {{link6|Initiation Rites}} |
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+ | **Culture-yielding pantheons: {{link6|God of the Open Sky}}, {{link6|Oral Tradition}} |
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+ | **Production-yielding pantheons: {{link6|God of Craftsmen}}, {{link6|God of the Sea}}, {{link6|Lady of the Reeds and Marshes}} |
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+ | **Food-yielding pantheons: {{link6|Goddess of Festivals}}, {{link6|Goddess of the Hunt}} |
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+ | *'''Adjacency-bonus pantheons''' provide special bonuses from the Holy site being adjacent to a certain terrain type. |
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+ | **{{link6|Dance of the Aurora}}, {{link6|Desert Folklore}}, {{link6|River Goddess}}, {{link6|Sacred Path}} |
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+ | *'''Other-bonus Pantheons''' are generic bonuses not linked to any specific terrain, resource or feature, several of which are production boosts toward certain things (such as early districts, early wonders or early units): |
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+ | **{{link6|City Patron Goddess}}, {{link6|Divine Spark}}, {{link6|Fertility Rites}}, {{link6|God of Healing}}, {{link6|God of the Forge}}, {{link6|Monument to the Gods}}, {{link6|Religious Settlements}} |
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+ | |||
+ | Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through {{link6|Theocracy}}, the {{link6|Grand Master's Chapel}} or certain {{link6|Beliefs}}). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case ({{link6|God of Craftsmen}}), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably {{link6|City Patron Goddess}} and {{link6|Divine Spark}}) are almost always a potentially useful choice. |
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+ | |||
+ | For strategic details about specific pantheons, see their individual pages. |
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{{Civ6}} |
{{Civ6}} |
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[[Category:Game element (Civ6)]] |
[[Category:Game element (Civ6)]] |
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− | [[Category: |
+ | [[Category:Pantheons (Civ6)]] |
+ | [[Category:Religions (Civ6)]] |
Revision as of 03:13, 2 June 2020
Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.
Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.
Mechanic
A Pantheon is founded automatically by each nation as its Faith starts accumulating. In Civilization VI, all Pantheons require 25 Faith (on Standard speed), regardless of how many other Pantheons have been created already.
Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Faith.
List of pantheons
Name | Description | |
---|---|---|
City Patron Goddess | +25% Production toward districts in cities without a specialty district. | |
Dance of the Aurora | Holy Site districts get +1 Faith from adjacent Tundra tiles. | |
Desert Folklore | Holy Site districts get +1 Faith from adjacent Desert tiles. | |
Divine Spark | +1 Great Person Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer). | |
Earth Goddess | +2 Faith from tiles with Breathtaking Appeal. | |
Fertility Rites | City growth rate is 10% higher.
Additionally, when chosen receive a Builder in your capital. | |
50 | +2 Faith from Geothermal Fissures and Volcanic Soil. | |
God of Craftsmen | +1 Production from improved Strategic resources.
+1 Production and +1 Faith from improved Strategic resources. | |
God of Healing | Increases Healing by +30 in your Holy Site district, or any adjacent tiles. | |
God of the Forge | +25% Production toward Ancient and Classical military units. | |
God of the Open Sky | +1 Culture from Pastures. | |
God of the Sea | +1 Production from Fishing Boats. | |
God of War | Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. | |
Goddess of Festivals | +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
+1 Food from Wine, Incense, Cocoa, Tobacco, Olives, Coffee, and Tea Plantations. +1 Culture from Plantations. | |
Goddess of the Harvest[1] | Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity. | |
Goddess of the Hunt | +1 Food from Camps.
+1 Food and +1 Production from Camps. | |
Initiation Rites | +50 Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP. | |
Lady of the Reeds and Marshes | +1 Production from Marsh, Oasis, and Desert Floodplains. | |
Monument to the Gods | +15% Production to Ancient and Classical era Wonders. | |
Oral Tradition[1] | +1 Culture from Banana, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations. | |
Religious Idols | +2 Faith from Mines over Luxury and Bonus resources. | |
River Goddess | +2 Amenities Amenities and +2 Housing Housing to cities if they have a Holy Site district adjacent to a River. | |
Religious Settlements | Border expansion rate is 15% faster.
Additionally, when chosen receive a Settler in your capital. | |
Sacred Path | Holy Site districts get +1 Faith from adjacent Rainforest tiles. | |
Stone Circles | +2 Faith from Quarries. |
- ↑ 1.0 1.1 Removed in the June 2019 Update.
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Strategy
Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.
- Additional-yield Pantheons give out extras of certain yields to improved resources based either on the nature of improvements (such a plantations or pastures), or specific sets of resources.
- Faith-yielding pantheons: Earth Goddess, Religious Idols, Stone Circles
- Generates faith from events instead of terrain: God of War, Goddess of the Harvest, Initiation Rites
- Culture-yielding pantheons: God of the Open Sky, Oral Tradition
- Production-yielding pantheons: God of Craftsmen, God of the Sea, Lady of the Reeds and Marshes
- Food-yielding pantheons: Goddess of Festivals, Goddess of the Hunt
- Adjacency-bonus pantheons provide special bonuses from the Holy site being adjacent to a certain terrain type.
- Other-bonus Pantheons are generic bonuses not linked to any specific terrain, resource or feature, several of which are production boosts toward certain things (such as early districts, early wonders or early units):
Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.
For strategic details about specific pantheons, see their individual pages.
Civilization VI [edit] | |
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Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |