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==Mechanic== |
==Mechanic== |
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− | A Pantheon founded automatically by each nation as its {{Faith6}} starts accumulating. In ''Civilization VI'', all Pantheons require 25 {{Faith6}} ( |
+ | A Pantheon is founded automatically by each nation as its {{Faith6}} starts accumulating. In ''Civilization VI'', all Pantheons require 25 {{Faith6}} (on Standard speed), regardless of how many other Pantheons have been created already. |
+ | |||
⚫ | Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{Faith6}}. |
||
⚫ | Unlike in ''[[Civilization V]]'', a civilization's Pantheon will not get overwritten by foreign religions converting its [[City (Civ6)|cities]]; only that religion's {{link6|beliefs}} will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from {{ |
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==List of pantheons== |
==List of pantheons== |
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<onlyinclude> |
<onlyinclude> |
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{| class="article-table sortable" |
{| class="article-table sortable" |
||
+ | ! |
||
! Name |
! Name |
||
! Description |
! Description |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|City Patron Goddess|50}} |
+ | |{{Link6|City Patron Goddess}} |
||
− | | |
+ | | +25% {{Production6}} toward districts in cities without a specialty district. |
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Dance of the Aurora|50}} |
+ | |{{Link6|Dance of the Aurora}} |
||
| Holy Site districts get +1 {{Faith6}} from adjacent Tundra tiles. |
| Holy Site districts get +1 {{Faith6}} from adjacent Tundra tiles. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Desert Folklore|50}} |
+ | |{{Link6|Desert Folklore}} |
||
| Holy Site districts get +1 {{Faith6}} from adjacent Desert tiles. |
| Holy Site districts get +1 {{Faith6}} from adjacent Desert tiles. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Divine Spark|50}} |
+ | |{{Link6|Divine Spark}} |
||
− | | +1 {{GreatPerson6}} Great Person |
+ | | +1 {{GreatPerson6}} Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer). |
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Earth Goddess|50}} |
+ | |{{Link6|Earth Goddess}} |
||
− | | |
+ | | +2 {{Faith6}} from tiles with Breathtaking Appeal. |
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Fertility Rites|50}} |
+ | |{{Link6|Fertility Rites}} |
||
| City growth rate is 10% higher. |
| City growth rate is 10% higher. |
||
+ | {{GS}} Additionally, when chosen receive a Builder in your capital. |
||
|- |
|- |
||
+ | |{{SureIcon6|Fire Goddess|50}} |
||
⚫ | |||
+ | |{{Link6|Fire Goddess|50}} {{GS}} |
||
⚫ | |||
+ | | +2 {{Faith6}} from Geothermal Fissures and Volcanic Soil. |
||
|- |
|- |
||
+ | |{{SureIcon6|God of Craftsmen|50}} |
||
⚫ | |||
+ | |{{Link6|God of Craftsmen}} |
||
⚫ | |||
+ | |||
+ | {{R&F}} +1 {{Production6}} and +1 {{Faith6}} from improved Strategic resources. |
||
+ | |- |
||
+ | |{{SureIcon6|God of Healing|50}} |
||
+ | |{{Link6|God of Healing}} |
||
| Increases Healing by +30 in your Holy Site district, or any adjacent tiles. |
| Increases Healing by +30 in your Holy Site district, or any adjacent tiles. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|God of the Forge|50}} |
+ | |{{Link6|God of the Forge}} |
||
| +25% {{Production6}} toward Ancient and Classical military units. |
| +25% {{Production6}} toward Ancient and Classical military units. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|God of the Open Sky|50}} |
+ | |{{Link6|God of the Open Sky}} |
||
| +1 {{Culture6}} from Pastures. |
| +1 {{Culture6}} from Pastures. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|God of the Sea|50}} |
+ | |{{Link6|God of the Sea}} |
||
| +1 {{Production6}} from Fishing Boats. |
| +1 {{Production6}} from Fishing Boats. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|God of War|50}} |
+ | |{{Link6|God of War}} |
||
| Bonus {{Faith6}} equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. |
| Bonus {{Faith6}} equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Goddess of Festivals|50}} |
+ | |{{Link6|Goddess of Festivals}} |
||
⚫ | |||
− | + | | +1 {{Food6}} from {{Wine6}}, {{Incense6}}, {{Cocoa6}}, {{Tobacco6}}, {{Coffee6}}, and {{Tea6}} Plantations. |
|
+ | |||
⚫ | |||
+ | |||
+ | {{GS}} +1 {{Culture6}} from Plantations. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Goddess of the Harvest|50}} |
+ | |{{Link6|Goddess of the Harvest}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref> |
||
| Harvesting a resource or removing a feature receives {{Faith6}} equal to the other yield's quantity. |
| Harvesting a resource or removing a feature receives {{Faith6}} equal to the other yield's quantity. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Goddess of the Hunt|50}} |
+ | |{{Link6|Goddess of the Hunt}} |
||
| +1 {{Food6}} from Camps. |
| +1 {{Food6}} from Camps. |
||
+ | {{GS}} +1 {{Food6}} and +1 {{Production6}} from Camps. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Initiation Rites|50}} |
+ | |{{Link6|Initiation Rites}} |
||
− | | +50 {{Faith6}} for each Barbarian Outpost cleared. |
+ | | +50 {{Faith6}} for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP. |
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Lady of the Reeds and Marshes|50}} |
+ | |{{Link6|Lady of the Reeds and Marshes}} |
||
− | | +1 {{Production6}} from Marsh, Oasis, and Floodplains. |
+ | | +1 {{Production6}} from Marsh, Oasis, and Desert Floodplains. |
+ | {{GS}} +2 {{Production6}} from Marsh, Oasis, and Desert Floodplains. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Monument to the Gods|50}} |
+ | |{{Link6|Monument to the Gods}} |
||
| +15% {{Production6}} to Ancient and Classical era Wonders. |
| +15% {{Production6}} to Ancient and Classical era Wonders. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Oral Tradition|50}} |
+ | |{{Link6|Oral Tradition}}<ref name=":0">Removed in the [[Civilization VI June 2019 Update|June 2019 Update]].</ref> |
||
− | | +1 {{Culture6}} from {{Bananas6}} |
+ | | +1 {{Culture6}} from {{Bananas6}}, {{Citrus6}}, {{Cotton6}}, {{Dyes6}}, {{Silk6}}, {{Spices6}}, and {{Sugar6}} Plantations. |
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Religious Idols|50}} |
+ | |{{Link6|Religious Idols}} |
||
| +2 {{Faith6}} from Mines over Luxury and Bonus resources. |
| +2 {{Faith6}} from Mines over Luxury and Bonus resources. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|River Goddess|50}} |
+ | |{{Link6|River Goddess}} |
||
− | | + |
+ | | +2 {{Amenities6}} Amenities and +2 {{Housing6}} Housing to cities if they have a Holy Site district adjacent to a River. |
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Religious Settlements|50}} |
+ | |{{Link6|Religious Settlements}} |
||
| Border expansion rate is 15% faster. |
| Border expansion rate is 15% faster. |
||
+ | {{GS}} Additionally, when chosen receive a Settler in your capital. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Sacred Path|50}} |
+ | |{{Link6|Sacred Path}} |
||
| Holy Site districts get +1 {{Faith6}} from adjacent Rainforest tiles. |
| Holy Site districts get +1 {{Faith6}} from adjacent Rainforest tiles. |
||
|- |
|- |
||
− | | |
+ | |{{SureIcon6|Stone Circles|50}} |
+ | |{{Link6|Stone Circles}} |
||
| +2 {{Faith6}} from Quarries. |
| +2 {{Faith6}} from Quarries. |
||
|} |
|} |
||
+ | |||
⚫ | |||
+ | <references /> |
||
+ | {{RiseandFall}}<br /> |
||
⚫ | |||
+ | |||
+ | ==Scenario-Specific Pantheons== |
||
+ | ===[[Gifts of the Nile]]=== |
||
⚫ | |||
⚫ | |||
+ | |||
+ | ===[[Vikings, Traders, and Raiders! (Civ6)|Vikings, Traders, and Raiders!]]=== |
||
+ | *[[Odin (Civ6)|Odin]] |
||
== Strategy == |
== Strategy == |
||
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* '''Additional-yield Pantheons''' give out extras of certain yields to improved resources based either on the nature of improvements (such a plantations or pastures), or specific sets of resources. |
* '''Additional-yield Pantheons''' give out extras of certain yields to improved resources based either on the nature of improvements (such a plantations or pastures), or specific sets of resources. |
||
**Faith-yielding pantheons: {{link6|Earth Goddess}}, {{link6|Religious Idols}}, {{link6|Stone Circles}} |
**Faith-yielding pantheons: {{link6|Earth Goddess}}, {{link6|Religious Idols}}, {{link6|Stone Circles}} |
||
⚫ | |||
**Culture-yielding pantheons: {{link6|God of the Open Sky}}, {{link6|Oral Tradition}} |
**Culture-yielding pantheons: {{link6|God of the Open Sky}}, {{link6|Oral Tradition}} |
||
**Production-yielding pantheons: {{link6|God of Craftsmen}}, {{link6|God of the Sea}}, {{link6|Lady of the Reeds and Marshes}} |
**Production-yielding pantheons: {{link6|God of Craftsmen}}, {{link6|God of the Sea}}, {{link6|Lady of the Reeds and Marshes}} |
||
**Food-yielding pantheons: {{link6|Goddess of Festivals}}, {{link6|Goddess of the Hunt}} |
**Food-yielding pantheons: {{link6|Goddess of Festivals}}, {{link6|Goddess of the Hunt}} |
||
⚫ | |||
*'''Adjacency-bonus pantheons''' provide special bonuses from the Holy site being adjacent to a certain terrain type. |
*'''Adjacency-bonus pantheons''' provide special bonuses from the Holy site being adjacent to a certain terrain type. |
||
**{{link6|Dance of the Aurora}}, {{link6|Desert Folklore}}, {{link6|River Goddess}}, {{link6|Sacred Path}} |
**{{link6|Dance of the Aurora}}, {{link6|Desert Folklore}}, {{link6|River Goddess}}, {{link6|Sacred Path}} |
||
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**{{link6|City Patron Goddess}}, {{link6|Divine Spark}}, {{link6|Fertility Rites}}, {{link6|God of Healing}}, {{link6|God of the Forge}}, {{link6|Monument to the Gods}}, {{link6|Religious Settlements}} |
**{{link6|City Patron Goddess}}, {{link6|Divine Spark}}, {{link6|Fertility Rites}}, {{link6|God of Healing}}, {{link6|God of the Forge}}, {{link6|Monument to the Gods}}, {{link6|Religious Settlements}} |
||
− | Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through {{link6|Theocracy}}, the {{link6|Grand Master's Chapel}} or certain {{link6|Beliefs}}). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case ({{link6|God of Craftsmen}}), you will probably not |
+ | Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through {{link6|Theocracy}}, the {{link6|Grand Master's Chapel}} or certain {{link6|Beliefs}}). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case ({{link6|God of Craftsmen}}), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably {{link6|City Patron Goddess}} and {{link6|Divine Spark}}) are almost always a potentially useful choice. |
For strategic details about specific pantheons, see their individual pages. |
For strategic details about specific pantheons, see their individual pages. |
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{{Civ6}} |
{{Civ6}} |
||
[[Category:Game element (Civ6)]] |
[[Category:Game element (Civ6)]] |
||
⚫ | |||
[[Category:Pantheons (Civ6)]] |
[[Category:Pantheons (Civ6)]] |
||
⚫ |
Revision as of 07:05, 1 July 2020
Pantheons in Civilization VI are simple religious structures that focus on terrain bonuses.
Pantheons are the first demonstrations of spirituality, preceding established religions. Pantheons worship a number of minor gods, usually related to nature and natural phenomena, and provide minor bonuses, usually based on terrain, or linked to specific tile improvements.
Mechanic
A Pantheon is founded automatically by each nation as its Faith starts accumulating. In Civilization VI, all Pantheons require 25 Faith (on Standard speed), regardless of how many other Pantheons have been created already.
Unlike in Civilization V, a civilization's Pantheon will not get overwritten by foreign religions converting its cities; only that religion's beliefs will be replaced that way. This means that a player will be able to use his or her Pantheon bonus even without managing to found a full religion, or after founding a religion that gets wiped out. However, despite staying with you through the whole game this time, most Pantheons are still mostly just a stepping stone towards creating a religion, and thus it is encouraged not to just settle with a pantheon if you are hoping to gain power from Faith.
List of pantheons
Name | Description | |
---|---|---|
City Patron Goddess | +25% Production toward districts in cities without a specialty district. | |
Dance of the Aurora | Holy Site districts get +1 Faith from adjacent Tundra tiles. | |
Desert Folklore | Holy Site districts get +1 Faith from adjacent Desert tiles. | |
Divine Spark | +1 Great Person Great Person Points from Holy Sites (Prophet), Campuses with a Library (Scientist), and Theater Squares with an Amphitheater (Writer). | |
Earth Goddess | +2 Faith from tiles with Breathtaking Appeal. | |
Fertility Rites | City growth rate is 10% higher.
Additionally, when chosen receive a Builder in your capital. | |
50 | +2 Faith from Geothermal Fissures and Volcanic Soil. | |
God of Craftsmen | +1 Production from improved Strategic resources.
+1 Production and +1 Faith from improved Strategic resources. | |
God of Healing | Increases Healing by +30 in your Holy Site district, or any adjacent tiles. | |
God of the Forge | +25% Production toward Ancient and Classical military units. | |
God of the Open Sky | +1 Culture from Pastures. | |
God of the Sea | +1 Production from Fishing Boats. | |
God of War | Bonus Faith equal to 50% of the strength of each enemy unit killed within 8 tiles of a Holy Site district you own. | |
Goddess of Festivals | +1 Food from Wine, Incense, Cocoa, Tobacco, Coffee, and Tea Plantations.
+1 Food from Wine, Incense, Cocoa, Tobacco, Olives, Coffee, and Tea Plantations. +1 Culture from Plantations. | |
Goddess of the Harvest[1] | Harvesting a resource or removing a feature receives Faith equal to the other yield's quantity. | |
Goddess of the Hunt | +1 Food from Camps.
+1 Food and +1 Production from Camps. | |
Initiation Rites | +50 Faith for each Barbarian Outpost cleared. The unit that cleared the Barbarian Outpost heals +100 HP. | |
Lady of the Reeds and Marshes | +1 Production from Marsh, Oasis, and Desert Floodplains.
+2 Production from Marsh, Oasis, and Desert Floodplains. | |
Monument to the Gods | +15% Production to Ancient and Classical era Wonders. | |
Oral Tradition[1] | +1 Culture from Bananas, Citrus, Cotton, Dyes, Silk, Spices, and Sugar Plantations. | |
Religious Idols | +2 Faith from Mines over Luxury and Bonus resources. | |
River Goddess | +2 Amenities Amenities and +2 Housing Housing to cities if they have a Holy Site district adjacent to a River. | |
Religious Settlements | Border expansion rate is 15% faster.
Additionally, when chosen receive a Settler in your capital. | |
Sacred Path | Holy Site districts get +1 Faith from adjacent Rainforest tiles. | |
Stone Circles | +2 Faith from Quarries. |
- ↑ 1.0 1.1 Removed in the June 2019 Update.
Added in the Rise and Fall expansion pack.
Added in the Gathering Storm expansion pack.
Scenario-Specific Pantheons
Gifts of the Nile
Vikings, Traders, and Raiders!
Strategy
Pantheons can be sorted into three broad types: Additional yield, Adjacency bonuses and other bonuses.
- Additional-yield Pantheons give out extras of certain yields to improved resources based either on the nature of improvements (such a plantations or pastures), or specific sets of resources.
- Faith-yielding pantheons: Earth Goddess, Religious Idols, Stone Circles
- Generates faith from events instead of terrain: God of War, Goddess of the Harvest, Initiation Rites
- Culture-yielding pantheons: God of the Open Sky, Oral Tradition
- Production-yielding pantheons: God of Craftsmen, God of the Sea, Lady of the Reeds and Marshes
- Food-yielding pantheons: Goddess of Festivals, Goddess of the Hunt
- Adjacency-bonus pantheons provide special bonuses from the Holy site being adjacent to a certain terrain type.
- Other-bonus Pantheons are generic bonuses not linked to any specific terrain, resource or feature, several of which are production boosts toward certain things (such as early districts, early wonders or early units):
Generally, adjacency-bonus pantheons are a safe choice if you are already near the relevant terrain, with their large influx of faith enabling religious war and compensating for low yields by providing a different to buy units or resources (through Theocracy, the Grand Master's Chapel or certain Beliefs). On the other hand, additional-yield ones are more risky, as you may not have enough territory explored to evaluate how much of a given resource sets you are likely to have access too. In one case (God of Craftsmen), you will probably not be able to see more than one, if any, of the possible resources! Some of the generic bonuses are quite weak and not worth the trouble, but others (notably City Patron Goddess and Divine Spark) are almost always a potentially useful choice.
For strategic details about specific pantheons, see their individual pages.
Civilization VI [edit] | |
---|---|
Rise and Fall • Gathering Storm • New Frontier Pass • Leader Pass | |
Lists | |
Concepts
| |
Miscellaneous | |
Added in the Rise and Fall expansion pack. Added in the Gathering Storm expansion pack. |