Paradise Found image
Paradise Found is the scenario added with the Polynesia DLC in Civilization V.
Scenario Description[]
Aloha, great Polynesian king! You currently rule over one of the great islands of your people. Though life on your lush, tropical paradise is an idyllic one, you thirst for even more greatness across the waves. Your people have invented wayfinding, a sophisticated navigation system that relies on your knowledge of the stars, the birds, and the currents of the mighty Pacific Ocean. Your bold navigators are ready to strike out hundreds of miles across the open ocean in their double-hulled canoes, questing for new islands to colonize. Can you successfully traverse the deadly waves and find a foothold beyond your original coastal home? Can you expand your island's culture and dominate the mighty Pacific?
Victory Conditions[]
First one to adopt all Social Policies to become the dominant culture in Polynesia wins.
Special Rules[]
There are all new tech and social policy trees appropriate to the scenario's Pacific Ocean setting. Each of the four major civilizations starts with a unique trait and can gain the usual Polynesian unique bonuses (Moai improvement and Maori Warrior unit) through research. Grow your empire as large as you want; the cost of social policies does NOT increase based on number of cities in the empire.
Civilizations[]
- Hiva (uses Polynesia's colors)
- Leader: Hotu Matua (a re-used Kamehameha)
- Unique Ability: Hotu Matua's Colonists - Receive free Settler when you discover Astronomy.
- Capital: Nuku Hiva
- Tonga (uses Austria's colors)
- Leader: 'Aho'eitu (a re-used Montezuma)
- Unique Ability: Tiu Tonga Empire -
City-State
Influence degrades at two-thirds the usual rate and recovers 50% faster than normal. - Capital: Nuku'alofa
- Samoa (uses inverted Portugal's colors)
- Leader: Malietoa Savea (a re-used Gandhi)
- Unique Ability: Heart of Polynesia -
Unhappiness from number of
Citizens reduced by 25%. - Capital: Apia
- Tahiti (scenario-specific civilization)
Technology Tree[]
Ancient Era[]
- Agriculture (costs 17
Science) - Aquaculture (costs 69
Science) (scenario-specific technology) - Archery (costs 69
Science) - Calendar (costs 91
Science) - Masonry (costs 69
Science) - Mining (costs 52
Science) - Pottery (costs 30
Science) - Sailing (costs 47
Science) - Trapping (costs 69
Science) - Wayfinding (costs 87
Science) (scenario-specific technology)
Classical Era[]
- Astronomy (costs 174
Science) - Ceremonial Dance (costs 174
Science) (scenario-specific technology) - Construction (costs 174
Science) - Economics (costs 174
Science) - Ornamental Carving (costs 174
Science) (scenario-specific technology) - Tattoo (costs 130
Science) (scenario-specific technology)
Medieval Era[]
- Navigation (costs 304
Science, build Trireme, embarked units can defend themselves) - Scientific Theory (costs 8710
Science, no benefits, research to finish Medieval tree, awarded to each civ as they gain contact with Captain Cook's expedition) - Theology (costs 261
Science, can build Temple, Library, Courthouse)
Renaissance Era[]
- Chemistry (costs 435
Science, build Cannon, Mine
Production yield improves by 1, Quarry
Production yield increased by 1) - Compass (costs 435
Science, build Caravel) - Gunpowder (costs 261
Science, build Musketman, Trading Post
Gold yield increased by 1) - Optics (costs 696
Science, build Frigate) - Rifling (costs 696
Science, build Rifleman)
City-States[]
Related achievements[]
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Book 'em Danno!
Find Hawaii in a random map game.
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Bora! Bora! Bora!
Win as Tahiti
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Do you have a little Captain in you?
Encounter Captain Cook
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Head and Shoulders Above the Rest
Win as Samoa
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Heads Up!
Find Easter Island in a random map game
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Searching for the Precious
Find New Zealand in a random map game
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Surviving the Marquesas
Win as Hiva
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This isn't Kansas
Find Australia in a South Pacific map game
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| Civilization V Scenarios [edit] |
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| 1 Requires a DLC
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