Civilization Wiki
Register
Advertisement

Partisans are a Modern-era defensive ground unit in Civilization II, available with Guerrilla Warfare. They are similar to Fanatics in statistics, requiring more production than Riflemen for weaker attack strength, but feature several special abilities, including the same mobility bonus as Alpine Troops and a unique attack bonus against non-combat units.

Civilizations that have discovered certain advances can spawn Partisans when their cities are captured.

Strategy[]

Partisans are highly mobile, able to traverse all land terrain as if on a road. This makes them useful for fortifying strategic locations, pillaging tile improvements, and ambushing enemy forces.

Partisans feature a unique combat bonus against non-combat units, defined as any unit with an Attack value of 0. Partisans engaging such units have their Attack multiplied eightfold.[1][note 1]

Resistance[]

Civilizations possessing the Communism and/or Guerrilla Warfare advances can spawn Partisans on nearby unoccupied tiles[note 2] within a city's radius when captured by a rival civ, with Guerrilla Warfare generating significantly more. The exact number of resisters is based on several factors, including city size and the tech disparity between invader and defender.[2] A city must be a minimum size of 4 to muster resistance.

Resistance Partisans begin fortified, making them difficult to dislodge from defensible terrain such as hills and mountains. The player can suppress resistance by stationing their own units on strategic tiles before capturing the city, either preventing Partisans outright or funneling them into more vulnerable terrain. Partisans follow the game's normal proximity rules for assigning home cities: since they are created after the city is captured, they will usually be given no home unless within the radius of a closer friendly city.

A civilization liberating an occupied city will not trigger resistance, unless the city has been subsequently conquered by a third party.

Civilopedia entry[]

Partisans are militant groups who pledge their support to a leader or a system of government. Partisans differ from fanatics in their methods. Whereas fanatics are usually radicals prone to use terrorist tactics, partisans are usually trained soldiers who practice the more organized tactics of guerrilla warfare. Partisan groups have existed at various times throughout history. Partisans were particularly active in the Nazi occupied countries of Europe during World War II, where their acts of sabotage against their conquerors often kept German troops busy quelling partisan uprisings while they should have been fighting on the front lines. Because of their unflagging dedication to their cause, partisans make formidable opponents.

Modding[]

Partisans are defined at the tenth line of the @UNITS section of Rules.txt; their combat bonus and resistance mechanic are hard-coded to this slot, while their movement bonus is an optional flag.

Partisans can be produced with any advance, but their creation as resistance is hard-coded to the Communism and Guerrilla Warfare advances.

Footnotes[]

  1. First described without specific value in MISC.TXT, the multiplier was subsequently identified through third-party experiments.
  2. Partisans will not spawn on tiles containing the controlling civilization's own units. They will appear on villages, nullifying their reward.

References[]

Civilization II Units
Ground

Alpine TroopsArchersArmorArtilleryCannonCaravanCatapultCavalryChariotCrusadersDiplomatDragoonsElephantEngineersExplorerFanaticsFreightHorsemenHowitzerKnightsLegionMarinesMech. Inf.MusketeersParatroopersPartisansPhalanxPikemenRiflemenSettlersSpyWarriors

Sea

AEGIS CruiserBattleshipCaravelCarrierCruiserDestroyerFrigateGalleonIroncladSubmarineTransportTrireme

Air

BomberCruise Msl.FighterHelicopterNuclear Msl.Stlth Bmbr.Stlth Ftr.

Advertisement