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Path to Nirvana is a scenario in Civilization VI that was released with the Khmer and Indonesia Civilization & Scenario Pack.

Intro[]

May the blessings of Heaven descend upon you, o ruler! Many religions are practiced in these lands, and many creeds promise salvation. Will you spread your word into the hearts of the people? Or will these souls be swayed by other creeds?

Gameplay[]

In this scenario, you control one of seven different East Asian civilizations, each of which begins play with one or more civics discovered and its own religion with a fixed set of beliefs. Science Science, Gold Gold, Tourism Tourism, and diplomacy are disabled, cultural borders are fixed, Traders do not build roads, and features cannot be removed. The Commercial Hub and Harbor districts and their buildings provide Culture Culture and Production Production instead of their usual yields, and the Mosque, Pagoda, Stupa, and Wat are all unlocked by Printing (though a civ still needs the appropriate belief to build or purchase them).

Religious units play a pivotal role in this scenario: they all start with a Promotion Promotion, and each class has its own promotion table. They can also be trained at a Production Production cost equal to their base Faith Faith purchasing cost.

Every city-state in this scenario except Kashgar provides a Suzerain bonus determined by its type, and the bonuses for becoming the Suzerain of multiple city-states of the same type are not cumulative. In addition, civs can convert city-states to their religion by sending them Envoy Envoys, each of which adds 300 Religious pressure.

At the end of 50 turns, you and all the other players receive Victory Points (VP) at the rate of 1 per point of Faith Faith you are generating each turn, 1 per Citizen Citizen following your religion, and 20 per foreign city following your religion. The player with the most VP wins.

Civilizations[]

Special Features[]

City-States[]

Type City-State Suzerain Bonus
Trade City-State (Civ6).png Dali Provides +1 Amenities Amenities in cities with a Commercial Hub district.
Religious City-State (Civ6).png Delhi Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Trade City-State (Civ6).png Gaochang Provides +1 Amenities Amenities in cities with a Commercial Hub district.
Maritime City-State (Civ6).png Goa Your districts on or next to Coast tiles provide +2 Faith Faith.
Maritime City-State (Civ6).png Heian Your districts on or next to Coast tiles provide +2 Faith Faith.
Religious City-State (Civ6).png Kaesong Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Religious City-State (Civ6).png Kashgar Your Trade Route Trade Routes to foreign cities earn +1 Faith Faith for each Luxury resource at the destination.
Trade City-State (Civ6).png Khotan Provides +1 Amenities Amenities in cities with a Commercial Hub district.
Cultural City-State (Civ6).png Kucha Your Trading Posts in foreign cities provide +1 Culture Culture to your Trade Route Trade Routes passing through or going to the city.
Industrial City-State (Civ6).png Lamphun Your Bonus resources behave like Luxury resources, providing 1 Amenity Amenity per type.
Religious City-State (Civ6).png Lamuri Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Religious City-State (Civ6).png Malabang Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Religious City-State (Civ6).png Pagan Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Trade City-State (Civ6).png Palembang Provides +1 Amenities Amenities in cities with a Commercial Hub district.
Trade City-State (Civ6).png Samarkand Provides +1 Amenities Amenities in cities with a Commercial Hub district.
Religious City-State (Civ6).png Somnath Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Industrial City-State (Civ6).png Temasek Your Bonus resources behave like Luxury resources, providing 1 Amenity Amenity per type.
Maritime City-State (Civ6).png Thăng Long Your districts on or next to Coast tiles provide +2 Faith Faith.
Maritime City-State (Civ6).png Tondo Your districts on or next to Coast tiles provide +2 Faith Faith.
Religious City-State (Civ6).png Turpan Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Industrial City-State (Civ6).png Ujjain Your Bonus resources behave like Luxury resources, providing 1 Amenity Amenity per type.
Religious City-State (Civ6).png Vijaya Your Trade Route Trade Routes to any city-state provide +2 Faith Faith for every specialty district in the origin city.
Industrial City-State (Civ6).png Xingqing Your Bonus resources behave like Luxury resources, providing 1 Amenity Amenity per type.
Cultural City-State (Civ6).png Zhongjing Your Trading Posts in foreign cities provide +1 Culture Culture to your Trade Route Trade Routes passing through or going to the city.

Units[]

Promotions[]

Civics[]

Path to Nirvana Civics Tree. Click to zoom.

Governments[]

Policy Cards[]

Religions[]

Beliefs[]

  • Dāna
  • Great Nusantara
  • Kampung
  • Linga
  • Mahayana Stupa
  • Vajrayana Stupa
  • Yoga

Related achievements[]

Do You Have A Moment To Talk About Salvation?
Do You Have A Moment To Talk About Salvation?
Convert 3 opposing Holy Cities in the Path to Nirvana scenario.
A reference to the common Christian preacher line, 'Do you have a moment to talk about our Lord and Saviour, Jesus Christ?'. Often associated with Jehovah's Witnesses.
Many Signs and Wonders
Many Signs and Wonders
Build all 3 Wonders in the Path to Nirvana scenario.
A pun on wonders as in the in-game buildings and a phrase found throughout the Bible.
What is Matter? Nevermind.
What is Matter? Nevermind.
Win the Path to Nirvana scenario on Deity.
The second half of the George Berkeley quote (see 'What is Mind? No Matter' achievement).
What is Mind? No Matter.
What is Mind? No Matter.
Win the Path to Nirvana scenario on any difficulty.
The first half of a well-known George Berkeley quote in regards to the 'mind-body' duality problem.