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Game info
- Basic naval melee unit, available at Habitation (unlocked on planetfall)
Patrol Boats are the basic frontline and hunter-killer of the seas. It is armed with close-range cannons early on that advance into lasers and broadside energy launchers. While powerful in one-on-one combat, it suffers from being flanked if not supported with a few Gunboats (CivBE) or other ranged support. Overall, this new unit has changed the tides of the battles that rage upon Planet.
Upgrades
Upgrades (Rising Tide)
Tier 1 & Tier 2 (Non Affinity)
Patrol Boats take on an Old Earth appearance, boasting grey and red paint with cannons, very much like modern technology. Cutters similarly appear like a small battleship, although oddly it sports cannons on either side, like that of a Frigate. It can receive early-game perks that let it excel in clearing Alien Nests and attacking other sponsors. They have the same affinity requirements than that of Soldiers, their land counterpart.
Subject | Tier 1 (Patrol Boat) | Tier 2 (Cutter) |
---|---|---|
Tech Prerequisites | Habitation | Habitation |
Affinity Prerequisites | No requirement | 1 of any Affinity |
Resource Cost | No requirement | No requirement |
Production Cost | 85 Production | 135 Production |
Combat Strength | 10 Strength | 16 Strength |
Movement | 4 | 4 |
Perk Choice A | -- | +20% Strength against Naval Melee. |
Perk Choice B | -- | +20% Strength against Naval Ranged. |
Tier 3 (Primary Affinity)
-- WIP
Subject | Tier 3 (Screamer) | Tier 3 (Broadside) | Tier 3 (Tenet) |
---|---|---|---|
Tech Prerequisites | Habitation | Habitation | Habitation |
Affinity Prerequisites | 6 Harmony | 6 Purity | 6 Supremacy |
Resource Cost | No requirement | No requirement | No requirement |
Production Cost | 185 Production | 185 Production | 185 Production |
Combat Strength | 24 Strength | 24 Strength | 24 Strength |
Movement | 5 | 5 | 5 |
Perk Choice A | +1 Movement | +15% Strength when attacking | +15% Strength when next to a friendly unit |
Perk Choice B | +40% Strength when attacking cities | +30% Strength when defending against ranged | +20% Strength when flanking |
Tier 4 (Final & Hybrid Affinities)
In Tier 4, players may continue following a single Affinity or could invest in hybrid units that are typically more versatile.
Primary affinity units (Tier 4)
Primary affinity units have access to more powerful perks than Hybrid unit, such as +1 Movement which can increase mobility greatly. However, their Affinity requirement is substantially higher than that of Hybrid units, so they appear later on in the game.
Subject | Tier 4 (Reaver) | Tier 4 (Cannonade) | Tier 4 (Edict) |
---|---|---|---|
Tech Prerequisites | Habitation | Habitation | Habitation |
Affinity Prerequisites | 11 Harmony | 11 Purity | 11 Supremacy |
Resource Cost | No requirement | No requirement | No requirement |
Production Cost | 230 Production | 230 Production | 230 Production |
Combat Strength | 48 Strength | 48 Strength | 48 Strength |
Movement | 5 | 5 | 5 |
Perk Choice A | Marcha | +20% Strength in friendly orbital coverage | +8% Strength per adjacent friendly unit |
Perk Choice B | Ignore ZOC when moving | Marcha | Reveal invisible units within two tiles |
a: March means the unit heals 10HP per turn, even if they have attacked. This is a borrowed promotion from Civilization V.
Hybrid Units (Tier 4)
Hybrid units blend elements from the primary Affinities together. As they do not excel primarily in one Affinity, their perk choices are not as spectacular as the primary Affinity units', gaining general bonuses as choices. However, their Affinity requirement is much less than their primary counterparts, so they can be acquired quicker - this means that against a primary Affinity sponsor, your units will be more developed and far stronger in the early to middle game.
Subject | Tier 4 (Argo) | Tier 4 (Baron) | Tier 4 (Vortex) |
---|---|---|---|
Tech Prerequisites | Habitation | Habitation | Habitation |
Affinity Prerequisites | 6 Purity, 6 Harmony | 6 Purity, 6 Supremacy | 6 Supremacy, 6 Harmony) |
Resource Cost | No requirement | No requirement | No requirement |
Production Cost | 230 Production | 230 Production | 230 Production |
Combat Strength | 48 Strength | 48 Strength | 48 Strength |
Movement | 5 | 5 | 5 |
Perk Choice A | Marcha | +20% Strength in friendly orbital coverage | Reveal invisible units within two tiles |
Perk Choice B | +20% Strength in friendly orbital coverage | Reveal invisible units within two tiles | Marcha |
a: March means the unit heals 10HP per turn, even if they have declared an attack. This is a borrowed promotion from Civilization V.
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