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Personas are variations of existing leaders with new appearances, abilities, and agendas, depicting them at different points of their lives or emphasizing different aspects of their rule. First introduced with the Persona Packs of New Frontier Pass, several more would be added with Leader Pass.

When their respective personas are enabled, the leader's former model and abilities are repurposed as an alternate persona. Sometimes they are identical to their standard game version in terms of abilities and agenda, while other times their standard game version's abilities and agenda might be partially transferred to the new persona, with the old model gaining entirely new ones.

List of personas[]

Persona Civilization Leader Ability Leader Agenda
Catherine de Medici (Black Queen)
Catherine de Medici (Black Queen)[1]
French (Civ6)
French
Catherine's Flying Squadron

Gains +1 level of Visibility Diplomatic Visibility with every encountered civilization. Receives a free Spy with Castles. All Spies start with a free promotion.

Black Queen

Gains as many Spies and as much Visibility Diplomatic Visibility as possible, and likes those who do the same. Dislikes civilizations that ignore these espionage activities.

Catherine de Medici (Magnificence)
Catherine de Medici (Magnificence)[1]
France2
French
Catherine's Magnificences

+2 Culture Culture for improved Luxury resources adjacent to a Theater Square or Château. Cities with a Theater Square gain the unique Court Festival project, which grants Culture Culture and Tourism Tourism based on the number of Luxury resources France possesses.

Sumptuous Finery

Tries to collect as many copies of Luxury resources as possible, and likes civilizations that trade Luxury resources to her. Dislikes those that do not trade Luxuries with her.

Cleopatra (Egyptian)
Cleopatra (Egyptian)[2]
Egyptian (Civ6)
Egyptian
Mediterranean's Bride

International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt.

R&F-Only International Trade Route Trade Routes grant +4 Gold Gold. Trade Route Trade Routes sent to Egypt from other civilizations provide +2 Food Food for them and +2 Gold Gold for Egypt. +100% Alliance Points from trading with allies.

Queen of the Nile

Likes civilizations with powerful militaries, and will try to ally with them to avoid conflict. Dislikes civilizations with weak militaries.

Cleopatra (Ptolemaic)
Cleopatra (Ptolemaic)[2]
Egypt3
Egyptian
Arrival of Hapi

+1 Food Food and Culture Culture for resources on Floodplains. Owned Floodplains grant +1 Appeal to adjacent tiles, instead of the usual -1.

Basilike Ge

Likes civilizations with high Food Food output. Dislikes those with low Food Food output.

Harald Hardrada (Konge)
Harald Hardrada (Konge)[3]
Norwegian (Civ6)
Norwegian
Thunderbolt of the North

+50% Production Production toward naval melee units. Naval melee units gain the ability to perform coastal raids. Gains the Viking Longship unique unit with Sailing.

GS-Only +50% Production Production toward naval melee units. Naval melee units gain the ability to perform coastal raids. Pillaging and coastal raiding grant Science Science, in addition to Gold Gold, for Mines, and Culture Culture, in addition to Faith Faith, for Quarries, Pastures, Plantations, and Camps. Gains the Viking Longship unique unit with Sailing.

Last Viking King

Builds a strong navy, and likes civilizations that do the same. Dislikes civilizations that neglect their navies.

Harald Hardrada (Varangian)
Harald Hardrada (Varangian)[3]
Norway2
Norwegian
Varangian Guard

Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance. +1 Influence point Influence point per turn from each Stave Church.
R&F-Only Levying city-state units costs 75% less Gold Gold. All units pay 2 less maintenance. Killing a unit with a levied unit grants Faith Faith, Culture Culture, and Science Science equal to 50% of the defeated unit's Strength Combat Strength. +1 Influence point Influence point per turn from each Stave Church.

Harald's Saga

Likes civilizations that ally with city-states. Dislikes civilizations that ignore alliances with city-states.

Qin Shi Huang (Mandate of Heaven)
Qin Shi Huang (Mandate of Heaven)[4]
Chinese (Civ6)
Chinese
The First Emperor

Builders receive an additional Build charges (Civ6) build charge. Can spend Builder charges to complete 15% of the Production Production cost for Ancient and Classical wonders.

Wall of 10,000 Li

Builds wonders whenever possible, and likes civilizations that leave the wonders to him. Dislikes those with more wonders than him.

Qin Shi Huang (Unifier)
Qin Shi Huang (Unifier)[4]
Chinese (Qin Shi Huang (Unifier)) (Civ6)
Chinese
Thirty-Six Stratagems

All land melee units gain access to the unique Convert Barbarians action, which consumes the unit to transform all adjacent Barbarian units into Chinese units.

Sihai

Wants all Barbarians following his side, and does not like civilizations that destroy Barbarian Outposts. Likes civilizations that leave Barbarian Outposts alone.

Saladin (Sultan)
Saladin (Sultan)[5]
Arabia2
Arabian
The Victorious

+100% Flanking and Support bonus to all Combat and Religious units.

Sultan of Egypt and Syria

Likes civilizations who have founded a religion but not brought it to one of his cities. Dislikes those that bring him their religion.

Saladin (Vizier)
Saladin (Vizier)[5]
Arabian (Civ6)
Arabian
Righteousness of the Faith

The Worship building for Arabia's Religion is 90% cheaper to purchase with Faith Faith. Arabian cities with that building gain +10% Science Science, Faith Faith, and Culture Culture.

Ayyubid Dynasty

Wants his Worship building in as many cities as possible, and likes civilizations with it. Dislikes civilizations following other Religions or waging war on followers of his Religion.

Suleiman (Kanuni)
Suleiman (Kanuni)[6] GS-Only
Ottoman (Civ6)
Ottoman GS-Only
Grand Vizier

Has access to a unique Governor, Ibrahim, the Grand Vizier. Gains the Janissary unique unit and 1 Governor Governor title with Gunpowder.

Lawgiver

Tries to keep his cities happy and loyal, and likes those who do the same, especially if they have taken cities from other civilizations. Dislikes those who struggle with happiness and loyalty, or that own few conquered cities.

Suleiman (Muhteşem)
Suleiman (Muhteşem)[6]
Ottoman4
Ottoman GS-Only
The Magnificent

+15% Science Science and Culture Culture when in a Golden Age Golden Age or Heroic Age Heroic Age. +4 Strength Combat Strength when not in a Golden Age Golden Age or Heroic Age Heroic Age against Civilizations who are also not in a Golden Age Golden Age or Heroic Age Heroic Age.

Golden Age of Suleiman

Likes civilizations that earn a Golden Age Golden Age. Dislikes those in Dark Age Dark Ages.

Teddy Roosevelt (Bull Moose)
Teddy Roosevelt (Bull Moose)[7]
American (Civ6)
American
Antiquities and Parks

Tiles with Breathtaking Appeal gain +2 Science Science when adjacent to a Natural Wonder or Mountain, and +2 Culture Culture when adjacent to a Wonder or Woods. +1 Appeal in all tiles in cities with a National Park.

The Bull Moose

Tries to settle near high Appeal tiles, and builds District Districts and Wonders to maximize Appeal. Likes civilizations with many high Appeal tiles in their territory, and dislikes those with many low Appeal tiles.

Teddy Roosevelt (Rough Rider)
Teddy Roosevelt (Rough Rider)[7]
America2
American
Roosevelt Corollary

+5 Strength Combat Strength for all units inside America's home continent. Envoys Envoys sent to city-states that America has a Trade Route Trade Route with count as two Envoys Envoys. Gains the Rough Rider unique unit with Rifling.

Big Stick Policy

Likes peaceful civilizations that have a city on his home continent. Dislikes civilizations starting wars on his continent.

Victoria (Age of Empire)
Victoria (Age of Empire)[3]
English (Civ6)
English
Pax Britannica

Founding a city or building a Royal Navy Dockyard outside of England's home continent grants a free melee unit in that city. Gains the Redcoat unique unit with Military Science.

GS-Only The first city founded on each continent other than England's home continent grants a free melee unit in that city and +1 Trade Route Trade Route capacity. Building a Royal Navy Dockyard grants a free naval unit. Gains the Redcoat unique unit with Military Science.

Sun Never Sets

Likes civilizations who have a city on her home continent, and will try to expand to all continents. Dislikes civilizations on continents where she has no cities.

Victoria (Age of Steam)
Victoria (Age of Steam)[3]
England3
English
Age of Steam

+10% Production Production in cities for each Industrial Zone building in that city. +2 Production Production to all Strategic Resources.

Industrial Revolution

Likes civilizations with high Production Production. Dislikes those with low Production Production.

  1. 1.0 1.1 Added in the Catherine de Medici Persona Pack.
  2. 2.0 2.1 Added in the Rulers of the Sahara Pack.
  3. 3.0 3.1 3.2 3.3 Added in the Rulers of England Pack.
  4. 4.0 4.1 Added in the Rulers of China Pack.
  5. 5.0 5.1 Added in the Great Negotiators Pack.
  6. 6.0 6.1 Added in the Great Commanders Pack.
  7. 7.0 7.1 Added in the Teddy Roosevelt Persona Pack.


See also[]