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Trade Agreements (CivBE)
In Rising Tide, the expansion pack for Sid Meier's Civilization: Beyond Earth, the leaders of each faction have personality traits that develop according to various options you choose in the game.
There are four traits that players can unlock during the game. Players start with a character trait based on what faction they choose to play, which is locked and unchangeable. Players can purchase (with
Diplomatic Capital) up to three additional traits. Each trait begins at tier 1 and can be upgraded to tier 2 and then tier 3 using
Diplomatic Capital.
Each personality comes with a trade agreement a player may trade to rival sponsors for
Diplomatic Capital.
Character Traits[]
| Trait | Sponsor | Rewards
(Level 1/ Level 2/ Level 3) |
First Trade Agreement Enabled | Second Trade Agreement Enabled | |
|---|---|---|---|---|---|
| Asabiyyah | Al Falah |
Yield from City Developments increased by (150%/ 175%/ 200%). City Developments are the production choice that lets you convert production into culture, science, etc. |
Commercial Lobby | Strategic Supply Network | |
| Common Bond | Polystralia |
(2/ 3/ 3) free Trade Route slots in the |
Tax Haven | Market Deregulation | |
| Cosmonaut Legacy | SF |
Level 1: All Orbital Units Strategic Resource requirements reduced by 1. Start with 4 Level 2: Gain 2 Level 3: All Orbital Units Strategic Resource requirements reduced by 2. |
Crash Program | Civilian Observatories | |
| Corporate Espionage | ARC |
Covert Operations complete (30%/ 40%/ 50%) faster and require 1 less intrigue level to attempt. | Field Recruitment | Special Ops | |
| Doctrine of Oneness | KP |
Central Health Authority | Self-Reliance | ||
| Guerrilla Mastery | Brasilia |
War Score points increased by (30%/ 40%/ 50%). Gain 1 |
Castle Doctrine | Outpost Militia | |
| Indefatigable | NSA |
Aquatic cities have (50%/ 60%/ 75%) more |
Officer Training Command | Hydroengineering Corps | |
| Jeog-ui Naebu | Chungsu |
Level 1: Start with one free Level 2: Each successful Covert Operation in foreign City rewards 15 Level 3: Gain one additional |
National Science Foundation | Academic Lobby | |
| Kategorischer Imperativ | INTEGR |
Agreements cost (50%/ 60%/ 75%) less |
War of Ideas | Party Politics | |
| Shining Path | Franco-Iberia |
Gain 1 free Virtue for every (10/ 9/ 8) Virtues earned with |
Philanthropy | Think Tanks | |
| Thousand Hands | PAC |
The first Wonder built in every City is free and builds instantly. (+1/ +2/ +3) |
Public Works | National Land Management | |
| Umoja | PAU |
(+10/ +15/ +25) |
Social Safety Net | Pioneering Spirit |
Domestic Traits[]
| Trait | Rewards
(Level 1/ Level 2/ Level 3) |
A leader with this trait will like or dislike another colony based on: | Trade Agreement Enabled | |
|---|---|---|---|---|
| Commercial | City |
how much |
Estate Tax | |
| Cooperative | Yield from internal City Trade routes increased by (20%/ 30%/ 40%). | how many internal City Trade Routes they maintain. | Liquid Resources | |
| Defensive | (+5%/ +10%/ +15%) |
the average combat |
Citizen Soldiers | |
| Developer | (+3/ +5/ +8) Global |
how much of their territory is improved. | Civil Infrastructure | |
| Humanitarian | City |
how much |
Colonization Corps | |
| Industrialist | City |
how much |
Public Transportation | |
| Innovative | City |
how much |
Conservation Areas | |
| Refined | City |
how much |
Eminent Domain | |
| Spacefaring | (+20%/ +25%/ +30%) increased duration for Orbital Units. | how many Orbital Units they maintain. | Reusable Vehicles | |
| Vigilant | Intrigue rises (10%/ 20%/ 30%) more slowly in all Cities. | how much intrigue their Cities have on average. | Agency Cooperation |
Political Traits[]
| Trait | Rewards
(Level 1/ Level 2/ Level 3) |
A leader with this trait will like or dislike another colony based on: | Trade Agreement Enabled | |
|---|---|---|---|---|
| Ambitious | (+10%/ +20%/ 30%) conversion rate for City Developments. | how much |
Engineering Corps | |
| Aspirational | City Orbital Coverage increased by (1/ 2/ 3). | how large their Orbital Coverage area is. | Orbital Cooperation | |
| Disciplined | Military Units gain XP (20%/ 40%/ 60%)[1] faster. | how much Veterancy their military Units have on average. | Reserve Army | |
| Enlightened | Virtues cost (2%/ 4%/ 6%) less |
the number of Synergy bonuses they have earned. | National Parks | |
| Enterprising | Yields from international Trade Routes are increased by (20%/ 25%/ 30%). | how many international Trade Routes they maintain. | Black Markets | |
| Expansionist | City Plots are (10%/ 15%/ 20%) cheaper to acquire with |
their territory size. | Public Health | |
| Generous | Cost to purchase Units and Buildings with |
how much |
Strategic Reserve | |
| Insightful | Gain (4/ 8/ 12) |
the number of Technologies they have researched. | Scientific Grant Program | |
| Progressive | Gain (2/ 3/ 4) |
their |
Student Aid | |
| Subtle | how many Covert Ops activity they engage in. | Wet Teams |
Military Traits[]
| Trait | Rewards
(Level 1/ Level 2/ Level 3) |
A leader with this trait will like or dislike another colony based on: | Trade Agreement Enabled | |
|---|---|---|---|---|
| Colonial | City plots are (20%/ 30%/ 40%) cheaper to purchase with |
how many new Outposts and Cities they are creating. | Medical Corps | |
| Efficient | (15%/ 20%/ 25%) |
how many Military Units they maintain. | Private Arms Development | |
| Honorable | Gain (5/ 8/ 12) |
how many Units their Military kills on average. | Neopatriotism | |
| Imperial | (+5%/ +10%/ +15%) |
the average combat strength of the Military Units. | First Responders | |
| Integrated | (+5%/ +10%/ +15%) |
how many Orbital Units they maintain. | Orbital Defense Net | |
| Practical | how advanced their Military is, based on the combat strength of their most powerful Unit. | Smart Grid | ||
| Precise | Gain (5/ 6/ 12) |
how many Units their Military kills on average. | Skunkworks | |
| Profiteering | Yields from Station Trade Routes are increased by (30%/ 40%/ 50%). | how many Trade Routes they plunder on average. | Military Convoys | |
| Protective | (+1/ +1.5/ +2) City defense |
how high the |
Shock and Awe | |
| Suspicious | how many |
Surveillance State |
Notes[]
- ↑ Changed from (15%/ 20%/ 25%) in October patch
- ↑ This is not a typo
See also[]
- Personality traits in other games
| Civilization: Beyond Earth [Edit] | |
|---|---|
| Games: Base Beyond Earth • Rising Tide • Starships† | |
Lists
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| Affinities | |
| Concepts | |
| Yields | |
| Misc. | |
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