Civilization Wiki
Advertisement

Physics is an advance in Call to Power II.

Gameplay[]

The evolution of theories to explain the nature of physical space and the relationships between objects led to many new ideas about the world and the way things work. The revelation of Isaac Newton's theories of Physics led to countless breakthroughs in science, and it's discovery in Call To Power II opens the door to myriad new Advances.

Great Library entry[]

The epochal book Philosophiae Naturalis Principia Mathematica (1687; Mathematical Principles of Natural Philosophy) was the culmination of Sir Isaac Newton's scientific work, and represented a landmark in the scientific revolution of the late 17th century. It solved the major problems in mechanics and in cosmology that many had grappled with. It provided a physical basis for Kepler's laws and asserted one set of laws for both celestial and terrestrial physics. Newton introduced the concept of force, and, through the establishment of his three laws of motion, was able to explain mechanical philosophy and the mathematics of nature.

The problems and methods he established were the focus of astronomy and physics for more than a century. Newtonian physics explained nearly all phenomena at the macroscopic level, including the origin and nature of gravitational and electromagnetic forces. It also had a profound effect on the understanding of optics, acoustics, heat and the physical properties of matter. Newton's work influenced the entirety of mechanics study until well into the 20th century.

Call to Power II Advances
Ancient Age Agriculture Alchemy Ballistics Bronze Working Concrete Drama Feudalism Geometry Horse Riding Iron Working Jurisprudence Masonry Monarchy Philosophy Religion Ship Building Slave Labor Stone Working Toolmaking Trade Writing
Renaissance Age Agricultural Revolution Modern Metallurgy Hull Making Ocean Faring Naval Tactics Gunpowder Cannon Making Cavalry Tactics Banking Optics Chemistry Age of Reason Physics Theology Fascism Bureaucracy Classical Education Printing Press Nationalism Democracy
Modern Age Advanced Infantry Tactics Advanced Naval Tactics Advanced Urban Planning Aerodynamics Communism Computer Conservation Corporate Republic Corporation Criminal Code Economics Electricity Explosives Global Defense Global Economics Guided Weapon Systems Industrial Revolution Internal Combustion Jet Propulsion Mass Media Mass Production Mass Transit Modern Medicine Naval Aviation Oil Refining Pharmaceuticals Quantum Physics Radar Railroad Supersonic Flight Tank Warfare Vertical-Flight Aircraft
Genetic Age AI Surveillance Advanced Composites Arcologies Chaos Theory Digital Encryption Fluid Breathing Fuel Cells Genetics Global Communications Nano-Assembly Neural Interface Nuclear Power Robotics Space Flight Superconductor Technocracy
Diamond Age Cybernetics Ecotopia Fusion Gaia Controller Gaia Theory Gene Therapy Genetic Tailoring Human Cloning Life Extension Nano-Machines Nano-Warfare Neural Reprogramming Plasma Weaponry Smart Materials Ultrapressure Machines Unified Physics Virtual Democracy
Advertisement