
Piety policy tree image
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Piety is a social policy tree in Civilization V. It is available at the start of the Classical Era and cannot be active at the same time as Rationalism in vanilla and Gods & Kings.
In Brave New World it is available from the Ancient Era and can be active simultaneously with Rationalism.
Game Info[]
Piety increases the Culture (Vanilla and
) and
Faith (
and
) of empires.
Adopting Piety reduces the time to build:
Unlocks building the Great Mosque of Djenne ( only).
Adopting all Policies in the Piety tree:
- will reduce the
Culture cost of future Policies by 10% (Vanilla)
- will provide a 20% discount on all purchases of religious units and buildings with
Faith and Holy Sites provide +3
Gold and +3
Culture (
)
- causes a Great Prophet to appear and Holy Sites provide +3
Culture (
).
Policy | Effect | Requirement |
---|---|---|
![]() |
+1 ![]() +1 ![]() ![]() ![]() |
Adopting Piety |
![]() |
50% of excess ![]() ![]() ![]() 20% discount on all purchases of religious units and buildings with |
Adopting Piety |
![]() |
![]() ![]() ![]() If you founded a religion, gain a bonus Reformation belief ( ![]() |
Organized Religion (Vanilla and ![]() Religious Tolerance ( ![]() |
![]() |
Temples increase a cities ![]() ![]() Holy Sites provide +3 ![]() ![]() |
Organized Religion |
![]() (Vanilla only) |
Gives 1 free Social Policy and +1 ![]() |
Reformation & Mandate of Heaven |
![]() ( ![]() ![]() |
Reduces the ![]() ![]() Cities with a majority religion also get the Pantheon belief bonus of the second most popular religion ( ![]() |
Reformation & Mandate of Heaven (![]() Organized Religion ( ![]() |
Strategy[]
Civilopedia entry[]
Piety means the devotion to a specific religion or spiritual belief system. A "pious" person is generally considered to be (literally) "holier than thou," closely following his or her religion's practices and accepting most or all of its tenets without question.
Related achievements[]
See also[]
- Piety in other games