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The Pikemen is a unit in Call to Power II.

Summary[]

  • Defensive bonus vs. mounted units

Gameplay[]

The Pikeman is the bane of any mounted units' existence. He is particularly adept at taking down Knights and Mounted Archers with the bladed polearm he wields. Though lacking a Ranged Attack, Pikemen are effective at both standard offense and defense.

Great Library entry[]

For most of the medieval period, the horse-mounted knight dominated the battlefield of Europe. In 1476, however, at the Battle of Grandson, infantry returned to prominence. There, the Swiss Confederate army defeated the Burgundian Knights, using 600-man squares of eighteen-foot spiked poles. After this event, the pikemen became the mainstay of European infantry until the development of the musket.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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