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Habitation (CivBE).png

Secondary technology of Tier 0

Science 80 Science
Requires Habitation
Leads to None


Buildings enabled Trade Depot
Improvements enabled None
Satellites enabled None
Units enabled Colonist
Trade Convoy
Trade Vessel

Allows the Trade Depot building. Allows the Colonist, Trade Convoy, and Trade Vessel units.

"The universe is either in progress or in entropy. We choose progress!"

- Vadim Kozlov, Axioms from the Minutes of the Central Directorate

History[edit source]

Generally based on the romanticized tales of the primitive pioneers that migrated westward across the North American continent, it was envisioned that, following the initial settlement on the new planet, small groups would radiate outward to plant distant outposts, claiming ever more territory for the growing enterprise. Using automated construction and pre-fab buildings, these pioneers sought to lay early claim to resources, agricultural lands, and strategic locations for what Earth-bound planners envisioned as an expansive, profitable and secure colony. Eventually and inevitably, these outposts would grow into towns in their own right, and industrial plants, administrative buildings and transportation hubs would be added.

Game Information[edit | edit source]

Pioneering is a Tier 0 Secondary Tech of the Tech Web that can be researched from Habitation; you can also start with it for free if you include a Laboratory in your Cargo when starting a new game.

Pioneering extends habitational techniques to allow new extensions of your central colony, and establish connections with them (or with other colonies). This includes the development of a new self-unpacking unit called Colonists, containing material sufficient for creation of a basic new set of habitational and administrative structures; a Trade Depot Building to provide logistical support for long-distance goods exchange, and finally the Trade Convoy and Trade vessel units used to conduct actual trade.

There is no affinity linked to this technology.

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