Secondary technology of Tier 0
|Buildings enabled||Trade Depot|
- "The universe is either in progress or in entropy. We choose progress!"
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate
Generally based on the romanticized tales of the primitive pioneers that migrated westward across the North American continent, it was envisioned that, following the initial settlement on the new planet, small groups would radiate outward to plant distant outposts, claiming ever more territory for the growing enterprise. Using automated construction and pre-fab buildings, these pioneers sought to lay early claim to resources, agricultural lands, and strategic locations for what Earth-bound planners envisioned as an expansive, profitable and secure colony. Eventually and inevitably, these outposts would grow into towns in their own right, and industrial plants, administrative buildings and transportation hubs would be added.
Game Information[edit | edit source]
Pioneering extends habitational techniques to allow new extensions of your central colony, and establish connections with them (or with other colonies). This includes the development of a new self-unpacking unit called Colonists, containing material sufficient for creation of a basic new set of habitational and administrative structures; a Trade Depot Building to provide logistical support for long-distance goods exchange, and finally the Trade Convoy and Trade vessel units used to conduct actual trade.
There is no affinity linked to this technology.