Civilization Wiki
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'''Plains''' are a {{Link2|Terrain}} type in ''[[Civilization II]]''.
 
'''Plains''' are a {{Link2|Terrain}} type in ''[[Civilization II]]''.
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==Stats==
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*Move Cost: 1
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*Unit Defense Bonus: 100%
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:*Food: 1 {{Food2}}
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:*Shields: 1 {{Production2}}
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:*Trade: 0 {{Trade2}}
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*Effects of Irrigation: +1 {{Food2}}
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*Turns to Irrigate: 5
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*Effects of Mining: {{Link2|Forest}}
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*Turns to Mine: 15
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*Effects of {{Link2|Engineer}} Transformation: {{Link2|Grassland}}
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*Effects of Roads: Move Cost 1/3 of a point and +1 {{trade2}}Trade.
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*Possible Resources:
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:*{{Link2|Buffalo}}
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:*{{Link2|Wheat}}
   
 
==Civilopedia==
 
==Civilopedia==

Revision as of 21:19, 9 April 2020

Plains are a Terrain type in Civilization II.


Stats

  • Move Cost: 1
  • Unit Defense Bonus: 100%
  • Food: 1 Food (Civ2)
  • Shields: 1 Shield (Civ2)
  • Trade: 0 Trade (Civ2)
  • Effects of Irrigation: +1 Food (Civ2)
  • Turns to Irrigate: 5
  • Effects of Mining: Forest
  • Turns to Mine: 15
  • Effects of Engineer Transformation: Grassland
  • Effects of Roads: Move Cost 1/3 of a point and +1 Trade (Civ2)Trade.
  • Possible Resources:

Civilopedia

Plains are vast, open tracts of land, usually with very few trees and covered with vegetation such as sage brush and various grasses. Plains are similar to grasslands, except that the topsoil is often not as well suited for growing food. Often, rich deposits of minerals are also found in plains regions. The indigenous plants of the plains makes them well suited for grazing. Large herds of buffalo and other animals can often be found roaming the area. With the proper irrigation, plains can be easily cultivated into adequate farmland for the production of grains and the raising of livestock.


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Civilization II Terrains

DesertForestGlacierGrasslandHillsJungleMountainsOceanPlainsRiverSwampTundra