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Game Info[edit | edit source]

Base terrain, found in the central parts of the world.

  • Base yield: 1 20xFood5.png Food, 1 20xProduction5.png Production.

Strategy[edit | edit source]

Plains tiles enable cities to produce buildings and units more quickly now, but also as their 20xPopulation5.png Population grows. They can also contain a wide variety of strategic and luxury resources. Note that the natural feature of a forest has the same original yield, but plains favour Farms, a growth improvement, while forests count as rough terrain for combat and favour the Lumber Mill for 20xProduction5.png Production. If there is a plains-forest combination, it is the ruler's choice as to which yields are more important – although military civilizations will prefer the forest above to the plains below.

Civilopedia entry[edit | edit source]

Plains provide a mix of food and production to a nearby city. A city surrounded by plains will grow more slowly than one in grassland, but it will be far more productive.

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