Plains (Hills) are a base terrain in Civilization VI, which is a variant of Plains tiles. Like other Plains tiles, they are usually found relatively close to the equator of the map.
Plains Hills provide 1 Production in addition to the 1
Food and 1
Production yielded by basic Plains tiles. Plains Hills may be improved with Mines, which makes them significantly more productive than other Plains tiles. All Hills have a +3
Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units.
Strategy[edit | edit source]
Plains Hills (especially those on Rivers) are excellent locations to place cities early in the game. This is because cities automatically increase the yields on their tiles to 2 Food and 1
Production if either yield is lacking. This puts Plains Hills in the unique position of providing 2
Food and 2
Production when cities are placed on them. This improves a city's productivity early on, especially before technologies such as Apprenticeship and Industrialization greatly improve the yields of Mines. After this point, placing cities on Plains Hills makes less of a difference, and could even be discouraged as the
Production yields of placing a Mine on one of these tiles outshines that of the city itself.
Civilopedia entry[edit | edit source]
Hills in plains tend to be landmarks … just think of the highest point in Iowa, Hawkeye Point, at a stunning 1670 feet (510 meters). Given the flatness all about, these do give nice lines of sight for long distances over the endless, boring vistas.
Gallery[edit | edit source]
Civilization VI Terrains [edit] | |
---|---|
Base |
Coast • Desert • Desert (Hills) • Grassland • Grassland (Hills) • Hills • Lake • Mountains • Nile River3 • Ocean • Plains • Plains (Hills) • Snow • Snow (Hills) • Tundra • Tundra (Hills) |
Features |
Cataract3 •
Cliffs •
Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains •
Geothermal Fissure |
Other | |
See also | |
1 Requires a DLC • 2 Apocalypse mode only • 3 Specific Scenarios only
|