Plains Hills provide 1 Production in addition to the 1 Food and 1 Production yielded by basic Plains tiles. Plains Hills may be improved with Mines, which makes them significantly more productive than other Plains tiles. All Hills have a +3 Combat Strength modifier, which can strengthen city defenses, as well as protect vulnerable units.
Strategy[edit | edit source]
Plains Hills (especially those on Rivers) are excellent locations to place cities early in the game. This is because cities automatically increase the yields on their tiles to 2 Food and 1 Production if either yield is lacking. This puts Plains Hills in the unique position of providing 2 Food and 2 Production when cities are placed on them. This improves a city's productivity early on, especially before technologies such as Apprenticeship and Industrialization greatly improve the yields of Mines. After this point, placing cities on Plains Hills makes less of a difference, and could even be discouraged as the Production yields of placing a Mine on one of these tiles outshines that of the city itself.
Civilopedia entry[edit | edit source]
Hills in plains tend to be landmarks … just think of the highest point in Iowa, Hawkeye Point, at a stunning 1670 feet (510 meters). Given the flatness all about, these do give nice lines of sight for long distances over the endless, boring vistas.
Gallery[edit | edit source]
|Civilization VI Terrains |
Cataract3 • Cliffs • Floodplains • Desert Floodplains • Grassland Floodplains • Plains Floodplains • Geothermal Fissure • Ice • Impact Zone1 2 • Marsh • Oasis • Rainforest • Burning Rainforest1 • Burnt Rainforest1 • Reef • River • Volcanic Soil • Volcano • Woods • Burning Woods1 • Burnt Woods1
|1 Requires a DLC • 2 Apocalypse mode only • 3 Specific Scenarios only|