| Planetary Engineering | |
|---|---|
![]() Primary technology of Tier N/A | |
| Science | 2480 |
| Requires | N/A |
| Leads to | None |
| Affinity |
None |
| Buildings enabled | Borehole |
| Improvements enabled | None |
| Satellites enabled | N/A |
| Units enabled | N/A |
| Notes |
Allows the Borehole building. Improves the |
- "We can always trade space for time. We have surplus space and not enough time."
- Vadim Kozlov, Axioms from the Minutes of the Central Directorate
History[]
As it has come to be understood since planetfall, planetary engineering encompasses but is more than mere terraforming, which generally looks to induce ecological change in a limited region or a minor adjustment globally. On the extreme edge of the capabilities of a Type I civilization on the Kardashev scale, planetary engineering may involve mega-engineering projects, major climatological change such as ocean iron fertilization or carbon sequestration, injection of stratospheric sulfate aerosols, placing solar mirrors at Lagrangian points, and other methods. Although some small-scale projects using existing methods have been undertaken, colonial technology and engineering is only now approaching a point where such efforts may be feasible. However, such projects would, in all likelihood, need to be multi-colonial, and given the divergent beliefs and goals of the various administrations it is unlikely that such major undertakings will occur in the near future.
