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The Plasma Destroyer is a unit in Call to Power II.

Summary[]

Gameplay[]

The Plasma Destroyer is a powerful naval war machine. Gliding rapidly across the ocean, it automatically attacks any enemy naval unit foolish enough to enter its range. It can also Bombard enemy Cities.

Great Library entry[]

The development of the plasma destroyer dramatically increased the scope, intensity and violence of naval combat. The plasma destroyer's anti-gravity, hydro-hover propulsion system enabled it to traverse any large body of water at speeds of up to 45 knots. Although its hover system was not designed for moving over land, the plasma destroyer's long-range bombard capabilities made it ideal as support for amphibious assaults, outclassing the battleship in speed, strength and firepower. Its considerable arsenal of particle accelerator beams and magnetic pulse guns delivered unprecedented levels of armor-piercing destruction. Second generation plasma destroyers utilized a long-range enemy tracking system that enabled it to actively defend against any naval threats.

See also[]

Call to Power II Units
Abolitionist Aircraft Carrier Archer Artillery Battleship Bomber Cannon Caravan Cargo Helicopter Carrack Catapult Cavalry Cleric Coracle Corporate Branch Crawler Cruise Missile Cyber Ninja Destroyer Diplomat Dreadnaught Eco-Ranger Eco-Terrorist Empathic Diplomat Fascist Fighter Fire Trireme Freight Transport Fusion Tank Hoplite Hover Infantry Infantryman Infector Interceptor Ironclad Knight Kraken Lawyer Leviathan Light Mech Longship Machine Gunner Marine Mobile SAM Moray Striker Mounted Archer Nuclear Submarine Nuke Paratrooper Pikemen Plasma Destroyer PT Boat Samurai Scout Sub Sea Engineer Settler Ship of the Line Slaver Space Plane Spy Spy Plane Stealth Bomber Stealth Fighter Submarine Tank Televangelist Troop Ship Urban Planner War Walker Warrior
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