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|type = Diplomatic |
|type = Diplomatic |
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− | |effect = Enemy Spies level reduced by 2 in your lands. However all cities suffer -1 {{Amenities6}} Amenity. |
+ | |effect = Enemy [[Spy (Civ6)|Spies]] level reduced by 2 in your lands. However all [[City (Civ6)|cities]] suffer -1 {{Amenities6}} Amenity. |
− | {{R&F}} Enemy Spies level reduced by 2 in your lands. However all cities suffer -2 |
+ | {{R&F}} Enemy [[Spy (Civ6)|Spies]] level reduced by 2 in your lands. However all [[City (Civ6)|cities]] suffer -2 [[Loyalty (Civ6)|Loyalty]] per turn. |
+ | }} |
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+ | {{seewp|Police state}} |
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== Strategy == |
== Strategy == |
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+ | Police State is quite a useful policy for [[multiplayer]] games, where humans can use their [[Spy (Civ6)|Spies]] for maximum destruction (e.g. [[Espionage (Civ6)#Espionage Missions|Recruit Partisans]]), and also in single-player games when you are having trouble stopping [[AI]] Spies. |
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− | + | However, the {{Amenities6}} Amenity/[[Loyalty (Civ6)|Loyalty]] penalty (a consequence of people's frustration with being watched constantly) can cause troubles if you're running low on them. In the worst case, it could cause the same effect as Spies successfully completing a Recruit Partisans mission in every [[Neighborhood (Civ6)|Neighborhood]] in your empire every turn. Forever. |
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− | == Civilopedia |
+ | == Civilopedia entry == |
The traditional police state that arose in various countries during the 18th and 19th centuries was a mixture of autocratic reforms, paternalistic benevolence and compulsion … not necessarily repressive, with its emphasis on national security and progress. But the modern police state arose in the 20th Century and presupposes an authoritarian regime, which in turn grants sweeping powers to its law enforcement agencies. Inhabitants of the latter face restrictions on their freedom to move about, express political or social views, and high levels of surveillance (the primary purpose of the “secret police”). |
The traditional police state that arose in various countries during the 18th and 19th centuries was a mixture of autocratic reforms, paternalistic benevolence and compulsion … not necessarily repressive, with its emphasis on national security and progress. But the modern police state arose in the 20th Century and presupposes an authoritarian regime, which in turn grants sweeping powers to its law enforcement agencies. Inhabitants of the latter face restrictions on their freedom to move about, express political or social views, and high levels of surveillance (the primary purpose of the “secret police”). |
Revision as of 20:23, 3 August 2019
Template:PolicyCards (Civ6)
Police State is a Diplomatic Policy Card in Civilization VI.
Strategy
Police State is quite a useful policy for multiplayer games, where humans can use their Spies for maximum destruction (e.g. Recruit Partisans), and also in single-player games when you are having trouble stopping AI Spies.
However, the Amenities Amenity/Loyalty penalty (a consequence of people's frustration with being watched constantly) can cause troubles if you're running low on them. In the worst case, it could cause the same effect as Spies successfully completing a Recruit Partisans mission in every Neighborhood in your empire every turn. Forever.
Civilopedia entry
The traditional police state that arose in various countries during the 18th and 19th centuries was a mixture of autocratic reforms, paternalistic benevolence and compulsion … not necessarily repressive, with its emphasis on national security and progress. But the modern police state arose in the 20th Century and presupposes an authoritarian regime, which in turn grants sweeping powers to its law enforcement agencies. Inhabitants of the latter face restrictions on their freedom to move about, express political or social views, and high levels of surveillance (the primary purpose of the “secret police”).